Age of Heroes: Might and Magic Heroes 6 Wiki: Core Creatures

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{|class="wikitable sortable" style="text-align: center;"
 
{|class="wikitable sortable" style="text-align: center;"
!class="unsortable"|'''ICON'''!!'''CREATURE'''!!style="width: 50px;"|[[File:Attack.png|Attack]]!!style="width: 50px;"|[[File:Defence.png|Defence]]!!style="width: 50px;"|[[File:MagicDefence.png|Magic Defence]]!![[File:HitPoints.png|Hit Points]]!![[File:Initiative.png|Initiative]]!![[File:Movement.png|Movement]]!![[File:Luck.png|Luck]]!![[File:Morale.png|Morale]]!!class="unsortable"|[[File:Size.jpg|Size]]!![[File:Gold.png|Cost]]!![[File:Growth.jpg|Growth]]!!class="unsortable"|[[File:Experience.png|Experience]]!!class="unsortable"|'''SPECIAL ABILITIES'''
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!class="unsortable"|'''ICON'''!!'''CREATURE'''!!style="width: 60px;"|[[File:Attack.png|Attack]]!!style="width: 50px;"|[[File:Defence.png|Defence]]!!style="width: 50px;"|[[File:MagicDefence.png|Magic Defence]]!![[File:HitPoints.png|Hit Points]]!![[File:Initiative.png|Initiative]]!![[File:Movement.png|Movement]]!![[File:Luck.png|Luck]]!![[File:Morale.png|Morale]]!!class="unsortable"|[[File:Size.jpg|Size]]!![[File:Gold.png|Cost]]!![[File:Growth.jpg|Growth]]!!class="unsortable"|[[File:Experience.png|Experience]]!!class="unsortable"|'''SPECIAL ABILITIES'''
 
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|[[File:Sentinel-s.png|Sentinel]]||data-sort-value="111" align="left"|Sentinel<br><small>HAV: Core 1</small>||data-sort-value="3"|2-4||data-sort-value="7"|7 / 16||data-sort-value="1"|1 / 2||25||20||5 W||7||7||S||75||9||?||align="left"|<abbr title="When an enemy attacks an adjacent friendly stack, 35% of damage is dealt to the creature with 25% reduced effect.">Shieldguard</abbr>, <abbr title="Reduces ranged damage dealt to the creature by 25%.">Shielded</abbr>
 
|[[File:Sentinel-s.png|Sentinel]]||data-sort-value="111" align="left"|Sentinel<br><small>HAV: Core 1</small>||data-sort-value="3"|2-4||data-sort-value="7"|7 / 16||data-sort-value="1"|1 / 2||25||20||5 W||7||7||S||75||9||?||align="left"|<abbr title="When an enemy attacks an adjacent friendly stack, 35% of damage is dealt to the creature with 25% reduced effect.">Shieldguard</abbr>, <abbr title="Reduces ranged damage dealt to the creature by 25%.">Shielded</abbr>
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|[[File:Praetorian-s.png|Praetorian]]||data-sort-value="112" align="left"|'''Praetorian'''<br><small>HAV: Core 1+</small>||data-sort-value="4"|'''3-5'''||data-sort-value="10"|'''10''' / '''21'''||data-sort-value="2"|'''2''' / '''5'''||'''32'''||'''25'''||5 W||7||'''9'''||S||'''110'''||'''14'''||?||align="left"|<abbr title="When an enemy attacks an adjacent friendly stack, 35% of damage is dealt to the creature with 25% reduced effect.">Shieldguard</abbr>, <abbr title="Reduces ranged damage dealt to the creature by 25%.">Shielded</abbr>, <abbr title="When a friendly stack is attacked, the creature gets a free attack on the attacker if it is in range.">'''Shield Bash'''</abbr>
 
|[[File:Praetorian-s.png|Praetorian]]||data-sort-value="112" align="left"|'''Praetorian'''<br><small>HAV: Core 1+</small>||data-sort-value="4"|'''3-5'''||data-sort-value="10"|'''10''' / '''21'''||data-sort-value="2"|'''2''' / '''5'''||'''32'''||'''25'''||5 W||7||'''9'''||S||'''110'''||'''14'''||?||align="left"|<abbr title="When an enemy attacks an adjacent friendly stack, 35% of damage is dealt to the creature with 25% reduced effect.">Shieldguard</abbr>, <abbr title="Reduces ranged damage dealt to the creature by 25%.">Shielded</abbr>, <abbr title="When a friendly stack is attacked, the creature gets a free attack on the attacker if it is in range.">'''Shield Bash'''</abbr>
 
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|[[File:Crossbowman-s.png|Crossbowman]]||data-sort-value="121" align="left"|Crossbowman<br><small>HAV: Core 2</small>||data-sort-value="3"|2-4||data-sort-value="3"|3 / 7||data-sort-value="1"|1 / 2||20||30||6 W||6||6||S||110||7||?||align="left"|<abbr title="The creature ignores 35% of the target’s Might Defense.">Armor Piercing</abbr>
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|[[File:Crossbowman-s.png|Crossbowman]]||data-sort-value="121" align="left"|Crossbowman<br><small>HAV: Core 2</small>||data-sort-value="3.5"|2-5||data-sort-value="3"|3 / 7||data-sort-value="1"|1 / 2||20||30||5 W||6||6||S||110||7||?||align="left"|<abbr title="The creature ignores 35% of the target’s Might Defense.">Armor Piercing</abbr>
 
