Age of Heroes: Might and Magic Heroes 6 Wiki: Dungeon Creatures

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(core base defence)
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|[[File:Shadow_Watcher-s.png|Shadow Watcher]]||data-sort-value="32" align="left"|'''Shadow Watcher'''<br><small>Core 3+</small>||data-sort-value="5.5"|'''2-4''' F '''4-7''' MD||data-sort-value="7"|3/7%||data-sort-value="22"|11/22%||'''22'''||'''35'''||4||'''7'''||6||S||'''180'''||'''9'''||?||align="left"|<abbr title="Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.">Spirit Form</abbr>, <abbr title="The Shadow Watcher's ranged attack inflicts 20% damage-over-time (Darkness) on the enemy creature stack. Lasts 2 turns.">Harrowing Vision</abbr>, <abbr title="Target enemy creature stack suffers from a +15% damage increase from all sources until the end of combat. Only one enmy crature stack may suffer from Mind Probe at a time. Does not consume the Shadow Watcher's current action. Cooldown: 2 turns.">'''Mind Probe'''</abbr>
 
|[[File:Shadow_Watcher-s.png|Shadow Watcher]]||data-sort-value="32" align="left"|'''Shadow Watcher'''<br><small>Core 3+</small>||data-sort-value="5.5"|'''2-4''' F '''4-7''' MD||data-sort-value="7"|3/7%||data-sort-value="22"|11/22%||'''22'''||'''35'''||4||'''7'''||6||S||'''180'''||'''9'''||?||align="left"|<abbr title="Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.">Spirit Form</abbr>, <abbr title="The Shadow Watcher's ranged attack inflicts 20% damage-over-time (Darkness) on the enemy creature stack. Lasts 2 turns.">Harrowing Vision</abbr>, <abbr title="Target enemy creature stack suffers from a +15% damage increase from all sources until the end of combat. Only one enmy crature stack may suffer from Mind Probe at a time. Does not consume the Shadow Watcher's current action. Cooldown: 2 turns.">'''Mind Probe'''</abbr>
 
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|[[File:Manticore-s.png|Manticore]]||data-sort-value="41" align="left"|Manticore<br><small>Elite 1</small>||data-sort-value="18"|16-20||data-sort-value="26"|26%||data-sort-value="32"|32%||80||50||6 F||6||6||L||475||4||?||align="left"|<abbr title="The Manticore deals 80% of its normal attack's damage to target enemy creature stack but avoids retaliation. This attack also decreases the living enemy creature stack's Movement by 4 for 2 turns. Cooldown: 3 turns.">Crippling Sting</abbr>, <abbr title="The Manticore's attack reduces the enemy creature stack's Might Defence by 10. Lasts 1 turn.">Corroding Venom</abbr>
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|[[File:Manticore-s.png|Manticore]]||data-sort-value="41" align="left"|Manticore<br><small>Elite 1</small>||data-sort-value="18"|16-20||data-sort-value="26"|13/26%||data-sort-value="32"|17/32%||80||50||6 F||6||6||L||475||4||?||align="left"|<abbr title="The Manticore deals 80% of its normal attack's damage to target enemy creature stack but avoids retaliation. This attack also decreases the living enemy creature stack's Movement by 4 for 2 turns. Cooldown: 3 turns.">Crippling Sting</abbr>, <abbr title="The Manticore's attack reduces the enemy creature stack's Might Defence by 10. Lasts 1 turn.">Corroding Venom</abbr>
 
