Age of Heroes: Might and Magic Heroes 6 Wiki: Sanctuary Buildings

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==Dwellings==
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==Creature Dwellings==
===Reef Barrier===
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===Reef Barrier (core)===
'''Cost:''' 1000 gold, 0 wood, 4 ore<br>
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'''Cost:''' 1000 [[File:Gold-s.png]] , 4 [[File:Ore-s.png]] <br>
'''Requires:''' Town Rank 1<br>
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'''Produces:''' 8 Shark Guards per week
'''Description:''' Allows you to recruit Shark Guards<br>
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====Reef Rampart====
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===UPGRADE: Reef Rampart===
'''Cost:''' 1500 gold, 2 wood, 6 ore, 1 blood crystal<br>
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'''Cost:''' 1500 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 6 [[File:Ore-s.png]] , 1 [[File:Crystal.png]]<br>
'''Requires:''' Town Rank 1, Reef Barrier<br>
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'''Produces:''' 12 Wanizame/Shark Guards per week
'''Description:''' Allows you to recruit Wanizames. Wanizame/Shark Guard weekly production is increased by 4<br>
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===Coral Sanctuary===
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===Coral Sanctuary (core)===
'''Cost:''' 1750 gold, 4 wood, 5 ore<br>
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'''Cost:''' 1750 [[File:Gold-s.png]] , 4 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] <br>
'''Requires:''' Town Rank 1<br>
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'''Produces:''' 7 Coral Priestesses per week
'''Description:''' Allows you to recruit Coral Priestesses<br>
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===Enchanted Pond===
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===UPGRADE: Pearl Sanctuary===
'''Cost:''' 2000 gold, 6 wood, 2 ore<br>
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'''Cost:''' 2750 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 4 [[File:Crystal.png]]<br>
'''Requires:''' Town Rank 1<br>
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'''Produces:''' 11 Pearl Priestesses/Coral Priestesses per week
'''Description:''' Allows you to recruit Kappas
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===Sacred Source===
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===Enchanted Pond (core)===
'''Cost:''' 3250 gold, 4 wood, 5 ore, 4 blood crystal<br>
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'''Cost:''' 2000 [[File:Gold-s.png]] , 6 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] <br>
'''Requires:''' Town Rank 2<br>
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'''Produces:''' 8 Kappas per week
'''Description:''' Allows you to recruit Spring Spirits
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===UPGRADE: Blessed Pond===
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'''Cost:''' 2250 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 3 [[File:Ore-s.png]] , 3 [[File:Crystal.png]]<br>
 +
'''Produces:''' 13 Kappa Shoyas/Kappas per week
  
====Frost Shrine====
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===Sacred Source (elite)===
'''Cost:''' 3500 gold, 7 ore, 5 blood crystal<br>
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'''Cost:''' 3250 [[File:Gold-s.png]] , 4 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 4 [[File:Crystal.png]]<br>
'''Requires:''' Town Rank 2<br>
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'''Requires:''' Town Hall<br>
'''Description:''' Allows you to recruit Snow Maidens
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'''Produces:''' 4 Spring Spirits per week
  
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===UPGRADE: Sanctified Source===
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'''Cost:''' 3000 [[File:Gold-s.png]] , 3 [[File:Wood-s.png]] , 3 [[File:Ore-s.png]] , 6 [[File:Crystal.png]]<br>
 +
'''Produces:''' 6 Mizu Kamis/Spring Spirits per week
  
====Sunken Arena====
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===Frost Shrine (elite)===
'''Cost:''' 4250 gold, 5 wood, 8 ore, 3 blood crystal<br>
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'''Cost:''' 3500 [[File:Gold-s.png]] , 7 [[File:Ore-s.png]] , 5 [[File:Crystal.png]]<br>
'''Requires:''' Town Rank 2<br>
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'''Requires:''' Town Hall<br>
'''Description:''' Allows you to recruit Kenshis
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'''Produces:''' 3 Snow Maidens per week
  