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|[[File:Marksman-s.png|Marksman]]||data-sort-value="122" align="left"|'''Marksman'''<br><small>HAV: Core 2+</small>||data-sort-value="4"|'''3-5'''||data-sort-value="4"|'''4''' / '''9'''||data-sort-value="1"|1 / 2||'''24'''||'''35'''||6 W||'''14'''||6||S||'''150'''||'''12'''||?||align="left"|<abbr title="The creature ignores 35% of the target’s Might Defense.">Armor Piercing</abbr>, <abbr title="The creature’s shots pierce through stacks hitting multiple aligned targets.">'''Piercing Bolt'''</abbr>
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|[[File:Marksman-s.png|Marksman]]||data-sort-value="122" align="left"|'''Marksman'''<br><small>HAV: Core 2+</small>||data-sort-value="5"|'''4-6'''||data-sort-value="4"|'''4''' / '''9'''||data-sort-value="1"|1 / 2||'''24'''||'''35'''||5 W||'''14'''||6||S||'''150'''||'''12'''||?||align="left"|<abbr title="The creature ignores 35% of the target’s Might Defense.">Armor Piercing</abbr>, <abbr title="The creature’s shots pierce through stacks hitting multiple aligned targets.">'''Piercing Bolt'''</abbr>
 
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|[[File:Sister-s.png|Sister]]||data-sort-value="131" align="left"|Sister<br><small>HAV: Core 3</small>||data-sort-value="6"|5-7||data-sort-value="1"|1 / 2||data-sort-value="8"|8 / 18||17||20||5 W||7||10||S||105||7||?||align="left"|<abbr title="Target enemy creature cannot move, attack or use any abilities for 0.9 (+stats, +power) turn. Pacification is dispelled if damage is dealt to the target.">Pacification</abbr>
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|[[File:Sister-s.png|Sister]]||data-sort-value="131" align="left"|Sister<br><small>HAV: Core 3</small>||data-sort-value="6"|5-7||data-sort-value="1"|1 / 2||data-sort-value="8"|8 / 18||17||20||5 W||7||10||S||105||7||?||align="left"|<abbr title="Target enemy creature cannot move, attack or use any abilities for 2 (+stats, +power) turns. Pacification is dispelled if damage is dealt to the target.">Pacification</abbr>
 
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|[[File:Vestal-s.png|Vestal]]||data-sort-value="132" align="left"|'''Vestal'''<br><small>HAV: Core 3+</small>||data-sort-value="6"|5-7||data-sort-value="2"|'''2''' / '''5'''||data-sort-value="10"|'''10''' / '''21'''||'''22'''||'''25'''||5 W||'''14'''||'''12'''||S||'''150'''||'''11'''||?||align="left"|<abbr title="Target enemy creature cannot move, attack or use any abilities for 0.9 (+stats, +power) turn. Pacification is dispelled if damage is dealt to the target.">Pacification</abbr>, <abbr title="Target stack is instantly healed by HP (+stats, +num). Hurts Undead, Demons, or Orcs. Cooldown: 2.">'''Heal'''</abbr>
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|[[File:Vestal-s.png|Vestal]]||data-sort-value="132" align="left"|'''Vestal'''<br><small>HAV: Core 3+</small>||data-sort-value="6"|5-7||data-sort-value="2"|'''2''' / '''5'''||data-sort-value="10"|'''10''' / '''21'''||'''22'''||'''25'''||5 W||'''14'''||'''12'''||S||'''150'''||'''11'''||?||align="left"|<abbr title="Target enemy creature cannot move, attack or use any abilities for 2 (+stats, +power) turns. Pacification is dispelled if damage is dealt to the target.">Pacification</abbr>, <abbr title="Target stack is instantly healed by 5HP (+stats, +num). Hurts Undead, Demons, or Orcs. Charges: 2.">'''Heal'''</abbr>
  
 
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|[[File:Maniac-s.png|Maniac]]||data-sort-value="211" align="left"|Maniac<br><small>INF: Core 1</small>||data-sort-value="4.5"|3-6||data-sort-value="6"|6 / 14||data-sort-value="2"|2 / 5||23||35||5 W||20||9||S||95||9||?||align="left"|<abbr title="The creature is immune to Mind Influence and effects decreasing its Morale.">Twisted Mind</abbr>
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|[[File:Maniac-s.png|Maniac]]||data-sort-value="211" align="left"|Maniac<br><small>INF: Core 1</small>||data-sort-value="4.5"|3-6||data-sort-value="6"|6 / 14||data-sort-value="2"|2 / 5||23||35||5 W||14||9||S||95||9||?||align="left"|<abbr title="The creature is immune to Mind Influence and effects decreasing its Morale.">Twisted Mind</abbr>
 
