Age of Heroes: Might and Magic Heroes 6 Wiki: Stronghold Buildings

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(Created page with "==Creature Dwellings== ===War Tent (core)=== '''Cost:''' 1000 File:Gold-s.png , 4 File:Wood-s.png <br> '''Produces:''' 6 Maulers per week ===UPGRADE: War Pavillion===...")
 
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'''Requires:''' City Hall<br>
 
'''Requires:''' City Hall<br>
 
'''Function:''' Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II
 
'''Function:''' Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II
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 +
==Unique Dwellings==
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===Totem of Broken Skulls===
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'''Cost:''' 2000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]<br>
 +
'''Requires:''' Town Hall<br>
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'''Function:''' Stronghold creatures fighting in the town’s Area of Control start combat with the gauge of their Bloodrage faction ability filled up to Rank 1. The effect is increased by 50% in siege combat.
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 +
OR
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===Hall of Raiders===
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'''Cost:''' 2000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]<br>
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'''Requires:''' Town Hall<br>
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'''Function:''' Each time a combat is won, the victorious hero is awarded 250 extra gold.
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 +
===Wallbreaker===
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'''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 8 [[File:Crystal.png]]<br>
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'''Requires:''' City Hall<br>
 +
'''Function:''' All friendly creatures deal 1 more structural damage on enemy town walls.
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 +
OR
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===Warpath Lodge===
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'''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 8 [[File:Crystal.png]]<br>
 +
'''Requires:''' City Hall<br>
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'''Function:''' Visiting heroes benefit from a +3 Land Movement increase after each combat.
 +
The effect lasts until the end of the week. (+3 after 1, +2 after 2 and +1 after each further
 +
building).
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 +
==Tear of Asha==
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===Father Sky's Furor===
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'''Cost:''' 15000 [[File:Gold-s.png]] , 15 [[File:Wood-s.png]] , 15 [[File:Ore-s.png]] , 15 [[File:Crystal.png]]<br>
 +
'''Requires:''' Capitol<br>
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'''Function:'''Provides 5000 gold/day and increases all creature production by 50%.
 +
All Stronghold creatures gain the benefit of the Rank 2 Bloodrage faction ability at the start of
 +
each combat.

Revision as of 20:13, 28 May 2013

Contents

Creature Dwellings

War Tent (core)

Cost: 1000 Gold-s.png , 4 Wood-s.png
Produces: 6 Maulers per week

UPGRADE: War Pavillion

Cost: 1500 Gold-s.png , 3 Wood-s.png , 5 Ore-s.png , 3 Crystal.png
Produces: 9 Crushers/ Maulers per week

Goblin Slums (core)

Cost: 2000 Gold-s.png , 4 Wood-s.png , 6 Ore-s.png
Produces: 12 Goblins per week

UPGRADE: Goblin Shacks

Cost: 1750 Gold-s.png , 2 Wood-s.png , 2 Ore-s.png , 2 Crystal.png
Produces: 18 Goblin Hunters/Goblins per week

Harpy Nest (core)

Cost: 2500 Gold-s.png , 3 Wood-s.png , 6 Ore-s.png
Produces: 8 Harpies per week

UPGRADE: Harpy Colony

Cost: 2500 Gold-s.png , 4 Wood-s.png , 3 Crystal.png
Produces: 11 Furies/Harpies per week

Dream Lodge (elite)

Cost: 3500 Gold-s.png , 8 Wood-s.png , 3 Crystal.png
Requires: Town Hall
Produces: 4 Dreamwalkers per week

UPGRADE: Vision Lodge

Cost: 3000 Gold-s.png , 5 Wood-s.png , 4 Ore-s.png , 5 Crystal.png
Produces: 6 Dreamreavers / Dreamwalkers per week

Centaur Camp (elite)

Cost: 4000 Gold-s.png , 5 Wood-s.png , 6 Crystal.png
Requires: Town Hall
Produces: 3 Centaurs per week

UPGRADE: Centaur Outpost

Cost: 3000 Gold-s.png , 6 Wood-s.png , 4 Crystal.png
Produces: 4 Centaur Marauders/Centaurs per week

Hut of Rage (elite)

Cost: 3500 Gold-s.png , 4 Wood-s.png , 6 Ore-s.png , 3 Crystal.png
Requires: Town Hall
Produces: 3 Jaguar Warriors per week

