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'''Requires:''' City Hall<br> | '''Requires:''' City Hall<br> | ||
'''Function:''' Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II | '''Function:''' Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II | ||
| + | |||
| + | ==Unique Dwellings== | ||
| + | ===Tuidhana's Shelter=== | ||
| + | '''Cost:''' 2000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]<br> | ||
| + | '''Requires:''' Town Hall<br> | ||
| + | '''Function:''' Fills the Shroud of Malassa faction ability gauge to rank 1 at the start of each combat. | ||
| + | |||
| + | OR | ||
| + | |||
| + | ===Altar of Magic Disruption=== | ||
| + | '''Cost:''' 2000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]<br> | ||
| + | '''Requires:''' Town Hall<br> | ||
| + | '''Function:''' Visiting Hero`s creatures benefit from the “Immunity to Magic” effect during the first 3 turns of the next combat. Can be visited once per week. | ||
| + | |||
| + | ===Shadowveil Loom=== | ||
| + | '''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 8 [[File:Crystal.png]]<br> | ||
| + | '''Requires:''' City Hall<br> | ||
| + | '''Function:''' Hides the number of friendly core creature stacks in the town`s area of control, during combat and on the Adventure Map. | ||
| + | |||
| + | OR | ||
| + | |||
| + | ===Soulvenom Crucible=== | ||
| + | '''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 8 [[File:Crystal.png]]<br> | ||
| + | '''Requires:''' City Hall<br> | ||
| + | '''Function:''' All enemy creatures suffer the effect of “Poisoned” at the start of combat in the town`s area of control. Deals 50 Darkness damage every turn and reduces the enemy`s Initiative by 5. The effect lasts 3 turns. | ||
| + | |||
| + | ==Tear of Asha== | ||
| + | ===Mark of Malassa=== | ||
| + | '''Cost:''' 15000 [[File:Gold-s.png]] , 15 [[File:Wood-s.png]] , 15 [[File:Ore-s.png]] , 15 [[File:Crystal.png]]<br> | ||
| + | '''Requires:''' Capitol<br> | ||
| + | '''Function:'''Provides 5000 gold/day and increases all creature production by 50%. | ||
| + | All invisible, poison, and mind control abilities increase in duration by 1 turn. | ||
Cost: 1750
, 6
, 3
Produces: 7 Assassins per week
Cost: 2000
, 4
, 3 ![]()
Produces: 11 Shades/Assassins per week
Cost: 2250
, 2
, 5
Produces: 7 Stalkers per week
Cost: 1500
, 1
, 3
, 1 ![]()
Produces: 10 Chakram Dancers/Stalkers per week
Cost: 1250
, 5
, 5
Produces: 6 Shadow Lurkers per week
Cost: 2500
, 2
, 3
, 4 ![]()
Produces: 9 Shadow Lurkers/Shadow Watchers per week
Cost: 4000
, 6
, 4
, 4 ![]()
Requires: Town Hall
Produces: 4 Manticores per week
Cost: 2500
, 4
, 1
, 3![]()
Produces: 5 Scorpicore/Manticores per week
Cost: 4000
, 5
, 5
, 5 ![]()
Requires: Town Hall
Produces: 3 Faceless per week
Cost: 3500
, 5
,6 ![]()
Produces: 5 Faceless Puppeteers/Faceless per week
Cost: 3500
, 5
, 4
, 3 ![]()
Requires: Town Hall
Produces: 3 Minotaurs per week
Cost: 2500
, 7
, 4 ![]()
Produces: 5 Minotaur Guards/Minotaurs per week
Cost: 11000
, 12
, 14
, 13 ![]()
Requires: City Hall
Produces: 1 Shadow Dragons per week
Cost: 9000
, 13
, 11
, 12 ![]()
Produces: 2 Black Dragons/Shadow Dragons per week
Cost: 2000
, 2
, 2
Function: Allows Rank 2 buildings, +1000 gold per day
Cost: 5000
, 5
, 5
Function: Allows Rank 3 buildings, +2000 gold per day
Cost: 10000
, 10
, 10
Function: +4000 gold per day
Restriction: Can only build one Capitol
Cost: 2500
, 5
, 5
Function: Defensive walls around the town, +1 to weekly creature growth
Cost: 5000
, 10
, 10
Requires: Town Hall
Function: A black river is added to your town`s defense. Any creature entering it or standing in it will suffer a “weakness” effect (Reduce Damage of target enemy creature by 19% for 5 turns). Creature production is increased by 1.
Cost: 7500
, 15
, 15
Requires: City Hall
Function: Adds 2 arrow towers, fortifies town`s defenses, +1 to weekly creature growth
Cost: 2500
, 2
, 2
Function: Allows trading and exchanging resources, +500 gold per day
Cost: 2500
, 5
, 2
, 2 ![]()
Requires: Town Hall
Function: Artifacts can be bought and special offers are available every week
Cost: 2000
Function: Heroes can be hired for a fee
Cost: 3500
, 5
, 5
, 5 ![]()
Requires: Town Hall
Function: Your heroes can teleport from this town to any other town you control
Cost: 7000
, 10
, 10
, 10 ![]()
Requires: City Hall
Function: Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II
Cost: 2000
, 5
, 2
, 2 ![]()
Requires: Town Hall
Function: Fills the Shroud of Malassa faction ability gauge to rank 1 at the start of each combat.
OR
Cost: 2000
, 5
, 2
, 2 ![]()
Requires: Town Hall
Function: Visiting Hero`s creatures benefit from the “Immunity to Magic” effect during the first 3 turns of the next combat. Can be visited once per week.
Cost: 4000
, 5
, 5
, 8 ![]()
Requires: City Hall
Function: Hides the number of friendly core creature stacks in the town`s area of control, during combat and on the Adventure Map.
OR
Cost: 4000
, 5
, 5
, 8 ![]()
Requires: City Hall
Function: All enemy creatures suffer the effect of “Poisoned” at the start of combat in the town`s area of control. Deals 50 Darkness damage every turn and reduces the enemy`s Initiative by 5. The effect lasts 3 turns.
Cost: 15000
, 15
, 15
, 15 ![]()
Requires: Capitol
Function:Provides 5000 gold/day and increases all creature production by 50%.
All invisible, poison, and mind control abilities increase in duration by 1 turn.