Age of Heroes: Might and Magic Heroes 6 Wiki: Haven Buildings

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'''Cost:''' 5000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] <br>
 
'''Cost:''' 5000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] <br>
 
'''Requires:''' Town Hall<br>
 
'''Requires:''' Town Hall<br>
'''Function:''' Adds a swamp and a keep to town`s defenses (creatures entering or standing in the swamp suffer -5 to Initiative), +1 to weekly creature growth
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'''Function:''' Adds a keep and moat-like terrain obstacle to a town `s defenses. The Movement of creatures entering it or standing in it is decreased by 3. Creature production is increased by 1.
  
 
===UPGRADE: Superior Fortification===
 
===UPGRADE: Superior Fortification===
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'''Cost:''' 2500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]<br>
 
'''Cost:''' 2500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]<br>
 
'''Requires:''' Town Hall<br>
 
'''Requires:''' Town Hall<br>
'''Function:''' Artifacts can be bought and special offers are available every week
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'''Function:''' Artifacts can be bought and special offers are available every week. Note: Cost can`t be reduced by Architect II
  
 
===Hall of Heroes===
 
===Hall of Heroes===
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'''Requires:''' City Hall<br>
 
'''Requires:''' City Hall<br>
 
'''Function:''' Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II
 
'''Function:''' Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II
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==Unique Dwellings==
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===Angel Watch===
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'''Cost:''' 2000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]<br>
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'''Requires:''' Town Hall<br>
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'''Function:''' Fills the Guardian Angel faction ability gauge to rank 1 at the start of each combat.
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OR
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===Statue of Revelation===
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'''Cost:''' 2000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]<br>
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'''Requires:''' Town Hall<br>
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'''Function:''' Once per week, you can reveal an area of the Adventure Map.
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===Coral Of Believers===
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'''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 8 [[File:Crystal.png]]<br>
 +
'''Requires:''' City Hall<br>
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'''Function:''' When friendly creatures fight in the town’s Area of Control, their Morale is increased by 10 and their Magic Power is increased by 20%.
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OR
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===Resurrection Altar===
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'''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 8 [[File:Crystal.png]]<br>
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'''Requires:''' City Hall<br>
 +
'''Function:''' Sisters, Sun Riders and Seraphim fallen in combat can be resurrected here. If they have not been resurrected within 3 days, their souls vanish. This cost is 50% higher than regular recruitment. Each Resurrection Altar increases the duration by 2 days and reduces cost by 10%.
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 +
==Tear of Asha==
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===Elrath’s Infinite Mercy===
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'''Cost:''' 15000 [[File:Gold-s.png]] , 15 [[File:Wood-s.png]] , 15 [[File:Ore-s.png]] , 15 [[File:Crystal.png]]<br>
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'''Requires:''' Capitol<br>
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'''Function:'''Provides 5000 gold/day and increases all creature production by 50%.
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After each combat, an Archangel resurrects 33% of all friendly fallen Haven creatures.

Latest revision as of 08:52, 4 June 2013

Contents

[edit] Creature Dwellings

[edit] Barracks (core)

Cost: 1000 Gold-s.png , 4 Ore-s.png
Produces: 9 Sentinels per week

[edit] UPGRADE: Garrison

Cost: 1500 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png
Produces: 14 Praetorians/Sentinels per week

[edit] Loophole Tower (core)

Cost: 2000 Gold-s.png , 6 Wood-s.png , 2 Ore-s.png
Produces: 7 Crossbowmen per week

[edit] UPGRADE: Marksman Tower

Cost: 2750 Gold-s.png , 2 Wood-s.png , 3 Crystal.png
Produces: 12 Marksmen/Crossbowmen per week

[edit] Chapel of Light (core)

Cost: 1500 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png
Produces: 7 Sisters per week

[edit] UPGRADE: Cathedral of Light

Cost: 2500 Gold-s.png , 2 Wood-s.png , 3 Ore-s.png, 5 Crystal.png
Produces: 11 Vestals/Sisters per week

[edit] Griffin Aviary (elite)

Cost: 3750 Gold-s.png , 5 Wood-s.png , 4 Ore-s.png , 4 Crystal.png
Requires: Town Hall
Produces: 3 Griffins per week

[edit] UPGRADE: Griffin Tower

Cost: 2500 Gold-s.png , 4 Wood-s.png , 1 Ore-s.png , 3 Crystal.png
Produces: 4 Imperial Griffins/Griffins per week

[edit] Altar of Radiance (elite)

Cost: 4000 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png , 5 Crystal.png
Requires: Town Hall
Produces: 3 Radiant Glories per week

[edit] UPGRADE: Altar of Resplendence

Cost: 3500 Gold-s.png , 5 Wood-s.png , 6 Crystal.png
Produces: 5 Blazing Glories/Radiant Glories per week

