Age of Heroes: Might and Magic Heroes 6 Wiki: Sanctuary Creatures

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|[[File:KappaShoya-s.png|Kappa Shoya]]||data-sort-value="32" align="left"|'''Kappa Shoya'''<br><small>Core 3+</small>||data-sort-value="5"|'''4-6'''||data-sort-value="6"|'''6''' / '''14'''%||data-sort-value="7"|'''7''' / '''16'''%||'''25'''||'''55'''||4 W||'''8'''||'''6'''||S||135||'''13'''||?||align="left"|<abbr title="A leaping attack, dealing normal attack damage to target increased 5% for each square jumped and 4-6 (+stats, +num) damage (Water) to all enemy stacks in a 3x3 area. Target has to be in a direct line to the creature. This attack cannot be retaliated. Minimum range: 2. Maximum range: twice the creature’s Movement (Current).">'''Crushing Leap'''</abbr>
 
|[[File:KappaShoya-s.png|Kappa Shoya]]||data-sort-value="32" align="left"|'''Kappa Shoya'''<br><small>Core 3+</small>||data-sort-value="5"|'''4-6'''||data-sort-value="6"|'''6''' / '''14'''%||data-sort-value="7"|'''7''' / '''16'''%||'''25'''||'''55'''||4 W||'''8'''||'''6'''||S||135||'''13'''||?||align="left"|<abbr title="A leaping attack, dealing normal attack damage to target increased 5% for each square jumped and 4-6 (+stats, +num) damage (Water) to all enemy stacks in a 3x3 area. Target has to be in a direct line to the creature. This attack cannot be retaliated. Minimum range: 2. Maximum range: twice the creature’s Movement (Current).">'''Crushing Leap'''</abbr>
 
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|[[File:SpringSpirit-s.png|Spring Spirit]]||data-sort-value="41" align="left"|Spring Spirit<br><small>Elite 1</small>||data-sort-value="10.5"|9-12 MW||data-sort-value="14"|14 / 28%||data-sort-value="18"|18 / 34%||70||45||5 W||8||7||S||355||4||?||align="left"|<abbr title="">Water Strike</abbr>, <abbr title="10% of the damage dealt to the creature is returned to its attackers. Only melee attacks are valid.">Pain Mirror</abbr>, <abbr title="Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.">Spirit Form</abbr>, <abbr title="Creates a “Spirit Link” between target friendly stack and the creature. Positive effects gained by one of the stacks will also affect the other. Target stack also benefits from Pain Mirror. Cannot link to Spring Spirits, Mizu-Kamis and stacks already affected by “Spirit Link”. Cooldown: 1.">Sprirt Link</abbr>
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|[[File:SpringSpirit-s.png|Spring Spirit]]||data-sort-value="41" align="left"|Spring Spirit<br><small>Elite 1</small>||data-sort-value="10.5"|9-12 MW||data-sort-value="14"|14 / 28%||data-sort-value="18"|18 / 34%||70||45||5 W||8||7||S||355||4||?||align="left"|Water Strike, <abbr title="10% of the damage dealt to the creature is returned to its attackers. Only melee attacks are valid.">Pain Mirror</abbr>, <abbr title="Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.">Spirit Form</abbr>, <abbr title="Creates a “Spirit Link” between target friendly stack and the creature. Positive effects gained by one of the stacks will also affect the other. Target stack also benefits from Pain Mirror. Cannot link to Spring Spirits, Mizu-Kamis and stacks already affected by “Spirit Link”. Cooldown: 1.">Sprirt Link</abbr>
 
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|[[File:Mizu-Kami-s.png|Mizu-Kami]]||data-sort-value="42" align="left"|'''Mizu-Kami'''<br><small>Elite 1+</small>||data-sort-value="11.5"|'''10-13''' MW||data-sort-value="15"|'''15''' / '''29%'''||data-sort-value="20"|'''20''' / '''37%'''||'''76'''||'''50'''||5 W||8||7||S||'''450'''||'''6'''||?||align="left"|Water Strike, <abbr title="10% of the damage dealt to the creature is returned to its attackers. Only melee attacks are valid.">Pain Mirror</abbr>, <abbr title="Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.">Spirit Form</abbr>, <abbr title="Creates a “Spirit Link” between target friendly stack and the creature. Positive effects gained by one of the stacks will also affect the other. Target stack also benefits from Pain Mirror and Lifeguard Membrane. Cannot link to Spring Spirits, Mizu-Kamis and stacks already affected by “Spirit Link”. Cooldown: 1.">'''Spirit Bond'''</abbr>, <abbr title="Increases resistance to damage by 15%.">'''Lifeguard Membrane'''</abbr>
 