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|[[File:Demented-s.png|Demented]]||data-sort-value="212" align="left"|'''Demented'''<br><small>INF: Core 1+</small>||data-sort-value="6"|'''4-8'''||data-sort-value="8"|'''8''' / '''18'''||data-sort-value="3"|'''3''' / '''7'''||'''28'''||'''40'''||5 W||'''24'''||9||S||'''145'''||'''12'''||?||align="left"|<abbr title="The creature is immune to Mind Influence and effects decreasing its Morale.">Twisted Mind</abbr>, <abbr title="Attacks of the creature drain damage of the attacked creature to benefit itself. Reduces damage of each enemy creature in target stack by 1 and increases damage of each creature in the creature stack by 1. Lasts for 1 turn.">'''Maniac Laughter'''</abbr>
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|[[File:Demented-s.png|Demented]]||data-sort-value="212" align="left"|'''Demented'''<br><small>INF: Core 1+</small>||data-sort-value="6"|'''4-8'''||data-sort-value="8"|'''8''' / '''18'''||data-sort-value="3"|'''3''' / '''7'''||'''28'''||'''40'''||5 W||'''16'''||9||S||'''145'''||'''12'''||?||align="left"|<abbr title="The creature is immune to Mind Influence and effects decreasing its Morale.">Twisted Mind</abbr>, <abbr title="Attacks of the creature drain damage of the attacked creature to benefit itself. Reduces damage of each enemy creature in target stack by 1 and increases damage of each creature in the creature stack by 1. Lasts for 1 turn.">'''Maniac Laughter'''</abbr>
 
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|[[File:HellHound-s.png|Hell Hound]]||data-sort-value="221" align="left"|Hell Hound<br><small>INF: Core 2</small>||data-sort-value="6.5"|5-8||data-sort-value="6"|6 / 14||data-sort-value="5"|5 / 11||25||35||6 W||18||4||L||135||6||?||align="left"|<abbr title="The creature may retaliate unlimited times.">Unlimited Retaliation</abbr>, <abbr title="Increases damage of the creature by 20% on all targets that have previously damaged it.">Eye of Gluttony</abbr>
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|[[File:HellHound-s.png|Hell Hound]]||data-sort-value="221" align="left"|Hell Hound<br><small>INF: Core 2</small>||data-sort-value="6.5"|5-8||data-sort-value="6"|6 / 14||data-sort-value="5"|5 / 11||25||35||6 W||12||4||L||135||6||?||align="left"|<abbr title="The creature may retaliate unlimited times.">Unlimited Retaliation</abbr>, <abbr title="Increases damage of the creature by 20% on all targets that have previously damaged it.">Eye of Gluttony</abbr>
 
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|[[File:Cerberus-s.png|Cerberus]]||data-sort-value="222" align="left"|'''Cerberus'''<br><small>INF: Core 2+</small>||data-sort-value="7.5"|5-'''10'''||data-sort-value="7"|'''7''' / '''16'''||data-sort-value="5"|5 / 11||'''32'''||'''40'''||'''7''' W||'''22'''||4||L||'''205'''||'''10'''||?||align="left"|<abbr title="The creature may retaliate unlimited times.">Unlimited Retaliation</abbr>, <abbr title="Increases damage of the creature by 20% on all targets that have previously damaged it.">Eye of Gluttony</abbr>, <abbr title="The melee attacks of the creature deal damage to all enemies in a front arc.">'''Voracious'''</abbr>
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|[[File:Cerberus-s.png|Cerberus]]||data-sort-value="222" align="left"|'''Cerberus'''<br><small>INF: Core 2+</small>||data-sort-value="7.5"|5-'''10'''||data-sort-value="7"|'''7''' / '''16'''||data-sort-value="5"|5 / 11||'''32'''||'''40'''||'''7''' W||'''16'''||4||L||'''205'''||'''9'''||?||align="left"|<abbr title="The creature may retaliate unlimited times.">Unlimited Retaliation</abbr>, <abbr title="Increases damage of the creature by 20% on all targets that have previously damaged it.">Eye of Gluttony</abbr>, <abbr title="The melee attacks of the creature deal damage to all enemies in a front arc.">'''Voracious'''</abbr>
 
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|[[File:Succubus-s.png|Succubus]]||data-sort-value="231" align="left"|Succubus<br><small>INF: Core 3</small>||data-sort-value="3"|1-3 / 3-5||data-sort-value="5"|5 / 11||data-sort-value="3"|3 / 7||20||25||6 F||16||5||S||105||7||?||align="left"|<abbr title="Melee attackers deal only 90% of their normal damage to the creature. The remaining 10% is dealt to themselves.">Pleasure in Pain</abbr>
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|[[File:Succubus-s.png|Succubus]]||data-sort-value="231" align="left"|Succubus<br><small>INF: Core 3</small>||data-sort-value="3"|1-3 / 3-5||data-sort-value="5"|5 / 11||data-sort-value="3"|3 / 7||20||25||6 F||15||5||S||105||7||?||align="left"|<abbr title="Melee attackers deal only 90% of their normal damage to the creature. The remaining 10% is dealt to themselves.">Pleasure in Pain</abbr>
 