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===UPGRADE: Frost Miya===
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'''Cost:''' 2500 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 3 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]<br>
 +
'''Produces:''' 4 Yuki-Onnas/Snow Maidens per week
  
===Misty mountain===
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===Sunken Arena (elite)===
'''Cost:''' 11000 gold, 13 wood, 13 ore, 13 blood crystal<br>
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'''Cost:''' 4250 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 8 [[File:Ore-s.png]] , 3 [[File:Crystal.png]]<br>
'''Requires:''' Town Rank 3<br>
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'''Requires:''' Town Hall<br>
'''Description:''' Allows you to recruit Kirins
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'''Produces:''' 3 Kenshis per week
  
==Pearl Sanctuary==
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===UPGRADE: Sunken Dojo===
'''Cost:''' 2750 gold, 5 wood, 4 blood crystal<br>
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'''Cost:''' 3500 [[File:Gold-s.png]] , 6 [[File:Ore-s.png]] , 5 [[File:Crystal.png]]<br>
'''Requires:''' Town Rank 1, Coral Sanctuary<br>
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'''Produces:''' 5 Kenseis/Kenshis per week
'''Description:''' Allows you to recruit Pearl Priestesses. Pearl Priestess/Coral Priestess weekly production is increased by 4<br>
+
  
==Blessed Pond==
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===Misty mountain (champion)===
'''Cost:''' 2250 gold, 2 wood, 3 ore, 3 blood crystal<br>
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'''Cost:''' 11000 [[File:Gold-s.png]] , 13 [[File:Wood-s.png]] , 13 [[File:Ore-s.png]] , 13 [[File:Crystal.png]]<br>
'''Requires:''' Town Rank 1, Enchanted Pond<br>
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'''Requires:''' City Hall<br>
'''Description:''' Allows you to recruit Kappa Shoyas. Kappa Shoya/Kappa weekly production is increased by 5<br>
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'''Produces:''' 2 Kirins per week
  
==Sanctified Source==
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===UPGRADE: Cloudy mountain===
'''Cost:''' 3000 gold, 3 wood, 3 ore, 6 blood crystal<br>
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'''Cost:''' 9000 [[File:Gold-s.png]] , 12 [[File:Wood-s.png]] , 12 [[File:Ore-s.png]] , 12 [[File:Crystal.png]]<br>
'''Requires:''' Town Rank 2, Sacred Source<br>
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'''Produces:''' 3 Sacred Kirins/Kirins per week
'''Description:''' allows you to recruit Mizu Kamis. Mizu Kami/Spring Spirit weekly production is increased by 2<br>
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==Frost Miya==
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==Other Buildings==
'''Cost:''' 2500 gold, 2 wood, 3 ore, 2 blood crystal<br>
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'''Requires:''' Town Rank 2, Frost Shrine<br>
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'''Description:''' Allows you to recruit Yuki-Onnas. Yuki-Onna/Snow Maiden weekly production is increased by 2<br>
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==Sunken Dojo==
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===Town Hall===
'''Cost:''' 3500 gold, 6 ore, 5 blood crystal<br>
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'''Cost:''' 2000 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] <br>
'''Requires:''' Town Rank 2, Sunken Arena<br>
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'''Function:''' Allows Rank 2 buildings, +1000 gold per day
'''Description:''' Allows you to recruit Kenseis. Kensei/Kenshi weekly production is increased by 1<br>
+
  
==Cloudy mountain==
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===UPGRADE: City Hall===
'''Cost:''' 9000 gold, 12 wood, 12 ore, 12 blood crystal<br>
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'''Cost:''' 5000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] <br>
'''Requires:''' Town Rank 3, Misty Mountain<br>
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'''Function:''' Allows Rank 3 buildings, +2000 gold per day
'''Description:''' Allows you to recruit Sacred Kirins. Sacred Kirin/Kirin weekly production is increased by 1<br>
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===Other Buildings===
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===UPGRADE: Capitol===
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'''Cost:''' 10000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] <br>
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'''Function:''' +4000 gold per day<br>
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'''Restriction:''' Can only build one Capitol
  
