Age of Heroes: Might and Magic Heroes 6 Wiki: Necropolis Buildings

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Creature Dwellings

Graveyard (core)

Cost: 1750 Gold-s.png , 6 Wood-s.png , 2 Ore-s.png
Produces: 9 Skeletons per week

UPGRADE: Boneyard

Cost: 2000 Gold-s.png , 5 Wood-s.png , 2 Crystal.png
Produces: 14 Skeletal Spearmen/Skeletons per week

Crypt (core)

Cost: 1000 Gold-s.png , 4 Ore-s.png
Produces: 6 Ghouls per week

UPGRADE: Ravenous Crypt

Cost: 1500 Gold-s.png , 3 Wood-s.png , 4 Ore-s.png , 2 Crystal.png
Produces: 10 Ravenous Ghouls/ Ghouls per week

Ruined Tower (core)

Cost: 2500 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png
Produces: 7 Ghosts per week

UPGRADE: Haunted Tower

Cost: 2500 Gold-s.png , 5 Ore-s.png , 4 Crystal.png
Produces: 10 Specters/Ghosts per week

Sepulcher (elite)

Cost: 4000 Gold-s.png , 7 Ore-s.png , 4 Crystal.png
Requires: Town Hall
Produces: 3 Liches per week

UPGRADE: Mausoleum

Cost: 3000 Gold-s.png , 7 Ore-s.png , 6 Crystal.png
Produces: 5 Archliches/Liches per week

Pestilent Tomb (elite)

Cost: 3500 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png , 3 Crystal.png
Requires: Town Hall
Produces: 5 Lamasus per week

UPGRADE: Pestilent Catacomb

Cost: 3500 Gold-s.png , 2 Wood-s.png , 5 Ore-s.png , 6 Crystal.png
Produces: 7 Putrid Lamasus/Lamasus per week

Vampire Mansion (elite)

Cost: 3500 Gold-s.png , 4 Wood-s.png , 5 Ore-s.png , 4 Crystal.png
Requires: Town Hall
Produces: 4 Vampires per week

UPGRADE: Vampire Palace

Cost: 2500 Gold-s.png , 3 Wood-s.png , 3 Ore-s.png , 2 Crystal.png
Produces: 5 Vampire Lords/Vampires per week

Spider Temple (champion)

Cost: 11000 Gold-s.png , 14 Wood-s.png , 13 Ore-s.png , 13 Crystal.png
Requires: City Hall
Produces: 1 Fate Spinners per week

UPGRADE: Spider Cathedral

Cost: 9000 Gold-s.png , 11 Wood-s.png , 12 Ore-s.png , 12 Crystal.png
Produces: 2 Fate Weavers/Fate Spinners per week

Other Buildings

Town Hall

Cost: 2000 Gold-s.png , 2 Wood-s.png , 2 Ore-s.png
Function: Allows Rank 2 buildings, +1000 gold per day

UPGRADE: City Hall

Cost: 5000 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png
Function: Allows Rank 3 buildings, +2000 gold per day

UPGRADE: Capitol

Cost: 10000 Gold-s.png , 10 Wood-s.png , 10 Ore-s.png
Function: +4000 gold per day
Restriction: Can only build one Capitol

Basic Fortification

Cost: 2500 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png
Function: Defensive walls around the town, +1 to weekly creature growth

UPGRADE: Advanced Fortification

Cost: 5000 Gold-s.png , 10 Wood-s.png , 10 Ore-s.png
Requires: Town Hall
Function: A cursed ground and a keep are added to your town `s defenses. Any creature entering it or standing in it is dealt 40 damage (Earth) and its Might Defense and Magic Defense are decreased by 10 for 2 turns. Creature production is increased by 1.

UPGRADE: Superior Fortification

Cost: 7500 Gold-s.png , 15 Wood-s.png , 15 Ore-s.png
Requires: City Hall
Function: Adds 2 arrow towers, fortifies town`s defenses, +1 to weekly creature growth

Marketplace

Cost: 2500 Gold-s.png , 2 Wood-s.png , 2 Ore-s.png
Function: Allows trading and exchanging resources, +500 gold per day

Hall of Heroes

Cost: 2000 Gold-s.png
Function: Heroes can be hired for a fee

UPGRADE: Hall of Immortals

Cost: 10000 Gold-s.png , 5 Ore-s.png , 5 Crystal.png
Requires: Hall of Heroes, Town Hall
Function: Heroes can be resurrected for free. The primary attributes of a resurrected Hero are increased by 10% for 1 week.

Basic Town Portal

Cost: 3500 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png , 5 Crystal.png
Requires: Town Hall
Function: Your heroes can teleport from this town to any other town you control

UPGRADE: Advanced Town Portal

Cost: 7000 Gold-s.png , 10 Wood-s.png , 10 Ore-s.png , 10 Crystal.png
Requires: City Hall
Function: Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II

Unique Dwellings

Chamber of Necromancy

Cost: 2000 Gold-s.png , 5 Wood-s.png , 2 Ore-s.png , 2 Crystal.png
Requires: Town Hall
Function: Increases Necromancy Points gained by 10%. Effects of additional Chambers of Necromancy are cumulative, but for each new Chamber the bonus provided will be a little lower.

OR

Wasting Ground

Cost: 2000 Gold-s.png , 5 Wood-s.png , 2 Ore-s.png , 2 Crystal.png
Requires: Town Hall
Function: The Might Damage and Health of all living creatures in the city’s area of control are decreased by 10%.

Altar of Eternal Servitude

Cost: 4000 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png , 8 Crystal.png
Requires: City Hall
Function: Bodies and remains of troops fallen in combat are gathered here, where they can be re-animated. If they have not been re-animated within 3 days, they crumble to dust. The cost is 50% higher than regular recruitment. Each additional altar reduces the cost by 10% and increases the duration by 1 day.

OR

Asha's Hourglass

Cost: 4000 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png , 8 Crystal.png
Requires: City Hall
Function: Within the town’s Area of Control, the Land Movement of enemy heroes is reduced by 30%. If enemy creatures besiege the town, their Initiative is decreased by 15.

Tear of Asha

Asha's Undying Resolve

Cost: 15000 Gold-s.png , 15 Wood-s.png , 15 Ore-s.png , 15 Crystal.png
Requires: Capitol
Function:Provides 5000 gold/day and increases all creature production by 50%. Increases the effectiveness of the Necromancy faction Ability by 100%.

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