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|[[File:Lilim-s.png|Lilim]]||data-sort-value="232" align="left"|'''Lilim'''<br><small>INF: Core 3+</small>||data-sort-value="4.5"|'''2-4''' / '''5-7'''||data-sort-value="7"|'''7''' / '''16'''||data-sort-value="4"|'''4''' / '''9'''||'''24'''||'''30'''||6 F||'''20'''||5||S||'''150'''||'''11'''||?||align="left"|<abbr title="Melee attackers deal only 80% of their normal damage to the creature. The remaining 20% is dealt to themselves.">'''Rapture in Agony'''</abbr>, <abbr title="Target enemy creature cannot move, attack or use any abilities for 0.9 (+stats, +power) turn. Enthrall is dispelled if damage is dealt to the target. Cooldown: 3.">'''Enthrall'''</abbr>
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|[[File:Lilim-s.png|Lilim]]||data-sort-value="232" align="left"|'''Lilim'''<br><small>INF: Core 3+</small>||data-sort-value="4.5"|'''2-4''' / '''5-7'''||data-sort-value="7"|'''7''' / '''16'''||data-sort-value="4"|'''4''' / '''9'''||'''24'''||'''30'''||6 F||'''18'''||5||S||'''150'''||'''11'''||?||align="left"|<abbr title="Melee attackers deal only 80% of their normal damage to the creature. The remaining 20% is dealt to themselves.">'''Rapture in Agony'''</abbr>, <abbr title="Target enemy creature cannot move, attack or use any abilities for 2 (+stats, +power) turns. Enthrall is dispelled if damage is dealt to the target. Cooldown: 3.">'''Enthrall'''</abbr>
  
 
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|[[File:Skeleton-s.png|Skeleton]]||data-sort-value="311" align="left"|Skeleton<br><small>NEC: Core 1</small>||data-sort-value="4"|3-5 H||data-sort-value="3"|3 / 7||data-sort-value="1"|1 / 2||18||20||4 W||5||0||S||85||9||?||align="left"|<abbr title="Reduces ranged damage (might) dealt to this creature by 50%.">Hollow Bones</abbr>
 
|[[File:Skeleton-s.png|Skeleton]]||data-sort-value="311" align="left"|Skeleton<br><small>NEC: Core 1</small>||data-sort-value="4"|3-5 H||data-sort-value="3"|3 / 7||data-sort-value="1"|1 / 2||18||20||4 W||5||0||S||85||9||?||align="left"|<abbr title="Reduces ranged damage (might) dealt to this creature by 50%.">Hollow Bones</abbr>
 
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|[[File:SkeletalSpearman-s.png|Skeletal Spearman]]||data-sort-value="312" align="left"|'''Skeletal Spearman'''<br><small>NEC: Core 1+</small>||data-sort-value="5"|'''4-6''' H||data-sort-value="5"|'''5''' / '''11'''||data-sort-value="3"|3 / 7||'''23'''||'''25'''||4 W||5||0||S||'''125'''||'''14'''||?||align="left"|<abbr title="Reduces ranged damage (might) dealt to this creature by 50%.">Hollow Bones</abbr>, <abbr title="Reduces Movement of target and all adjacent enemy stacks by 1 for 2 (+stats, +power) turns.">'''Webbing Spears'''</abbr>
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|[[File:SkeletalSpearman-s.png|Skeletal Spearman]]||data-sort-value="312" align="left"|'''Skeletal Spearman'''<br><small>NEC: Core 1+</small>||data-sort-value="5"|'''4-6''' H||data-sort-value="5"|'''5''' / '''11'''||data-sort-value="3"|3 / 7||'''23'''||'''25'''||4 W||5||0||S||'''125'''||'''14'''||?||align="left"|<abbr title="Reduces ranged damage (might) dealt to this creature by 50%.">Hollow Bones</abbr>, <abbr title="Reduces Movement of target and all adjacent enemy stacks by 1 for 4 (+stats, +power) turns.">'''Webbing Spears'''</abbr>
 
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|[[File:Ghoul-s.png|Ghoul]]||data-sort-value="321" align="left"|Ghoul<br><small>NEC: Core 2</small>||data-sort-value="6"|5-7||data-sort-value="5"|5 / 11||data-sort-value="2"|2 / 5||23||30||5 W||6||0||S||120||6||?||align="left"|<abbr title="Reduces damage (Might) dealt to the creature by 20%.">Dead Flesh</abbr>
 
|[[File:Ghoul-s.png|Ghoul]]||data-sort-value="321" align="left"|Ghoul<br><small>NEC: Core 2</small>||data-sort-value="6"|5-7||data-sort-value="5"|5 / 11||data-sort-value="2"|2 / 5||23||30||5 W||6||0||S||120||6||?||align="left"|<abbr title="Reduces damage (Might) dealt to the creature by 20%.">Dead Flesh</abbr>
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|[[File:SharkGuard-s.png|Shark Guard]]||data-sort-value="411" align="left"|Shark Guard<br><small>SAN: Core 1</small>||data-sort-value="4"|3-5||data-sort-value="4"|4 / 9||data-sort-value="2"|2 / 5||25||30||4 W||3||6||S||95||8||?||align="left"|<abbr title="The creature’s attack reduces target’s Movement by 3 for 2 turns. Target will also be dealt 10% of the creature’s damage each turn.">Ferocious Wound</abbr>
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|[[File:SharkGuard-s.png|Shark Guard]]||data-sort-value="411" align="left"|Shark Guard<br><small>SAN: Core 1</small>||data-sort-value="4"|3-5||data-sort-value="4"|4 / 9||data-sort-value="2"|2 / 5||25||30||4 W||3||7||S||95||8||?||align="left"|<abbr title="The creature’s attack reduces target’s Movement by 3 for 2 turns. Target will also be dealt 10% of the creature’s damage each turn.">Ferocious Wound</abbr>
 
