Cost: 1000
, 4
Produces: 8 Shark Guards per week
Cost: 1500
, 2
, 6
, 1 ![]()
Produces: 12 Wanizame/Shark Guards per week
Cost: 1750
, 4
, 5
Produces: 7 Coral Priestesses per week
Cost: 2750
, 5
, 4 ![]()
Produces: 11 Pearl Priestesses/Coral Priestesses per week
Cost: 2000
, 6
, 2
Produces: 8 Kappas per week
Cost: 2250
, 2
, 3
, 3 ![]()
Produces: 13 Kappa Shoyas/Kappas per week
Cost: 3250
, 4
, 5
, 4 ![]()
Requires: Town Hall
Produces: 4 Spring Spirits per week
Cost: 3000
, 3
, 3
, 6 ![]()
Produces: 6 Mizu Kamis/Spring Spirits per week
Cost: 3500
, 7
, 5 ![]()
Requires: Town Hall
Produces: 3 Snow Maidens per week
Cost: 2500
, 2
, 3
, 2 ![]()
Produces: 4 Yuki-Onnas/Snow Maidens per week
Cost: 4250
, 5
, 8
, 3 ![]()
Requires: Town Hall
Produces: 3 Kenshis per week
Cost: 3500
, 6
, 5 ![]()
Produces: 5 Kenseis/Kenshis per week
Cost: 11000
, 13
, 13
, 13 ![]()
Requires: City Hall
Produces: 2 Kirins per week
Cost: 9000
, 12
, 12
, 12 ![]()
Produces: 3 Sacred Kirins/Kirins per week
Cost: 2000
, 2
, 2
Function: Allows Rank 2 buildings, +1000 gold per day
Cost: 5000
, 5
, 5
Function: Allows Rank 3 buildings, +2000 gold per day
Cost: 10000
, 10
, 10
Function: +4000 gold per day
Restriction: Can only build one Capitol
Cost: 2500
, 5
, 5
Function: Defensive walls around the town, +1 to weekly creature growth
Cost: 5000
, 10
, 10
Requires: Town Hall
Function: Adds a swamp and a keep to town`s defenses (creatures entering or standing in the swamp suffer -5 to Initiative), +1 to weekly creature growth
Cost: 7500
, 15
, 15
Requires: City Hall
Function: Adds 2 arrow towers, fortifies town`s defenses, +1 to weekly creature growth
Cost: 2500
, 2
, 2
Function: Allows trading and exchanging resources, +500 gold per day
Cost: 2500
, 5
, 2
, 2 ![]()
Requires: Town Hall
Function: Artifacts can be bought and special offers are available every week. Note: Cost can`t be reduced by Architect II
Cost: 2000
Function: Heroes can be hired for a fee
Cost: 3500
, 5
, 5
, 5 ![]()
Requires: Town Hall
Function: Your heroes can teleport from this town to any other town you control
Cost: 7000
, 10
, 10
, 10 ![]()
Requires: City Hall
Function: Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II
Cost: 2000
, 5
, 2
, 2 ![]()
Requires: Town Hall
Function:Outside the control area racial gauge increases by +15 points/hit. Each building provides less bonus
OR
Cost: 2000
, 5
, 2
, 2 ![]()
Requires: Town Hall
Function:Each Sanctuary creature in the town’s Area of Control benefits from the Water Shield ability when damaged
Cost: 4000
, 5
, 5
, 8 ![]()
Requires: City Hall
Function:Visiting heroes benefit from a +10 increase in Initiative, +10% Might Damage and Magic Damage for the next battle
OR
Cost: 4000
, 5
, 5
, 8 ![]()
Requires: City Hall
Function:For one week Water or Air magic effectiveness is increased by 15% for the Player. Cumulative with other towns. Cooldown: 1 week
Cost: 15000
, 15
, 15
, 15 ![]()
Requires: Capitol
Function:Provides 5000 gold/day and increases all creature production by 50%.
All “Chilled” effects inflicted by friendly heroes and creatures have a 50% chance to be upgraded to the “Frozen” effect