|[[File:Mizu-Kami-s.png|Mizu-Kami]]||data-sort-value="42" align="left"|'''Mizu-Kami'''<br><small>Elite 1+</small>||data-sort-value="11.5"|'''10-13''' MW||data-sort-value="15"|'''15''' / '''29%'''||data-sort-value="20"|'''20''' / '''37%'''||'''76'''||'''50'''||5 W||8||7||S||'''450'''||'''6'''||?||align="left"|Water Strike, <abbr title="10% of the damage dealt to the creature is returned to its attackers. Only melee attacks are valid.">Pain Mirror</abbr>, <abbr title="Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.">Spirit Form</abbr>, <abbr title="Creates a “Spirit Link” between target friendly stack and the creature. Positive effects gained by one of the stacks will also affect the other. Target stack also benefits from Pain Mirror and Lifeguard Membrane. Cannot link to Spring Spirits, Mizu-Kamis and stacks already affected by “Spirit Link”. Cooldown: 1.">'''Spirit Bond'''</abbr>, <abbr title="Increases resistance to damage by 15%.">'''Lifeguard Membrane'''</abbr>
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All creatures in the Sanctuary town have the <abbr title="Can be healed and resurrected. Susceptible to morale.">Living</abbr>, <abbr title="Immunity to Movement reductions from the Water Magic School. Sanctuary Heroes can travel on the seas if all their army is amphibian.">Amphibian</abbr>, <abbr title="All damage (Air) is increased on the nagas (and their allied water spirits) by 25%.">Vulnerability to Air</abbr>, and <abbr title="Nagas (and their allied water spirits) are 50(+power)% resistant to damage (Water).">Resistance to Water</abbr> abilities.
 
All creatures in the Sanctuary town have the <abbr title="Can be healed and resurrected. Susceptible to morale.">Living</abbr>, <abbr title="Immunity to Movement reductions from the Water Magic School. Sanctuary Heroes can travel on the seas if all their army is amphibian.">Amphibian</abbr>, <abbr title="All damage (Air) is increased on the nagas (and their allied water spirits) by 25%.">Vulnerability to Air</abbr>, and <abbr title="Nagas (and their allied water spirits) are 50(+power)% resistant to damage (Water).">Resistance to Water</abbr> abilities.
  
Patch changes incorporated up to patch 1.8.
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You can click headings to sort the table and hold cursor over special abilities for description.
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This information is accurate as of patch 1.8.

Revision as of 21:38, 6 April 2013

ICON CREATURE Attack Defence Magic Defence Hit Points Initiative Movement Luck Morale Size Cost Growth Experience SPECIAL ABILITIES
Shark Guard Shark Guard
Core 1
3-5 4 / 9% 2 / 5% 25 30 4 W 3 6 S 95 8 ? Ferocious Wound
Wanizame Wanizame
Core 1+
3-7 6 / 14% 3 / 7% 31 35 5 W 3 7 S 130 12 ? Ferocious Wound, Blood Frenzy
Coral Priestess Coral Priestess
Core 2
3-5 FM 1 / 2% 4 / 9% 18 40 5 W 5 7 S 110 7 ? Eyes of the Medusa
Pearl Priestess Pearl Priestess
Core 2+
4-6 FM 2 / 5% 6 / 14% 22 45 5 W 6 7 S 160 11 ? Eyes of the Medusa, Waves of Renewal
Kappa Kappa
Core 3
3-4 5 / 11% 4 / 9% 21 50 4 W 7 5 S 90 8 ? Leap
Kappa Shoya Kappa Shoya
Core 3+
4-6 6 / 14% 7 / 16% 25 55 4 W 8 6 S 135 13 ? Crushing Leap
Spring Spirit Spring Spirit
Elite 1
9-12 MW 14 / 28% 18 / 34% 70 45 5 W 8 7 S 355 4 ? Water Strike, Pain Mirror, Spirit Form, Sprirt Link
Mizu-Kami Mizu-Kami
Elite 1+
10-13 MW 15 / 29% 20 / 37% 76 50 5 W 8 7 S 450 6 ? Water Strike, Pain Mirror, Spirit Form, Spirit Bond, Lifeguard Membrane
Snow Maiden Snow Maiden
Elite 2
13-15 MWF 12 / 25% 15 / 29% 65 40 6 W 6 7 S 410 3 ? Frozen Touch
Yuki-Onna Yuki-Onna
Elite 2+
14-16 MWF 13 / 26% 18 / 34% 72 45 6 W 6 7 S 520 4 ? Frozen Caress, Ice Shards
Kenshi Kenshi
Elite 3
17-21 15 / 29% 15 / 29% 80 45 5 W 8 10 L 490 3 ? Challenge, Battle Ready
Kensei Kensei
Elite 3+
19-22 18 / 34% 17 / 32% 90 50 5 W 8 11 L 630 5 ? Challenge, Battle Ready, Four Waves
Kirin Kirin
Champion
53-57 31 / 49% 33 / 51% 255 55 6 W 10 7 L 1405 C 2 ? Spirit Form, Water Flows Freely, Trail of Mist
Sacred Kirin Sacred Kirin
Champion+
55-59 31 / 49% 33 / 51% 265 60 6 W 10 8 L 1830 C 3 ? Spirit Form, Water Flows Freely, Trail of Clouds, Hailstorm Aura

All creatures in the Sanctuary town have the Living, Amphibian, Vulnerability to Air, and Resistance to Water abilities.

You can click headings to sort the table and hold cursor over special abilities for description.

This information is accurate as of patch 1.8.

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