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|[[File:Wanizame-s.png|Wanizame]]||data-sort-value="412" align="left"|'''Wanizame'''<br><small>SAN: Core 1+</small>||data-sort-value="5"|3-'''7'''||data-sort-value="6"|'''6''' / '''14'''||data-sort-value="3"|'''3''' / '''7'''||'''31'''||'''35'''||'''5''' W||3||'''7'''||S||'''130'''||'''12'''||?||align="left"|<abbr title="The creature’s attack reduces target’s Movement by 3 for 2 turns. Target will also be dealt 10% of the creature’s damage each turn.">Ferocious Wound</abbr>, <abbr title="The creature deals +30% damage on stacks suffering by Ferocious Wound.">'''Blood Frenzy'''</abbr>
 
|[[File:Wanizame-s.png|Wanizame]]||data-sort-value="412" align="left"|'''Wanizame'''<br><small>SAN: Core 1+</small>||data-sort-value="5"|3-'''7'''||data-sort-value="6"|'''6''' / '''14'''||data-sort-value="3"|'''3''' / '''7'''||'''31'''||'''35'''||'''5''' W||3||'''7'''||S||'''130'''||'''12'''||?||align="left"|<abbr title="The creature’s attack reduces target’s Movement by 3 for 2 turns. Target will also be dealt 10% of the creature’s damage each turn.">Ferocious Wound</abbr>, <abbr title="The creature deals +30% damage on stacks suffering by Ferocious Wound.">'''Blood Frenzy'''</abbr>
 
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|[[File:CoralPriestess-s.png|Coral Priestess]]||data-sort-value="421" align="left"|Coral Priestess<br><small>SAN: Core 2</small>||data-sort-value="4"|3-5 FM||data-sort-value="1"|1 / 2||data-sort-value="4"|4 / 9||18||40||5 W||5||7||S||110||7||?||align="left"|<abbr title="The creature’s attack decreases target’s Initiative by 10 (+stats, +power) for 2 turns.">Eyes of the Medusa</abbr>
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|[[File:CoralPriestess-s.png|Coral Priestess]]||data-sort-value="421" align="left"|Coral Priestess<br><small>SAN: Core 2</small>||data-sort-value="4"|3-5 FM||data-sort-value="1"|1 / 2||data-sort-value="4"|4 / 9||18||40||5 W||5||7||S||110||7||?||align="left"|<abbr title="The creature’s attack decreases target’s Initiative by 20 (+stats, +power) for 2 turns.">Eyes of the Medusa</abbr>
 
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|[[File:PearlPriestess-s.png|Pearl Priestess]]||data-sort-value="422" align="left"|'''Pearl Priestess'''<br><small>SAN: Core 2+</small>||data-sort-value="5"|'''4-6''' FM||data-sort-value="2"|'''2''' / '''5'''||data-sort-value="6"|'''6''' / '''14'''||'''22'''||'''45'''||5 W||'''6'''||7||S||'''160'''||'''11'''||?||align="left"|<abbr title="The creature’s attack decreases target’s Initiative by 10 (+stats, +power) for 2 turns.">Eyes of the Medusa</abbr>, <abbr title="Target is healed for 3 (+stats, +num) Health and dispelled of one random negative effect. Lasts 3 turns.">'''Waves of Renewal'''</abbr>
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|[[File:PearlPriestess-s.png|Pearl Priestess]]||data-sort-value="422" align="left"|'''Pearl Priestess'''<br><small>SAN: Core 2+</small>||data-sort-value="5"|'''4-6''' FM||data-sort-value="2"|'''2''' / '''5'''||data-sort-value="6"|'''6''' / '''14'''||'''22'''||'''45'''||5 W||'''6'''||7||S||'''160'''||'''11'''||?||align="left"|<abbr title="The creature’s attack decreases target’s Initiative by 20 (+stats, +power) for 2 turns.">Eyes of the Medusa</abbr>, <abbr title="Target is healed for 3 (+stats, +num) Health and dispelled of one random negative effect. Lasts 3 turns.">'''Waves of Renewal'''</abbr>
 
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|[[File:Kappa-s.png|Kappa]]||data-sort-value="431" align="left"|Kappa<br><small>SAN: Core 3</small>||data-sort-value="3.5"|3-4||data-sort-value="5"|5 / 11||data-sort-value="4"|4 / 9||21||50||4 W||7||5||S||90||8||?||align="left"|<abbr title="A leaping attack, dealing normal attack damage to target increased by 5% for each square jumped. Target has to be in a direct line to the creature. This attack cannot be retaliated. Minimum range: 2. Maximum range: twice the creature’s Movement (Current). Cooldown: 2.">Leap</abbr>
 
|[[File:Kappa-s.png|Kappa]]||data-sort-value="431" align="left"|Kappa<br><small>SAN: Core 3</small>||data-sort-value="3.5"|3-4||data-sort-value="5"|5 / 11||data-sort-value="4"|4 / 9||21||50||4 W||7||5||S||90||8||?||align="left"|<abbr title="A leaping attack, dealing normal attack damage to target increased by 5% for each square jumped. Target has to be in a direct line to the creature. This attack cannot be retaliated. Minimum range: 2. Maximum range: twice the creature’s Movement (Current). Cooldown: 2.">Leap</abbr>
 
