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− | {|class="wikitable sortable" style="text-align: center;" | + | <metadesc>Detailed table showing statistics and special abilities of Dungeon creatures in Might and Magic Heroes 6: Shades of Darkness Expansion, on Age of Heroes Heroes VI Wiki.</metadesc>{|class="wikitable sortable" style="text-align: center;" |
!class="unsortable"|'''ICON'''!!'''CREATURE'''!!style="width: 60px;"|[[File:Attack.png|Attack]]!!style="width: 50px;"|[[File:Defence.png|Defence]]!!style="width: 50px;"|[[File:MagicDefence.png|Magic Defence]]!![[File:HitPoints.png|Hit Points]]!![[File:Initiative.png|Initiative]]!![[File:Movement.png|Movement]]!![[File:Luck.png|Luck]]!![[File:Morale.png|Morale]]!!class="unsortable"|[[File:Size.jpg|Size]]!![[File:Gold.png|Cost]]!![[File:Growth.jpg|Growth]]!!class="unsortable"|[[File:Experience.png|Experience]]!!class="unsortable"|'''SPECIAL ABILITIES''' | !class="unsortable"|'''ICON'''!!'''CREATURE'''!!style="width: 60px;"|[[File:Attack.png|Attack]]!!style="width: 50px;"|[[File:Defence.png|Defence]]!!style="width: 50px;"|[[File:MagicDefence.png|Magic Defence]]!![[File:HitPoints.png|Hit Points]]!![[File:Initiative.png|Initiative]]!![[File:Movement.png|Movement]]!![[File:Luck.png|Luck]]!![[File:Morale.png|Morale]]!!class="unsortable"|[[File:Size.jpg|Size]]!![[File:Gold.png|Cost]]!![[File:Growth.jpg|Growth]]!!class="unsortable"|[[File:Experience.png|Experience]]!!class="unsortable"|'''SPECIAL ABILITIES''' | ||
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− | |[[File:Assassin-s.png|Assassin]]||data-sort-value="11" align="left"|Assassin<br><small>Core 1</small>||data-sort-value="6.5"|5-8||data-sort-value=" | + | |[[File:Assassin-s.png|Assassin]]||data-sort-value="11" align="left"|Assassin<br><small>Core 1</small>||data-sort-value="6.5"|5-8||data-sort-value="4"|4 / 9||data-sort-value="8"|8 / 18||22||40||6||7||6||S||130||7||?||align="left"|<abbr title="If the Assassin does not attack for 2 turns, it will become invisible. When the Assassin is invisible, it cannot be seen by the enemy Hero or creatures. Attacking, being adjacent to an enemy creature stack, or receiving indirect damage will dispel Shadow Cloak. The Assassin will attack adjacent enemy creatures automatically.">Shadow Cloak</abbr>, <abbr title="Attacking an enemy creature stack while invisible allows the Assassin to deal an extra 20% damage and avoid all retaliation. Backstabbing immediately dispels Shadow Cloak.">Backstab</abbr> |
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− | |[[File: | + | |[[File:Shade-s.png|Shade]]||data-sort-value="12" align="left"|'''Shade'''<br><small>Core 1+</small>||data-sort-value="7.5"|'''6-9'''||data-sort-value="4"|4 / 9||data-sort-value="8"|8 / 18||'''28'''||'''45'''||6||7||6||S||'''170'''||'''11'''||?||align="left"|<abbr title="If the Shade does not attack for 2 turns, it will become invisible. When the Shade is invisible, it cannot be seen by the enemy Hero or creatures. Attacking, being adjacent to an enemy creature stack, or receiving indirect damage will dispel Shadow Cloak. The Shade will attack adjacent enemy creatures automatically.">Shadow Cloak</abbr>, <abbr title="Attacking an enemy creature stack while invisible allows the Shade to deal an extra 20% damage and avoid all retaliation. Backstabbing immediately dispels Shadow Cloak.">Backstab</abbr>, <abbr title="The Shade's soul venom-imbued blades inflict 1 damage-over-time (Darkness) per Shade and reduces any enemy creature stack's Initiative by 5. Lasts 3 turns.">'''Poisoned Blades'''</abbr> |