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|[[File:Scorpicore-s.png|Scorpicore]]||data-sort-value="42" align="left"|'''Scorpicore'''<br><small>Elite 1+</small>||data-sort-value="20"|'''18-22'''||data-sort-value="28"|'''28'''%||data-sort-value="34"|'''34'''%||'''85'''||'''55'''||6 F||'''7'''||'''7'''||L||'''615'''||'''5'''||?||align="left"|<abbr title="The Scorpicore deals 100% of its normal attack's damage to target enemy creature stack but avoids retaliation. This attack also decreases the living enemy creature stack's Movement by 6 and Initiative by 10 for 2 turns. Cooldown: 3 turns.">'''Paralyzing Sting'''</abbr>, <abbr title="The Scorpicore's attack reduces the enemy creature stack's Might Defence by 15. Lasts 1 turn.">'''Dissolving Venom'''</abbr>
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|[[File:Scorpicore-s.png|Scorpicore]]||data-sort-value="42" align="left"|'''Scorpicore'''<br><small>Elite 1+</small>||data-sort-value="20"|'''18-22'''||data-sort-value="28"|14/28%||data-sort-value="34"|18/34%||'''85'''||'''55'''||6 F||'''7'''||'''7'''||L||'''615'''||'''5'''||?||align="left"|<abbr title="The Scorpicore deals 100% of its normal attack's damage to target enemy creature stack but avoids retaliation. This attack also decreases the living enemy creature stack's Movement by 6 and Initiative by 10 for 2 turns. Cooldown: 3 turns.">'''Paralyzing Sting'''</abbr>, <abbr title="The Scorpicore's attack reduces the enemy creature stack's Might Defence by 15. Lasts 1 turn.">'''Dissolving Venom'''</abbr>
 
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|[[File:Faceless-s.png|Faceless]]||data-sort-value="51" align="left"|Faceless<br><small>Elite 2</small>||data-sort-value="15"|14-16 MD||data-sort-value="21"|21%||data-sort-value="35"|35%||65||45||6 T||7||7||S||390||3||?||align="left"|<abbr title="Attack target stack and hold position. Cooldown: 1 turn.">Attack</abbr>, <abbr title="The Faceless attacks using the shadows as gates to the Spirit World to come back to its previous position, avoiding retaliation.">Shadow Strike</abbr>
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|[[File:Faceless-s.png|Faceless]]||data-sort-value="51" align="left"|Faceless<br><small>Elite 2</small>||data-sort-value="15"|14-16 MD||data-sort-value="21"|10/21%||data-sort-value="35"|35%||65||45||6 T||7||7||S||390||3||?||align="left"|<abbr title="Attack target stack and hold position. Cooldown: 1 turn.">Attack</abbr>, <abbr title="The Faceless attacks using the shadows as gates to the Spirit World to come back to its previous position, avoiding retaliation.">Shadow Strike</abbr>
 
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|[[File:Faceless_Puppeteer-s.png|Faceless Puppeteer]]||data-sort-value="52" align="left"|'''Faceless Puppeteer'''<br><small>Elite 2+</small>||data-sort-value="17.5"|'''15-18''' MD||data-sort-value="25"|'''25'''%||data-sort-value="38"|'''38'''%||'''70'''||'''50'''||'''8''' T||'''8'''||'''8'''||S||'''505'''||'''5'''||?||align="left"|<abbr title="Attack target stack and hold position. Cooldown: 1 turn.">Attack</abbr>, <abbr title="The Faceless Puppeteer attacks using the shadows as gates to the Spirit World to come back to its previous position, avoiding retaliation.">Shadow Strike</abbr>, <abbr title="The Faceless Puppeteer gains temporary control over the target enemy stack for 2 turns. If the victim takes damage, the effect is dispelled. Charges: 1.">'''Mind Leash'''</abbr>, <abbr title="The next time the Faceless Puppeteer attacks this turn, it dispels all positive effects from its target. Does not consume the Faceless Puppeteer's current action. Cooldown: 3 turns.">'''Dark Purge'''</abbr>
 