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|[[File:KappaShoya-s.png|Kappa Shoya]]||data-sort-value="432" align="left"|'''Kappa Shoya'''<br><small>SAN: Core 3+</small>||data-sort-value="5"|'''4-6'''||data-sort-value="6"|'''6''' / '''14'''||data-sort-value="7"|'''7''' / '''16'''||'''25'''||'''55'''||4 W||'''8'''||'''6'''||S||135||'''13'''||?||align="left"|<abbr title="A leaping attack, dealing normal attack damage to target increased 5% for each square jumped and 4-6 (+stats, +num) damage (Water) to all enemy stacks in a 3x3 area. Target has to be in a direct line to the creature. This attack cannot be retaliated. Minimum range: 2. Maximum range: twice the creature’s Movement (Current).">'''Crushing Leap'''</abbr>
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|[[File:KappaShoya-s.png|Kappa Shoya]]||data-sort-value="432" align="left"|'''Kappa Shoya'''<br><small>SAN: Core 3+</small>||data-sort-value="5"|'''4-6'''||data-sort-value="6"|'''6''' / '''14'''||data-sort-value="7"|'''7''' / '''16'''||'''25'''||'''55'''||4 W||'''8'''||'''6'''||S||'''135'''||'''13'''||?||align="left"|<abbr title="A leaping attack, dealing normal attack damage to target increased 5% for each square jumped and 2-3 (+stats, +num) damage (Water) to all enemy stacks in a 3x3 area. Target has to be in a direct line to the creature. This attack cannot be retaliated. Minimum range: 2. Maximum range: twice the creature’s Movement (Current).">'''Crushing Leap'''</abbr>
  
 
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|[[File:Fury-s.png|Fury]]||data-sort-value="532" align="left"|'''Fury'''<br><small>STR: Core 3+</small>||data-sort-value="7"|'''5-9'''||data-sort-value="3"|'''3''' / '''7'''||data-sort-value="6"|'''6''' / '''14'''||'''33'''||'''50'''||'''7''' F||7||7||S||'''160'''||'''11'''||?||align="left"|<abbr title="The creature returns to its previous position after its attack.">Strike and Return</abbr>, <abbr title="The creature’s attacks cannot be retaliated.">'''No Retaliation'''</abbr>
 