UPGRADE: Hut of Fury

Cost: 3000 Gold-s.png , 4 Wood-s.png , 4 Ore-s.png , 4 Crystal.png
Produces: 5 Panther Warriors / Jaguar Warriors per week

Cyclops Mound (champion)

Cost: 11000 Gold-s.png , 12 Wood-s.png , 14 Ore-s.png , 13 Crystal.png
Requires: City Hall
Produces: 1 Cyclops per week

UPGRADE: Cyclops Hill

Cost: 9000 Gold-s.png , 13 Wood-s.png , 11 Ore-s.png , 12 Crystal.png
Produces: 2 Enraged Cyclops / Cyclops per week

Other Buildings

Town Hall

Cost: 2000 Gold-s.png , 2 Wood-s.png , 2 Ore-s.png
Function: Allows Rank 2 buildings, +1000 gold per day

UPGRADE: City Hall

Cost: 5000 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png
Function: Allows Rank 3 buildings, +2000 gold per day

UPGRADE: Capitol

Cost: 10000 Gold-s.png , 10 Wood-s.png , 10 Ore-s.png
Function: +4000 gold per day
Restriction: Can only build one Capitol

Basic Fortification

Cost: 2500 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png
Function: Defensive walls around the town, +1 to weekly creature growth

UPGRADE: Advanced Fortification

Cost: 5000 Gold-s.png , 10 Wood-s.png , 10 Ore-s.png
Requires: Town Hall
Function: A spiked trench and a keep are added to your town`s defenses. Any creature entering the trench is dealt 120 damage (Might). Creature production is increased by 1.

UPGRADE: Superior Fortification

Cost: 7500 Gold-s.png , 15 Wood-s.png , 15 Ore-s.png
Requires: City Hall
Function: Adds 2 arrow towers, fortifies town`s defenses, +1 to weekly creature growth

Marketplace

Cost: 2500 Gold-s.png , 2 Wood-s.png , 2 Ore-s.png
Function: Allows trading and exchanging resources, +500 gold per day

UPGRADE: Advanced Marketplace

Cost: 2500 Gold-s.png , 5 Wood-s.png , 2 Ore-s.png , 2 Crystal.png
Requires: Town Hall
Function: Artifacts can be bought and special offers are available every week

Hall of Heroes

Cost: 2000 Gold-s.png
Function: Heroes can be hired for a fee

Basic Town Portal

Cost: 3500 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png , 5 Crystal.png
Requires: Town Hall
Function: Your heroes can teleport from this town to any other town you control

UPGRADE: Advanced Town Portal

Cost: 7000 Gold-s.png , 10 Wood-s.png , 10 Ore-s.png , 10 Crystal.png
Requires: City Hall
Function: Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II

Unique Dwellings

Totem of Broken Skulls

Cost: 2000 Gold-s.png , 5 Wood-s.png , 2 Ore-s.png , 2 Crystal.png
Requires: Town Hall
Function: Stronghold creatures fighting in the town’s Area of Control start combat with the gauge of their Bloodrage faction ability filled up to Rank 1. The effect is increased by 50% in siege combat.

OR

Hall of Raiders

Cost: 2000 Gold-s.png , 5 Wood-s.png , 2 Ore-s.png , 2 Crystal.png
Requires: Town Hall
Function: Each time a combat is won, the victorious hero is awarded 250 extra gold.

Wallbreaker

Cost: 4000 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png , 8 Crystal.png
Requires: City Hall
Function: All friendly creatures deal 1 more structural damage on enemy town walls.

OR

Warpath Lodge

Cost: 4000 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png , 8 Crystal.png
Requires: City Hall
Function: Visiting heroes benefit from a +3 Land Movement increase after each combat. The effect lasts until the end of the week. (+3 after 1, +2 after 2 and +1 after each further building).

Tear of Asha

Father Sky's Furor

Cost: 15000 Gold-s.png , 15 Wood-s.png , 15 Ore-s.png , 15 Crystal.png
Requires: Capitol
Function:Provides 5000 gold/day and increases all creature production by 50%. All Stronghold creatures gain the benefit of the Rank 2 Bloodrage faction ability at the start of each combat.

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