==Town Hall==
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===Basic Fortification===
'''Cost:''' 2000 gold, 2 wood, 2 ore<br>
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'''Cost:''' 2500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] <br>
'''Requires:''' Town Rank 1<br>
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'''Function:''' Defensive walls around the town, +1 to weekly creature growth
'''Description:''' Allows you to purchase Rank 2 town buildings and increases your kingdom`s daily income by 1000 gold<br>
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==City Hall==
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===UPGRADE: Advanced Fortification===
'''Cost:''' 5000 gold, 5 wood, 5 ore<br>
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'''Cost:''' 5000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] <br>
'''Requires:''' Town Rank 2<br>
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'''Requires:''' Town Hall<br>
'''Description:''' Allows you to purchase Rank 3 town buildings and increases your kingdom`s daily income by 2000 gold<br>
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'''Function:''' Adds a swamp and a keep to town`s defenses (creatures entering or standing in the swamp suffer -5 to Initiative), +1 to weekly creature growth
  
==Capitol==
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===UPGRADE: Superior Fortification===
'''Cost:''' 10000 gold, 10 wood, 10 ore<br>
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'''Cost:''' 7500 [[File:Gold-s.png]] , 15 [[File:Wood-s.png]] , 15 [[File:Ore-s.png]] <br>
'''Requires:''' Town Rank 3<br>
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'''Requires:''' City Hall<br>
'''Description:''' Increases your kingdom`s daily income by 4000 gold. You can build only one Capitol in your kingdom.<br>
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'''Function:''' Adds 2 arrow towers, fortifies town`s defenses, +1 to weekly creature growth
  
==Basic Fortification==
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===Marketplace===
'''Cost:''' 2500 gold, 5 wood, 5 ore<br>
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'''Cost:''' 2500 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] <br>
'''Requires:''' Town Rank 1<br>
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'''Function:''' Allows trading and exchanging resources, +500 gold per day
'''Description:''' Erects defensive walls around the town. Also increases creature growth by 1<br>
+
  
==Advanced Fortification==
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===UPGRADE: Advanced Marketplace===
'''Cost:''' 5000 gold, 10 wood, 10 ore<br>
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'''Cost:''' 2500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]<br>
'''Requires:''' Town Rank 2, Basic Fortification<br>
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'''Requires:''' Town Hall<br>
'''Description:''' A swamp and a keep are added to your town`s defenses. Any creature entering the swamp or standing in it suffers an Initiative decrease of 5. Creature production is increased by 1<br>
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'''Function:''' Artifacts can be bought and special offers are available every week. Note: Cost can`t be reduced by Architect II
  
==Superior Fortification==
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===Hall of Heroes===
'''Cost:''' 7500 gold, 15 wood, 15 ore<br>
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'''Cost:''' 2000 [[File:Gold-s.png]] <br>
'''Requires:''' Town Rank 3, Advanced Fortification<br>
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'''Function:''' Heroes can be hired for a fee
'''Description:''' Adds 2 arrow towers, fortifies your town`s defenses.  Also increases creature growth by 1<br>
+
  
==Marketplace==
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===Basic Town Portal===
'''Cost:''' 2500 gold, 2 wood, 2 ore<br>
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'''Cost:''' 3500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 5 [[File:Crystal.png]]<br>
'''Requires:''' Town Rank 1<br>
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'''Requires:''' Town Hall<br>
'''Description:''' A place for trading and exchanging resources. Also produces 500 gold/day<br>
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'''Function:''' Your heroes can teleport from this town to any other town you control
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===UPGRADE: Advanced Town Portal===
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'''Cost:''' 7000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] , 10 [[File:Crystal.png]]<br>
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'''Requires:''' City Hall<br>
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'''Function:''' Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II
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==Unique Dwellings==
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===Pagoda of the Great Challenger===
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'''Cost:''' 2000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]<br>
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'''Requires:''' Town Hall<br>
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'''Function:'''Outside the control area racial gauge increases by +15 points/hit. Each building provides less bonus
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 +
OR
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===Shrine of the Ever-Flowing Water===
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'''Cost:''' 2000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]<br>
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'''Requires:''' Town Hall<br>
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'''Function:'''Each Sanctuary creature in the town’s Area of Control benefits from the Water Shield ability when damaged
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===Pagoda of the Master Duelist===
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'''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 8 [[File:Crystal.png]]<br>
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'''Requires:''' City Hall<br>
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'''Function:'''Visiting heroes benefit from a +10 increase in Initiative, +10% Might Damage and Magic Damage for the next battle
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 +
OR
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===Shrine of the Celestial Waters===
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'''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 8 [[File:Crystal.png]]<br>
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'''Requires:''' City Hall<br>
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'''Function:'''For one week Water or Air magic effectiveness is increased by 15% for the Player. Cumulative with other towns. Cooldown: 1 week
 +
 