|[[File:Fury-s.png|Fury]]||data-sort-value="532" align="left"|'''Fury'''<br><small>STR: Core 3+</small>||data-sort-value="7"|'''5-9'''||data-sort-value="3"|'''3''' / '''7'''||data-sort-value="6"|'''6''' / '''14'''||'''33'''||'''50'''||'''7''' F||7||7||S||'''160'''||'''11'''||?||align="left"|<abbr title="The creature returns to its previous position after its attack.">Strike and Return</abbr>, <abbr title="The creature’s attacks cannot be retaliated.">'''No Retaliation'''</abbr>
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|[[File:Assassin-s.png|Assassin]]||data-sort-value="611" align="left"|Assassin<br><small>DUN: Core 1</small>||data-sort-value="6.5"|5-8||data-sort-value="4"|4 / 9||data-sort-value="8"|8 / 18||22||40||6||7||6||S||130||7||?||align="left"|<abbr title="If the Assassin does not attack for 2 turns, it will become invisible. When the Assassin is invisible, it cannot be seen by the enemy Hero or creatures. Attacking, being adjacent to an enemy creature stack, or receiving indirect damage will dispel Shadow Cloak. The Assassin will attack adjacent enemy creatures automatically.">Shadow Cloak</abbr>, <abbr title="Attacking an enemy creature stack while invisible allows the Assassin to deal an extra 20% damage and avoid all retaliation. Backstabbing immediately dispels Shadow Cloak.">Backstab</abbr>
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|[[File:Shade-s.png|Shade]]||data-sort-value="612" align="left"|'''Shade'''<br><small>DUN: Core 1+</small>||data-sort-value="7.5"|'''6-9'''||data-sort-value="4"|4 / 9||data-sort-value="8"|8 / 18||'''28'''||'''45'''||6||7||6||S||'''170'''||'''11'''||?||align="left"|<abbr title="If the Shade does not attack for 2 turns, it will become invisible. When the Shade is invisible, it cannot be seen by the enemy Hero or creatures. Attacking, being adjacent to an enemy creature stack, or receiving indirect damage will dispel Shadow Cloak. The Shade will attack adjacent enemy creatures automatically.">Shadow Cloak</abbr>, <abbr title="Attacking an enemy creature stack while invisible allows the Shade to deal an extra 20% damage and avoid all retaliation. Backstabbing immediately dispels Shadow Cloak.">Backstab</abbr>, <abbr title="The Shade's soul venom-imbued blades inflict 1 damage-over-time (Darkness) per Shade and reduces any enemy creature stack's Initiative by 5. Lasts 3 turns.">'''Poisoned Blades'''</abbr>
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|-
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|[[File:Stalker-s.png|Stalker]]||data-sort-value="621" align="left"|Stalker<br><small>DUN: Core 2</small>||data-sort-value="5"|4-6 F||data-sort-value="3"|3 / 7||data-sort-value="6"|6 / 14||21||35||5||6||6||S||105||7||?||align="left"|<abbr title="The Stalker's attack reduces the enemy's Movement by 1, lasts 3 turns.">Curse of Shadow</abbr>
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|[[File:Chakram_Dancer-s.png|Chakram Dancer]]||data-sort-value="622" align="left"|'''Chakram Dancer'''<br><small>DUN: Core 2+</small>||data-sort-value="6"|'''5-7''' F||data-sort-value="4"|'''4''' / '''9'''||data-sort-value="7"|'''7''' / '''16'''||'''25'''||'''40'''||5||'''7'''||'''7'''||S||'''160'''||'''10'''||?||align="left"|<abbr title="The Chakram Dancer's attack reduces the enemy's Movement by 1, lasts 3 turns.">Curse of Shadow</abbr>, <abbr title="The Chakram Dancer's projectile pierces through allied and enemy creature stacks, hitting multiple targets on its curved trajectory.">'''Whirling Death'''</abbr>
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|[[File:Shadow_Lurker-s.png|Shadow Lurker]]||data-sort-value="631" align="left"|Shadow Lurker<br><small>DUN: Core 3</small>||data-sort-value="4.5"|1-3 F 3-6 MD||data-sort-value="2"|2 / 5||data-sort-value="10.5"|10.5 / 22||18||30||4||6||6||S||125||6||?||align="left"|<abbr title="Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.">Spirit Form</abbr>, <abbr title="The Shadow Lurker's ranged attack inflicts 20% damage-over-time (Darkness) on the enemy creature stack. Lasts 2 turns.">Harrowing Vision</abbr>
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|-
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|[[File:Shadow_Watcher-s.png|Shadow Watcher]]||data-sort-value="632" align="left"|'''Shadow Watcher'''<br><small>DUN: Core 3+</small>||data-sort-value="5.5"|'''2-4''' F '''4-7''' MD||data-sort-value="3"|'''3''' / '''7'''||data-sort-value="10.5"|10.5 / 22||'''22'''||'''35'''||4||'''7'''||6||S||'''180'''||'''9'''||?||align="left"|<abbr title="Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.">Spirit Form</abbr>, <abbr title="The Shadow Watcher's ranged attack inflicts 20% damage-over-time (Darkness) on the enemy creature stack. Lasts 2 turns.">Harrowing Vision</abbr>, <abbr title="Target enemy creature stack suffers from a +15% damage increase from all sources until the end of combat. Only one enmy crature stack may suffer from Mind Probe at a time. Does not consume the Shadow Watcher's current action. Cooldown: 2 turns.">'''Mind Probe'''</abbr>
 
|}
 
|}
  
You can click headings to sort the table and hold cursor over special abilities for description. Differences between base and upgrade are in bold. Updated up to patch 1.8.
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You can click headings to sort the table and hold cursor over special abilities for description. Differences between base and upgrade are in bold. Updated up to patch 2.1.
 +
 
 +
Note that Dungeon creatures are only available with Shades of Darkness expansion pack.

