Age of Heroes: Might and Magic Heroes 6 Wiki: Sanctuary Buildings

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Creature Dwellings

Reef Barrier (core)

Cost: 1000 Gold-s.png , 4 Ore-s.png
Produces: 8 Shark Guards per week

UPGRADE: Reef Rampart

Cost: 1500 Gold-s.png , 2 Wood-s.png , 6 Ore-s.png , 1 Crystal.png
Produces: 12 Wanizame/Shark Guards per week

Coral Sanctuary (core)

Cost: 1750 Gold-s.png , 4 Wood-s.png , 5 Ore-s.png
Produces: 7 Coral Priestesses per week

UPGRADE: Pearl Sanctuary

Cost: 2750 Gold-s.png , 5 Wood-s.png , 4 Crystal.png
Produces: 11 Pearl Priestesses/Coral Priestesses per week

Enchanted Pond (core)

Cost: 2000 Gold-s.png , 6 Wood-s.png , 2 Ore-s.png
Produces: 8 Kappas per week

UPGRADE: Blessed Pond

Cost: 2250 Gold-s.png , 2 Wood-s.png , 3 Ore-s.png , 3 Crystal.png
Produces: 13 Kappa Shoyas/Kappas per week

Sacred Source (elite)

Cost: 3250 Gold-s.png , 4 Wood-s.png , 5 Ore-s.png , 4 Crystal.png
Requires: Town Hall
Produces: 4 Spring Spirits per week

UPGRADE: Sanctified Source

Cost: 3000 Gold-s.png , 3 Wood-s.png , 3 Ore-s.png , 6 Crystal.png
Produces: 6 Mizu Kamis/Spring Spirits per week

Frost Shrine (elite)

Cost: 3500 Gold-s.png , 7 Ore-s.png , 5 Crystal.png
Requires: Town Hall
Produces: 3 Snow Maidens per week

UPGRADE: Frost Miya

Cost: 2500 Gold-s.png , 2 Wood-s.png , 3 Ore-s.png , 2 Crystal.png
Produces: 4 Yuki-Onnas/Snow Maidens per week

Sunken Arena (elite)

Cost: 4250 Gold-s.png , 5 Wood-s.png , 8 Ore-s.png , 3 Crystal.png
Requires: Town Hall
Produces: 3 Kenshis per week

UPGRADE: Sunken Dojo

Cost: 3500 Gold-s.png , 6 Ore-s.png , 5 Crystal.png
Produces: 5 Kenseis/Kenshis per week

Misty mountain (champion)

Cost: 11000 Gold-s.png , 13 Wood-s.png , 13 Ore-s.png , 13 Crystal.png
Requires: City Hall
Produces: 2 Kirins per week

UPGRADE: Cloudy mountain

Cost: 9000 Gold-s.png , 12 Wood-s.png , 12 Ore-s.png , 12 Crystal.png
Produces: 3 Sacred Kirins/Kirins per week

Other Buildings

Town Hall

Cost: 2000 Gold-s.png , 2 Wood-s.png , 2 Ore-s.png
Function: Allows Rank 2 buildings, +1000 gold per day

UPGRADE: City Hall

Cost: 5000 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png
Function: Allows Rank 3 buildings, +2000 gold per day

UPGRADE: Capitol

Cost: 10000 Gold-s.png , 10 Wood-s.png , 10 Ore-s.png
Function: +4000 gold per day
Restriction: Can only build one Capitol

Basic Fortification

Cost: 2500 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png
Function: Defensive walls around the town, +1 to weekly creature growth

UPGRADE: Advanced Fortification

Cost: 5000 Gold-s.png , 10 Wood-s.png , 10 Ore-s.png
Requires: Town Hall
Function: Adds a swamp and a keep to town`s defenses (creatures entering or standing in the swamp suffer -5 to Initiative), +1 to weekly creature growth

UPGRADE: Superior Fortification

Cost: 7500 Gold-s.png , 15 Wood-s.png , 15 Ore-s.png
Requires: City Hall
Function: Adds 2 arrow towers, fortifies town`s defenses, +1 to weekly creature growth

Marketplace

Cost: 2500 Gold-s.png , 2 Wood-s.png , 2 Ore-s.png
Function: Allows trading and exchanging resources, +500 gold per day

UPGRADE: Advanced Marketplace

Cost: 2500 Gold-s.png , 5 Wood-s.png , 2 Ore-s.png , 2 Crystal.png
Requires: Town Hall
Function: Artifacts can be bought and special offers are available every week. Note: Cost can`t be reduced by Architect II

Hall of Heroes

Cost: 2000 Gold-s.png
Function: Heroes can be hired for a fee

Basic Town Portal

Cost: 3500 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png , 5 Crystal.png
Requires: Town Hall
Function: Your heroes can teleport from this town to any other town you control

UPGRADE: Advanced Town Portal

Cost: 7000 Gold-s.png , 10 Wood-s.png , 10 Ore-s.png , 10 Crystal.png
Requires: City Hall
Function: Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II

Unique Dwellings

Pagoda of the Great Challenger

Cost: 2000 Gold-s.png , 5 Wood-s.png , 2 Ore-s.png , 2 Crystal.png
Requires: Town Hall
Function:Outside the control area racial gauge increases by +15 points/hit. Each building provides less bonus

OR

Shrine of the Ever-Flowing Water

Cost: 2000 Gold-s.png , 5 Wood-s.png , 2 Ore-s.png , 2 Crystal.png
Requires: Town Hall
Function:Each Sanctuary creature in the town’s Area of Control benefits from the Water Shield ability when damaged

Pagoda of the Master Duelist

Cost: 4000 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png , 8 Crystal.png
Requires: City Hall
Function:Visiting heroes benefit from a +10 increase in Initiative, +10% Might Damage and Magic Damage for the next battle

OR

Shrine of the Celestial Waters

Cost: 4000 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png , 8 Crystal.png
Requires: City Hall
Function:For one week Water or Air magic effectiveness is increased by 15% for the Player. Cumulative with other towns. Cooldown: 1 week

Tear of Asha

Shalassa`s Frozen Breath

Cost: 15000 Gold-s.png , 15 Wood-s.png , 15 Ore-s.png , 15 Crystal.png
Requires: Capitol
Function:Provides 5000 gold/day and increases all creature production by 50%. All “Chilled” effects inflicted by friendly heroes and creatures have a 50% chance to be upgraded to the “Frozen” effect

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