|[[File:Faceless_Puppeteer-s.png|Faceless Puppeteer]]||data-sort-value="52" align="left"|'''Faceless Puppeteer'''<br><small>Elite 2+</small>||data-sort-value="17.5"|'''15-18''' MD||data-sort-value="25"|'''25'''%||data-sort-value="38"|'''38'''%||'''70'''||'''50'''||'''8''' T||'''8'''||'''8'''||S||'''505'''||'''5'''||?||align="left"|<abbr title="Attack target stack and hold position. Cooldown: 1 turn.">Attack</abbr>, <abbr title="The Faceless Puppeteer attacks using the shadows as gates to the Spirit World to come back to its previous position, avoiding retaliation.">Shadow Strike</abbr>, <abbr title="The Faceless Puppeteer gains temporary control over the target enemy stack for 2 turns. If the victim takes damage, the effect is dispelled. Charges: 1.">'''Mind Leash'''</abbr>, <abbr title="The next time the Faceless Puppeteer attacks this turn, it dispels all positive effects from its target. Does not consume the Faceless Puppeteer's current action. Cooldown: 3 turns.">'''Dark Purge'''</abbr>

Revision as of 01:00, 6 May 2013

ICON CREATURE Attack Defence Magic Defence Hit Points Initiative Movement Luck Morale Size Cost Growth Experience SPECIAL ABILITIES
Assassin Assassin
Core 1
5-8 4/9% 8/18% 22 40 6 7 6 S 130 7 ? Shadow Cloak, Backstab
Shade Shade
Core 1+
6-9 4/9% 8/18% 28 45 6 7 6 S 170 11 ? Shadow Cloak, Backstab, Poisoned Blades
Stalker Stalker
Core 2
4-6 F 3/7% 6/14% 21 35 5 6 6 S 105 7 ? Curse of Shadow
Chakram Dancer Chakram Dancer
Core 2+
5-7 F 4/9% 7/16% 25 40 5 7 7 S 160 10 ? Curse of Shadow, Whirling Death
Shadow Lurker Shadow Lurker
Core 3
1-3 F 3-6 MD 2/5% 11/22% 18 30 4 6 6 S 125 6 ? Spirit Form, Harrowing Vision
Shadow Watcher Shadow Watcher
Core 3+
2-4 F 4-7 MD 3/7% 11/22% 22 35 4 7 6 S 180 9 ? Spirit Form, Harrowing Vision, Mind Probe
Manticore Manticore
Elite 1
16-20 13/26% 17/32% 80 50 6 F 6 6 L 475 4 ? Crippling Sting, Corroding Venom
Scorpicore Scorpicore
Elite 1+
18-22 14/28% 18/34% 85 55 6 F 7 7 L 615 5 ? Paralyzing Sting, Dissolving Venom
Faceless Faceless
Elite 2
14-16 MD 10/21% 35% 65 45 6 T 7 7 S 390 3 ? Attack, Shadow Strike
Faceless Puppeteer Faceless Puppeteer
Elite 2+
15-18 MD 25% 38% 70 50 8 T 8 8 S 505 5 ? Attack, Shadow Strike, Mind Leash, Dark Purge
Minotaur Minotaur
Elite 3
15-19 34% 34% 90 35 5 5 10 L 410 3 ? Preemptive Strike, Fighting Spirit
Minotaur Guard Minotaur Guard
Elite 3+
18-22 37% 35% 100 40 5 6 11 L 475 4 ? Preemptive Strike, Fighting Spirit, Mighty Slash
Shadow Dragon Shadow Dragon
Champion
55-61 43% 51% 290 45 7 F 7 7 L 1700 C 1 ? Terrifying Presence, Heart of Darkness, Withering Breath
Black Dragon Black Dragon
Champion+
59-65 45% 53% 310 50 7 F 8 8 L 2200 C 2 ? Terrifying Presence, Heart of Darkness, Withering Breath, Immunity to Magic

Dungeon town has been introduced in the Shades of Darkness expansion pack and is not present in the base Heroes 6 game.

All creatures in the Dungeon town have the Living and Disciple of Malassa abilities.

You can click headings to sort the table and hold cursor over special abilities for description. Differences between base and upgrade are in bold. Updated up to patch 2.1.

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