Age of Heroes: Might and Magic Heroes 6 Wiki: Dungeon Creatures

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!class="unsortable"|'''ICON'''!!'''CREATURE'''!!style="width: 60px;"|[[File:Attack.png|Attack]]!!style="width: 50px;"|[[File:Defence.png|Defence]]!!style="width: 50px;"|[[File:MagicDefence.png|Magic Defence]]!![[File:HitPoints.png|Hit Points]]!![[File:Initiative.png|Initiative]]!![[File:Movement.png|Movement]]!![[File:Luck.png|Luck]]!![[File:Morale.png|Morale]]!!class="unsortable"|[[File:Size.jpg|Size]]!![[File:Gold.png|Cost]]!![[File:Growth.jpg|Growth]]!!class="unsortable"|[[File:Experience.png|Experience]]!!class="unsortable"|'''SPECIAL ABILITIES'''
 
!class="unsortable"|'''ICON'''!!'''CREATURE'''!!style="width: 60px;"|[[File:Attack.png|Attack]]!!style="width: 50px;"|[[File:Defence.png|Defence]]!!style="width: 50px;"|[[File:MagicDefence.png|Magic Defence]]!![[File:HitPoints.png|Hit Points]]!![[File:Initiative.png|Initiative]]!![[File:Movement.png|Movement]]!![[File:Luck.png|Luck]]!![[File:Morale.png|Morale]]!!class="unsortable"|[[File:Size.jpg|Size]]!![[File:Gold.png|Cost]]!![[File:Growth.jpg|Growth]]!!class="unsortable"|[[File:Experience.png|Experience]]!!class="unsortable"|'''SPECIAL ABILITIES'''
 
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|[[File:Assassin-s.png|Assassin]]||data-sort-value="11" align="left"|Assassin<br><small>Core 1</small>||data-sort-value="6.5"|5-8||data-sort-value="9"|9%||data-sort-value="9"|9%||22||40||5||9||11||S||COST||GROW||?||align="left"|<abbr title="If the Assassin does not attack for 2 turns, it will become invisible. When the Assassin is invisible, it cannot be seen by the enemy Hero or creatures. Attacking, being adjacent to an enemy creature stack, or receiving indirect damage will dispel Shadow Cloak. The Assassin will attack adjacent enemy creatures automatically.">Shadow Cloak</abbr>, <abbr title="Attacking an enemy creature stack while invisible allows the Assassin to deal an extra 20% damage and avoid all retaliation. Backstabbing immediately dispels Shadow Cloak.">Backstab</abbr>
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|[[File:Assassin-s.png|Assassin]]||data-sort-value="11" align="left"|Assassin<br><small>Core 1</small>||data-sort-value="6.5"|5-8||data-sort-value="9"|9%||data-sort-value="18"|18%||22||40||5||7||6||S||COST||GROW||?||align="left"|<abbr title="If the Assassin does not attack for 2 turns, it will become invisible. When the Assassin is invisible, it cannot be seen by the enemy Hero or creatures. Attacking, being adjacent to an enemy creature stack, or receiving indirect damage will dispel Shadow Cloak. The Assassin will attack adjacent enemy creatures automatically.">Shadow Cloak</abbr>, <abbr title="Attacking an enemy creature stack while invisible allows the Assassin to deal an extra 20% damage and avoid all retaliation. Backstabbing immediately dispels Shadow Cloak.">Backstab</abbr>
 
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|[[File:NAME-s.png|NAME]]||data-sort-value="12" align="left"|NAME<br><small>Core 1+</small>||data-sort-value=""|ATT||data-sort-value=""|DEF||data-sort-value=""|MDEF||HITS||INIT||MOVE||LUCK||MORAL||S||COST||GROW||?||align="left"|SPECIAL
 
|[[File:NAME-s.png|NAME]]||data-sort-value="12" align="left"|NAME<br><small>Core 1+</small>||data-sort-value=""|ATT||data-sort-value=""|DEF||data-sort-value=""|MDEF||HITS||INIT||MOVE||LUCK||MORAL||S||COST||GROW||?||align="left"|SPECIAL
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|[[File:NAME-s.png|NAME]]||data-sort-value="22" align="left"|NAME<br><small>Core 2+</small>||data-sort-value=""|ATT||data-sort-value=""|DEF||data-sort-value=""|MDEF||HITS||INIT||MOVE||LUCK||MORAL||S||COST||GROW||?||align="left"|SPECIAL
 
|[[File:NAME-s.png|NAME]]||data-sort-value="22" align="left"|NAME<br><small>Core 2+</small>||data-sort-value=""|ATT||data-sort-value=""|DEF||data-sort-value=""|MDEF||HITS||INIT||MOVE||LUCK||MORAL||S||COST||GROW||?||align="left"|SPECIAL
 