Latest revision as of 12:56, 28 August 2014

ICON CREATURE Attack Defence Magic Defence Hit Points Initiative Movement Luck Morale Size Cost Growth Experience SPECIAL ABILITIES
Sentinel Sentinel
HAV: Core 1
2-4 7 / 16 1 / 2 25 20 5 W 7 7 S 75 9 ? Shieldguard, Shielded
Praetorian Praetorian
HAV: Core 1+
3-5 10 / 21 2 / 5 32 25 5 W 7 9 S 110 14 ? Shieldguard, Shielded, Shield Bash
Crossbowman Crossbowman
HAV: Core 2
2-5 3 / 7 1 / 2 20 30 5 W 6 6 S 110 7 ? Armor Piercing
Marksman Marksman
HAV: Core 2+
4-6 4 / 9 1 / 2 24 35 5 W 14 6 S 150 12 ? Armor Piercing, Piercing Bolt
Sister Sister
HAV: Core 3
5-7 1 / 2 8 / 18 17 20 5 W 7 10 S 105 7 ? Pacification
Vestal Vestal
HAV: Core 3+
5-7 2 / 5 10 / 21 22 25 5 W 14 12 S 150 11 ? Pacification, Heal
Maniac Maniac
INF: Core 1
3-6 6 / 14 2 / 5 23 35 5 W 14 9 S 95 9 ? Twisted Mind
Demented Demented
INF: Core 1+
4-8 8 / 18 3 / 7 28 40 5 W 16 9 S 145 12 ? Twisted Mind, Maniac Laughter
Hell Hound Hell Hound
INF: Core 2
5-8 6 / 14 5 / 11 25 35 6 W 12 4 L 135 6 ? Unlimited Retaliation, Eye of Gluttony
Cerberus Cerberus
INF: Core 2+
5-10 7 / 16 5 / 11 32 40 7 W 16 4 L 205 9 ? Unlimited Retaliation, Eye of Gluttony, Voracious
Succubus Succubus
INF: Core 3
1-3 / 3-5 5 / 11 3 / 7 20 25 6 F 15 5 S 105 7 ? Pleasure in Pain
Lilim Lilim
INF: Core 3+
2-4 / 5-7 7 / 16 4 / 9 24 30 6 F 18 5 S 150 11 ? Rapture in Agony, Enthrall
Skeleton Skeleton
NEC: Core 1
3-5 H 3 / 7 1 / 2 18 20 4 W 5 0 S 85 9 ? Hollow Bones
Skeletal Spearman Skeletal Spearman
NEC: Core 1+
4-6 H 5 / 11 3 / 7 23 25 4 W 5 0 S 125 14 ? Hollow Bones, Webbing Spears
Ghoul Ghoul
NEC: Core 2
5-7 5 / 11 2 / 5 23 30 5 W 6 0 S 120 6 ? Dead Flesh
Ravenous Ghoul Ravenous Ghoul
NEC: Core 2+
6-8 7 / 16 2 / 5 30 35 5 W 6 0 S 175 10 ? Dead Flesh, Rage Agaisnt the Living
Ghost Ghost
NEC: Core 3
3-7 M 3 / 7 5 / 11 19 30 6 F 7 0 S 110 7 ? Death Seal, Spirit Form, Incorporeal
Specter Specter
NEC: Core 3+
5-7 M 4 / 9 6 / 14 23 35 6 F 7 0 S 160 10 ? Death Seal, Spirit Form, Immaterial, Wail of the Netherworld
Shark Guard Shark Guard
SAN: Core 1
3-5 4 / 9 2 / 5 25 30 4 W 3 7 S 95 8 ? Ferocious Wound
Wanizame Wanizame
SAN: Core 1+
3-7 6 / 14 3 / 7 31 35 5 W 3 7 S 130 12 ? Ferocious Wound, Blood Frenzy
Coral Priestess Coral Priestess
SAN: Core 2
3-5 FM 1 / 2 4 / 9 18 40 5 W 5 7 S 110 7 ? Eyes of the Medusa
Pearl Priestess Pearl Priestess
SAN: Core 2+
4-6 FM 2 / 5 6 / 14 22 45 5 W 6 7 S 160 11 ? Eyes of the Medusa, Waves of Renewal
Kappa Kappa
SAN: Core 3
3-4 5 / 11 4 / 9 21 50 4 W 7 5 S 90 8 ? Leap
Kappa Shoya Kappa Shoya
SAN: Core 3+
4-6 6 / 14 7 / 16 25 55 4 W 8 6 S 135 13 ? Crushing Leap
Mauler Mauler
STR: Core 1
4-8 4 / 9 3 / 7 30 25 5 W 6 5 S 130 6 ? Shielded, Taste of Blood
Crusher Crusher
STR: Core 1+
4-8 5 / 11 3 / 7 34 30 6 W 6 6 S 185 9 ? Shielded, Taste of Blood, Assault
Goblin Goblin
STR: Core 2
2-3 H 3 / 7 3 / 7 19 40 5 W 5 4 S 75 12 ? Crippling Traps
Goblin Hunter Goblin Hunter
STR: Core 2+
3-5 H 4 / 9 3 / 7 22 45 6 W 6 4 S 100 18 ? Crippling Traps, Vicious Strike
Harpy Harpy
STR: Core 3
4-6 2 / 5 4 / 9 29 45 6 F 7 7 S 110 8 ? Strike and Return
Fury Fury
STR: Core 3+
5-9 3 / 7 6 / 14 33 50 7 F 7 7 S 160 11 ? Strike and Return, No Retaliation
Assassin Assassin
DUN: Core 1
5-8 4 / 9 8 / 18 22 40 6 7 6 S 130 7 ? Shadow Cloak, Backstab
Shade Shade
DUN: Core 1+
6-9 4 / 9 8 / 18 28 45 6 7 6 S 170 11 ? Shadow Cloak, Backstab, Poisoned Blades
Stalker Stalker
DUN: Core 2
4-6 F 3 / 7 6 / 14 21 35 5 6 6 S 105 7 ? Curse of Shadow
Chakram Dancer Chakram Dancer
DUN: Core 2+
5-7 F 4 / 9 7 / 16 25 40 5 7 7 S 160 10 ? Curse of Shadow, Whirling Death
Shadow Lurker Shadow Lurker
DUN: Core 3
1-3 F 3-6 MD 2 / 5 10.5 / 22 18 30 4 6 6 S 125 6 ? Spirit Form, Harrowing Vision
Shadow Watcher Shadow Watcher
DUN: Core 3+
2-4 F 4-7 MD 3 / 7 10.5 / 22 22 35 4 7 6 S 180 9 ? Spirit Form, Harrowing Vision, Mind Probe

You can click headings to sort the table and hold cursor over special abilities for description. Differences between base and upgrade are in bold. Updated up to patch 2.1.

Note that Dungeon creatures are only available with Shades of Darkness expansion pack.

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