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==Tear of Asha==
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===Shalassa`s Frozen Breath===
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'''Cost:''' 15000 [[File:Gold-s.png]] , 15 [[File:Wood-s.png]] , 15 [[File:Ore-s.png]] , 15 [[File:Crystal.png]]<br>
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'''Requires:''' Capitol<br>
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'''Function:'''Provides 5000 gold/day and increases all creature production by 50%.
 +
All “Chilled” effects inflicted by friendly heroes and creatures have a 50% chance to be upgraded to the “Frozen” effect

Latest revision as of 08:53, 4 June 2013

Contents

[edit] Creature Dwellings

[edit] Reef Barrier (core)

Cost: 1000 Gold-s.png , 4 Ore-s.png
Produces: 8 Shark Guards per week

[edit] UPGRADE: Reef Rampart

Cost: 1500 Gold-s.png , 2 Wood-s.png , 6 Ore-s.png , 1 Crystal.png
Produces: 12 Wanizame/Shark Guards per week

[edit] Coral Sanctuary (core)

Cost: 1750 Gold-s.png , 4 Wood-s.png , 5 Ore-s.png
Produces: 7 Coral Priestesses per week

[edit] UPGRADE: Pearl Sanctuary

Cost: 2750 Gold-s.png , 5 Wood-s.png , 4 Crystal.png
Produces: 11 Pearl Priestesses/Coral Priestesses per week

[edit] Enchanted Pond (core)

Cost: 2000 Gold-s.png , 6 Wood-s.png , 2 Ore-s.png
Produces: 8 Kappas per week

[edit] UPGRADE: Blessed Pond

Cost: 2250 Gold-s.png , 2 Wood-s.png , 3 Ore-s.png , 3 Crystal.png
Produces: 13 Kappa Shoyas/Kappas per week

[edit] Sacred Source (elite)

Cost: 3250 Gold-s.png , 4 Wood-s.png , 5 Ore-s.png , 4 Crystal.png
Requires: Town Hall
Produces: 4 Spring Spirits per week

[edit] UPGRADE: Sanctified Source

Cost: 3000 Gold-s.png , 3 Wood-s.png , 3 Ore-s.png , 6 Crystal.png
Produces: 6 Mizu Kamis/Spring Spirits per week

[edit] Frost Shrine (elite)

Cost: 3500 Gold-s.png , 7 Ore-s.png , 5 Crystal.png
Requires: Town Hall
Produces: 3 Snow Maidens per week

[edit] UPGRADE: Frost Miya

Cost: 2500 Gold-s.png , 2 Wood-s.png , 3 Ore-s.png , 2 Crystal.png
Produces: 4 Yuki-Onnas/Snow Maidens per week

[edit] Sunken Arena (elite)

Cost: 4250 Gold-s.png , 5 Wood-s.png , 8 Ore-s.png , 3 Crystal.png
Requires: Town Hall
Produces: 3 Kenshis per week

[edit] UPGRADE: Sunken Dojo

Cost: 3500 Gold-s.png , 6 Ore-s.png , 5 Crystal.png
Produces: 5 Kenseis/Kenshis per week

[edit] Misty mountain (champion)

Cost: 11000 Gold-s.png , 13 Wood-s.png , 13 Ore-s.png , 13 Crystal.png
Requires: City Hall
Produces: 2 Kirins per week