[edit] Chapel of the Holy Sun (elite)

Cost: 3250 Gold-s.png , 8 Wood-s.png , 3 Crystal.png
Requires: Town Hall
Produces: 3 Sun Riders per week

[edit] UPGRADE: Priory of the Holy Sun

Cost: 3000 Gold-s.png , 5 Wood-s.png , 4 Ore-s.png , 4 Crystal.png
Produces: 5 Sun Crusaders/Sun Riders per week

[edit] Transept of Heaven (champion)

Cost: 11000 Gold-s.png , 13 Wood-s.png , 15 Ore-s.png , 14 Crystal.png
Requires: City Hall
Produces: 1 Seraph per week

[edit] UPGRADE: Transept of Elysium

Cost: 9000 Gold-s.png , 12 Wood-s.png , 10 Ore-s.png , 11 Crystal.png
Produces: 2 Celestials/Seraphs per week

[edit] Other Buildings

[edit] Town Hall

Cost: 2000 Gold-s.png , 2 Wood-s.png , 2 Ore-s.png
Function: Allows Rank 2 buildings, +1000 gold per day

[edit] UPGRADE: City Hall

Cost: 5000 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png
Function: Allows Rank 3 buildings, +2000 gold per day

[edit] UPGRADE: Capitol

Cost: 10000 Gold-s.png , 10 Wood-s.png , 10 Ore-s.png
Function: +4000 gold per day
Restriction: Can only build one Capitol

[edit] Basic Fortification

Cost: 2500 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png
Function: Defensive walls around the town, +1 to weekly creature growth

[edit] UPGRADE: Advanced Fortification

Cost: 5000 Gold-s.png , 10 Wood-s.png , 10 Ore-s.png
Requires: Town Hall
Function: Adds a keep and moat-like terrain obstacle to a town `s defenses. The Movement of creatures entering it or standing in it is decreased by 3. Creature production is increased by 1.

[edit] UPGRADE: Superior Fortification

Cost: 7500 Gold-s.png , 15 Wood-s.png , 15 Ore-s.png
Requires: City Hall
Function: Adds 2 arrow towers, fortifies town`s defenses, +1 to weekly creature growth

[edit] Marketplace

Cost: 2500 Gold-s.png , 2 Wood-s.png , 2 Ore-s.png
Function: Allows trading and exchanging resources, +500 gold per day

[edit] UPGRADE: Advanced Marketplace

Cost: 2500 Gold-s.png , 5 Wood-s.png , 2 Ore-s.png , 2 Crystal.png
Requires: Town Hall
Function: Artifacts can be bought and special offers are available every week. Note: Cost can`t be reduced by Architect II

[edit] Hall of Heroes

Cost: 2000 Gold-s.png
Function: Heroes can be hired for a fee

[edit] Basic Town Portal

Cost: 3500 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png , 5 Crystal.png
Requires: Town Hall
Function: Your heroes can teleport from this town to any other town you control

[edit] UPGRADE: Advanced Town Portal

Cost: 7000 Gold-s.png , 10 Wood-s.png , 10 Ore-s.png , 10 Crystal.png
Requires: City Hall
Function: Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II

[edit] Unique Dwellings

[edit] Angel Watch

Cost: 2000 Gold-s.png , 5 Wood-s.png , 2 Ore-s.png , 2 Crystal.png
Requires: Town Hall
Function: Fills the Guardian Angel faction ability gauge to rank 1 at the start of each combat.

OR

[edit] Statue of Revelation

Cost: 2000 Gold-s.png , 5 Wood-s.png , 2 Ore-s.png , 2 Crystal.png
Requires: Town Hall
Function: Once per week, you can reveal an area of the Adventure Map.

[edit] Coral Of Believers

Cost: 4000 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png , 8 Crystal.png
Requires: City Hall
Function: When friendly creatures fight in the town’s Area of Control, their Morale is increased by 10 and their Magic Power is increased by 20%.

OR

[edit] Resurrection Altar

Cost: 4000 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png , 8 Crystal.png
Requires: City Hall
Function: Sisters, Sun Riders and Seraphim fallen in combat can be resurrected here. If they have not been resurrected within 3 days, their souls vanish. This cost is 50% higher than regular recruitment. Each Resurrection Altar increases the duration by 2 days and reduces cost by 10%.

[edit] Tear of Asha

[edit] Elrath’s Infinite Mercy

Cost: 15000 Gold-s.png , 15 Wood-s.png , 15 Ore-s.png , 15 Crystal.png
Requires: Capitol
Function:Provides 5000 gold/day and increases all creature production by 50%. After each combat, an Archangel resurrects 33% of all friendly fallen Haven creatures.

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