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− | |[[File:Stalker-s.png|Stalker]]||data-sort-value="21" align="left"|Stalker<br><small>Core 2</small>||data-sort-value="5"|4- | + | |[[File:Stalker-s.png|Stalker]]||data-sort-value="21" align="left"|Stalker<br><small>Core 2</small>||data-sort-value="5"|4-6 F||data-sort-value="3"|3 / 7||data-sort-value="6"|6 / 14||21||35||5||6||6||S||105||7||?||align="left"|<abbr title="The Stalker's attack reduces the enemy's Movement by 1, lasts 3 turns.">Curse of Shadow</abbr> |
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− | |[[File: | + | |[[File:Chakram_Dancer-s.png|Chakram Dancer]]||data-sort-value="22" align="left"|'''Chakram Dancer'''<br><small>Core 2+</small>||data-sort-value="6"|'''5-7''' F||data-sort-value="4"|'''4''' / '''9'''||data-sort-value="7"|'''7''' / '''16'''||'''25'''||'''40'''||5||'''7'''||'''7'''||S||'''160'''||'''10'''||?||align="left"|<abbr title="The Chakram Dancer's attack reduces the enemy's Movement by 1, lasts 3 turns.">Curse of Shadow</abbr>, <abbr title="The Chakram Dancer's projectile pierces through allied and enemy creature stacks, hitting multiple targets on its curved trajectory.">'''Whirling Death'''</abbr> |
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− | |[[File:Shadow_Lurker-s.png|Shadow Lurker]]||data-sort-value="31" align="left"|Shadow Lurker<br><small>Core 3</small>||data-sort-value="4.5"|3- | + | |[[File:Shadow_Lurker-s.png|Shadow Lurker]]||data-sort-value="31" align="left"|Shadow Lurker<br><small>Core 3</small>||data-sort-value="4.5"|1-3 F 3-6 MD||data-sort-value="2"|2 / 5||data-sort-value="10.5"|10.5 / 22||18||30||4||6||6||S||125||6||?||align="left"|<abbr title="Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.">Spirit Form</abbr>, <abbr title="The Shadow Lurker's ranged attack inflicts 20% damage-over-time (Darkness) on the enemy creature stack. Lasts 2 turns.">Harrowing Vision</abbr> |
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− | |[[File: | + | |[[File:Shadow_Watcher-s.png|Shadow Watcher]]||data-sort-value="32" align="left"|'''Shadow Watcher'''<br><small>Core 3+</small>||data-sort-value="5.5"|'''2-4''' F '''4-7''' MD||data-sort-value="3"|'''3''' / '''7'''||data-sort-value="10.5"|10.5 / 22||'''22'''||'''35'''||4||'''7'''||6||S||'''180'''||'''9'''||?||align="left"|<abbr title="Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.">Spirit Form</abbr>, <abbr title="The Shadow Watcher's ranged attack inflicts 20% damage-over-time (Darkness) on the enemy creature stack. Lasts 2 turns.">Harrowing Vision</abbr>, <abbr title="Target enemy creature stack suffers from a +15% damage increase from all sources until the end of combat. Only one enmy crature stack may suffer from Mind Probe at a time. Does not consume the Shadow Watcher's current action. Cooldown: 2 turns.">'''Mind Probe'''</abbr> |
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− | |[[File: | + | |[[File:Manticore-s.png|Manticore]]||data-sort-value="41" align="left"|Manticore<br><small>Elite 1</small>||data-sort-value="18"|16-20||data-sort-value="13"|13 / 26||data-sort-value="17"|17 / 32||80||50||6 F||6||6||L||475||4||?||align="left"|<abbr title="The Manticore deals 80% of its normal attack's damage to target enemy creature stack but avoids retaliation. This attack also decreases the living enemy creature stack's Movement by 4 for 2 turns. Cooldown: 3 turns.">Crippling Sting</abbr>, <abbr title="The Manticore's attack reduces the enemy creature stack's Might Defence by 10. Lasts 1 turn.">Corroding Venom</abbr> |