[edit] UPGRADE: Cloudy mountain

Cost: 9000 Gold-s.png , 12 Wood-s.png , 12 Ore-s.png , 12 Crystal.png
Produces: 3 Sacred Kirins/Kirins per week

[edit] Other Buildings

[edit] Town Hall

Cost: 2000 Gold-s.png , 2 Wood-s.png , 2 Ore-s.png
Function: Allows Rank 2 buildings, +1000 gold per day

[edit] UPGRADE: City Hall

Cost: 5000 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png
Function: Allows Rank 3 buildings, +2000 gold per day

[edit] UPGRADE: Capitol

Cost: 10000 Gold-s.png , 10 Wood-s.png , 10 Ore-s.png
Function: +4000 gold per day
Restriction: Can only build one Capitol

[edit] Basic Fortification

Cost: 2500 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png
Function: Defensive walls around the town, +1 to weekly creature growth

[edit] UPGRADE: Advanced Fortification

Cost: 5000 Gold-s.png , 10 Wood-s.png , 10 Ore-s.png
Requires: Town Hall
Function: Adds a swamp and a keep to town`s defenses (creatures entering or standing in the swamp suffer -5 to Initiative), +1 to weekly creature growth

[edit] UPGRADE: Superior Fortification

Cost: 7500 Gold-s.png , 15 Wood-s.png , 15 Ore-s.png
Requires: City Hall
Function: Adds 2 arrow towers, fortifies town`s defenses, +1 to weekly creature growth

[edit] Marketplace

Cost: 2500 Gold-s.png , 2 Wood-s.png , 2 Ore-s.png
Function: Allows trading and exchanging resources, +500 gold per day

[edit] UPGRADE: Advanced Marketplace

Cost: 2500 Gold-s.png , 5 Wood-s.png , 2 Ore-s.png , 2 Crystal.png
Requires: Town Hall
Function: Artifacts can be bought and special offers are available every week. Note: Cost can`t be reduced by Architect II

[edit] Hall of Heroes

Cost: 2000 Gold-s.png
Function: Heroes can be hired for a fee

[edit] Basic Town Portal

Cost: 3500 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png , 5 Crystal.png
Requires: Town Hall
Function: Your heroes can teleport from this town to any other town you control

[edit] UPGRADE: Advanced Town Portal

Cost: 7000 Gold-s.png , 10 Wood-s.png , 10 Ore-s.png , 10 Crystal.png
Requires: City Hall
Function: Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II

[edit] Unique Dwellings

[edit] Pagoda of the Great Challenger

Cost: 2000 Gold-s.png , 5 Wood-s.png , 2 Ore-s.png , 2 Crystal.png
Requires: Town Hall
Function:Outside the control area racial gauge increases by +15 points/hit. Each building provides less bonus

OR

[edit] Shrine of the Ever-Flowing Water

Cost: 2000 Gold-s.png , 5 Wood-s.png , 2 Ore-s.png , 2 Crystal.png
Requires: Town Hall
Function:Each Sanctuary creature in the town’s Area of Control benefits from the Water Shield ability when damaged

[edit] Pagoda of the Master Duelist

Cost: 4000 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png , 8 Crystal.png
Requires: City Hall
Function:Visiting heroes benefit from a +10 increase in Initiative, +10% Might Damage and Magic Damage for the next battle

OR

[edit] Shrine of the Celestial Waters

Cost: 4000 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png , 8 Crystal.png
Requires: City Hall
Function:For one week Water or Air magic effectiveness is increased by 15% for the Player. Cumulative with other towns. Cooldown: 1 week

[edit] Tear of Asha

[edit] Shalassa`s Frozen Breath

Cost: 15000 Gold-s.png , 15 Wood-s.png , 15 Ore-s.png , 15 Crystal.png
Requires: Capitol
Function:Provides 5000 gold/day and increases all creature production by 50%. All “Chilled” effects inflicted by friendly heroes and creatures have a 50% chance to be upgraded to the “Frozen” effect

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