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|[[File:Shadow_Lurker-s.png|Shadow Lurker]]||data-sort-value="31" align="left"|Shadow Lurker<br><small>Core 3</small>||data-sort-value="4.5"|3-6 MDF||data-sort-value="5"|5%||data-sort-value="22"|22%||18||30||4||6||6||S||COST||GROW||?||align="left"|<abbr title="Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.">Spirit Form</abbr>, <abbr title="The Shadow Lurker's ranged attack inflicts 20% damage-over-time (Darkness) on the enemy creature stack. Lasts 2 turns.">Harrowing Vision</abbr>
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|[[File:Shadow_Lurker-s.png|Shadow Lurker]]||data-sort-value="31" align="left"|Shadow Lurker<br><small>Core 3</small>||data-sort-value="4.5"|1-3 F 3-6 MD||data-sort-value="5"|5%||data-sort-value="22"|22%||18||30||4||6||6||S||COST||GROW||?||align="left"|<abbr title="Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.">Spirit Form</abbr>, <abbr title="The Shadow Lurker's ranged attack inflicts 20% damage-over-time (Darkness) on the enemy creature stack. Lasts 2 turns.">Harrowing Vision</abbr>
 
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|[[File:NAME-s.png|NAME]]||data-sort-value="32" align="left"|NAME<br><small>Core 3+</small>||data-sort-value=""|ATT||data-sort-value=""|DEF||data-sort-value=""|MDEF||HITS||INIT||MOVE||LUCK||MORAL||S||COST||GROW||?||align="left"|SPECIAL
 
|[[File:NAME-s.png|NAME]]||data-sort-value="32" align="left"|NAME<br><small>Core 3+</small>||data-sort-value=""|ATT||data-sort-value=""|DEF||data-sort-value=""|MDEF||HITS||INIT||MOVE||LUCK||MORAL||S||COST||GROW||?||align="left"|SPECIAL

Revision as of 05:30, 4 May 2013

ICON CREATURE Attack Defence Magic Defence Hit Points Initiative Movement Luck Morale Size Cost Growth Experience SPECIAL ABILITIES
Assassin Assassin
Core 1
5-8 9% 18% 22 40 5 7 6 S COST GROW ? Shadow Cloak, Backstab
NAME NAME
Core 1+
ATT DEF MDEF HITS INIT MOVE LUCK MORAL S COST GROW ? SPECIAL
Stalker Stalker
Core 2
4-6 F 7% 14% 21 35 5 6 6 S COST GROW ? Curse of Shadow
NAME NAME
Core 2+
ATT DEF MDEF HITS INIT MOVE LUCK MORAL S COST GROW ? SPECIAL
Shadow Lurker Shadow Lurker
Core 3
1-3 F 3-6 MD 5% 22% 18 30 4 6 6 S COST GROW ? Spirit Form, Harrowing Vision
NAME NAME
Core 3+
ATT DEF MDEF HITS INIT MOVE LUCK MORAL S COST GROW ? SPECIAL
Minotaur Minotaur
Elite 1
15-19 DEF MDEF 90 35 5 7 12 L COST GROW ? Preemptive Strike, Fighting Spirit
NAME NAME
Elite 1+
ATT DEF MDEF HITS INIT MOVE LUCK MORAL S COST GROW ? SPECIAL
NAME NAME
Elite 2
ATT DEF MDEF HITS INIT MOVE LUCK MORAL S COST GROW ? SPECIAL
NAME NAME
Elite 2+
ATT DEF MDEF HITS INIT MOVE LUCK MORAL S COST GROW ? SPECIAL
NAME NAME
Elite 3
ATT DEF MDEF HITS INIT MOVE LUCK MORAL S COST GROW ? SPECIAL
NAME NAME
Elite 3+
ATT DEF MDEF HITS INIT MOVE LUCK MORAL S COST GROW ? SPECIAL
NAME NAME
Champion
ATT DEF MDEF HITS INIT MOVE LUCK MORAL S COST GROW ? SPECIAL
NAME NAME
Champion+
ATT DEF MDEF HITS INIT MOVE LUCK MORAL S COST GROW ? SPECIAL
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