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− | |[[File: | + | |[[File:Scorpicore-s.png|Scorpicore]]||data-sort-value="42" align="left"|'''Scorpicore'''<br><small>Elite 1+</small>||data-sort-value="20"|'''18-22'''||data-sort-value="14"|'''14''' / '''28'''||data-sort-value="18"|'''18''' / '''34'''||'''85'''||'''55'''||6 F||'''7'''||'''7'''||L||'''615'''||'''5'''||?||align="left"|<abbr title="The Scorpicore deals 100% of its normal attack's damage to target enemy creature stack but avoids retaliation. This attack also decreases the living enemy creature stack's Movement by 6 and Initiative by 10 for 2 turns. Cooldown: 3 turns.">'''Paralyzing Sting'''</abbr>, <abbr title="The Scorpicore's attack reduces the enemy creature stack's Might Defence by 15. Lasts 1 turn.">'''Dissolving Venom'''</abbr> |
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− | |[[File: | + | |[[File:Faceless-s.png|Faceless]]||data-sort-value="51" align="left"|Faceless<br><small>Elite 2</small>||data-sort-value="15"|14-16 MD||data-sort-value="10"|10 / 21||data-sort-value="19"|19 / 35||65||45||6 T||7||7||S||390||3||?||align="left"|<abbr title="Attack target stack and hold position. Cooldown: 1 turn.">Attack</abbr>, <abbr title="The Faceless attacks using the shadows as gates to the Spirit World to come back to its previous position, avoiding retaliation.">Shadow Strike</abbr> |
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− | |[[File: | + | |[[File:Faceless_Puppeteer-s.png|Faceless Puppeteer]]||data-sort-value="52" align="left"|'''Faceless Puppeteer'''<br><small>Elite 2+</small>||data-sort-value="17.5"|'''15-18''' MD||data-sort-value="12"|'''12''' / '''25'''||data-sort-value="21"|'''21''' / '''38'''||'''70'''||'''50'''||'''8''' T||'''8'''||'''8'''||S||'''505'''||'''5'''||?||align="left"|<abbr title="Attack target stack and hold position. Cooldown: 1 turn.">Attack</abbr>, <abbr title="The Faceless Puppeteer attacks using the shadows as gates to the Spirit World to come back to its previous position, avoiding retaliation.">Shadow Strike</abbr>, <abbr title="The Faceless Puppeteer gains temporary control over the target enemy stack for 2 turns. If the victim takes damage, the effect is dispelled. Charges: 1.">'''Mind Leash'''</abbr>, <abbr title="The next time the Faceless Puppeteer attacks this turn, it dispels all positive effects from its target. Does not consume the Faceless Puppeteer's current action. Cooldown: 3 turns.">'''Dark Purge'''</abbr> |
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− | |[[File: | + | |[[File:Minotaur-s.png|Minotaur]]||data-sort-value="61" align="left"|Minotaur<br><small>Elite 3</small>||data-sort-value="16.5"|15-19||data-sort-value="18"|18 / 34||data-sort-value="18"|18 / 34||90||35||5||5||10||L||410||3||?||align="left"|<abbr title="When attacked, the Minotaur retaliates before the enemy attacks.">Preemptive Strike</abbr>, <abbr title="Each of the Minotaur's default attacks increases its Morale by 6, up to a maximum bonus of 30. Retaliation will not trigger this effect. This ability can not be dispelled.">Fighting Spirit</abbr> |
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− | |[[File: | + | |[[File:Minotaur_Guard-s.png|Minotaur Guard]]||data-sort-value="62" align="left"|'''Minotaur Guard'''<br><small>Elite 3+</small>||data-sort-value="20"|'''18-22'''||data-sort-value="20"|'''20''' / '''37'''||data-sort-value="19"|'''19''' / '''35'''||'''100'''||'''40'''||5||'''6'''||'''11'''||L||'''475'''||'''4'''||?||align="left"|<abbr title="When attacked, the Minotaur Guard retaliates before the enemy attacks.">Preemptive Strike</abbr>, <abbr title="Each of the Minotaur Guards's default attacks increases its Morale by 6, up to a maximum bonus of 30. Retaliation will not trigger this effect. This ability can not be dispelled.">Fighting Spirit</abbr>, <abbr title="The Minotaur Guard attacks target enemy stack, dealing its normal damage and avoiding retaliation. Small targets are pushed back 2 squares. Cooldown: 3 turns.">'''Mighty Slash'''</abbr> |
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− | |[[File: | + | |[[File:Shadow Dragon-s.png|Shadow Dragon]]||data-sort-value="71" align="left"|Shadow Dragon<br><small>Champion</small>||data-sort-value="58"|55-61||data-sort-value="25"|25 / 43||data-sort-value="33"|33 / 51||290||45||7 F||7||7||L||1700 C||1||?||align="left"|<abbr title="Enemy creatures adjacent to the Shadow Dragon have a 20% chance of remaining Catatonic and a 80% chance of suffering a 15 decrease in Morale.">Terrifying Presence</abbr>, <abbr title="Each Shadow Dragon increases the damage and duration of all Darkness abilities by 0.5%, up to a maximum of 5%.">Heart of Darkness</abbr>, <abbr title="The Shadow Dragon attacks, dealing 100% Darkness damage and inflicting a 15% Darkness damage-over-time to the target enemy creature whenever it acts, until the target dies or at the end of combat. Each turn, the damage-over-time is increased by 1% of the Shadow Dragon's base damage up to a maximum of 20%. Cooldown: 3 turns.">Withering Breath</abbr> |
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− | |[[File: | + | |[[File:Black Dragon-s.png|Black Dragon]]||data-sort-value="72" align="left"|'''Black Dragon'''<br><small>Champion+</small>||data-sort-value="62"|'''59-65'''||data-sort-value="27"|'''27''' / '''45'''||data-sort-value="35"|'''35''' / '''53'''||'''310'''||'''50'''||7 F||'''8'''||'''8'''||L||'''2200''' C||'''2'''||?||align="left"|<abbr title="Enemy creatures adjacent to the Black Dragon have a 20% chance of remaining Catatonic and a 80% chance of suffering a 15 decrease in Morale.">Terrifying Presence</abbr>, <abbr title="Each Black Dragon increases the damage and duration of all Darkness abilities by 0.5%, up to a maximum of 5%.">Heart of Darkness</abbr>, <abbr title="The Black Dragon attacks, dealing 100% Darkness damage and inflicting a 15% Darkness damage-over-time to the target enemy creature whenever it acts, until the target dies or at the end of combat. Each turn, the damage-over-time is increased by 1% of the Shadow Dragon's base damage up to a maximum of 20%. Cooldown: 3 turns.">Withering Breath</abbr>, <abbr title="The Black Dragon is immune to all spell effects. Incoming spell damage from enemy units attacking the Black Dragon is also reduced by 30%.">'''Immunity to Magic'''</abbr> |
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+ | Dungeon town has been introduced in the Shades of Darkness expansion pack and is not present in the base Heroes 6 game. | ||
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+ | All creatures in the Dungeon town have the <abbr title="Can be healed and resurrected. Susceptible to morale.">Living</abbr> and <abbr title="As Disciples of Malassa, the Dungeon Creatures are blessed with 10% Darkness damage resistance, and cursed with a 10% vulnerability to light damage. Healing spells from the Light School damage enemy Dungeon Creatures.">Disciple of Malassa</abbr> abilities. | ||
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+ | You can click headings to sort the table and hold cursor over special abilities for description. Differences between base and upgrade are in bold. Updated up to patch 2.1. |
Dungeon town has been introduced in the Shades of Darkness expansion pack and is not present in the base Heroes 6 game.
All creatures in the Dungeon town have the Living and Disciple of Malassa abilities.
You can click headings to sort the table and hold cursor over special abilities for description. Differences between base and upgrade are in bold. Updated up to patch 2.1.