Death / Necropolis Creatures

Level 1

Imp - Level 1 Death Imp - Level 1 Death
FlyingFlying
Flying allows this creature to fly over obstacles, creatures, heroes and castle walls.
Mana LeechMana Leech
Mana Leech allows this creature to drain mana from enemy spellcasters each turn and transfer it to a nearby friendly spellcaster.
Imp
Health: 7
Damage: 1-2
Population: 28
Cost: 18 Gold
Shots: N/A
Attack: 10
RangeAtt: N/A
Defence: 10
RangeDef: 10
Mana: N/A
Speed: 6
Movement: 12
AdvMove: 28
Killing XP: 5
Imps drain spell points from enemy spellcasters and transfer them to friendly spellcasters.
Comments: A poor level 1 creature, the only benefits being the speed of such a lowly creature, the cost, and the mana leech special ability, which, when Imps are split up, can severely injure a magic hero’s spellcasting capacity. Its great movement and speed make it a worthwhile scout and speed asset to the an army.
Skeleton - Level 1 Death Skeleton - Level 1 Death
UndeadUndead
Undead creatures are not affected by morale, or by spells and abilities that only work on living creatures. Some spells and artifacts (such as Holy Water) have special effects on Undead creatures. Undead creature, however, give an additional -2 penalty to all non-Death creatures.
SkeletalSkeletal
Skeletal increases this creature's Ranged Defense by 100%.
Skeleton
Health: 8
Damage: 1-2
Population: 25
Cost: 22 Gold
Shots: N/A
Attack: 12
RangeAtt: N/A
Defence: 12
RangeDef: 24
Mana: N/A
Speed: 4
Movement: 6
AdvMove: 19
Killing XP: 6
It is difficult to shoot a creature made up entirely of bone. Hence, the skeleton's improved defence against ranged attacks.
Comments: A weak creature only in Hit Points and damage, but has average specials, great attack and defense, and can move fairly far. High numbers of skeletons are easily reached due to basic necromancy.

Level 2

Cerberus - Level 2 Death Cerberus - Level 2 Death
No RetaliationNo Retaliation
This creature's No Retaliation ability allows it to attack without any chance of retaliation.
3-Headed Attack3-Headed Attack
With the 3-Headed Attack all enemies standing to the left, front and right of the creature are attacked simultaneously.
Cerberus
Health: 24
Damage: 4-6
Population: 7
Cost: 190 Gold
Shots: N/A
Attack: 16
RangeAtt: N/A
Defence: 16
RangeDef: 16
Mana: N/A
Speed: 6
Movement: 7
AdvMove: 21
Killing XP: 44
The three-headed cerberi can attack up to 3 adjacent enemies simultaneously. These enemies cannot retaliate against a cerberus attack.
Comments: An average level 2 creature with the only outstanding areas being no retaliation and the 3 headed attack. The latter makes it the creature that does the most damage for a level 2 (18), and the former is a nice feature.
Ghost - Level 2 Death Ghost - Level 2 Death
UndeadUndead
Undead creatures are not affected by morale, or by spells and abilities that only work on living creatures. Some spells and artifacts (such as Holy Water) have special effects on Undead creatures. Undead creature, however, give an additional -2 penalty to all non-Death creatures.
FlyingFlying
Flying allows this creature to fly over obstacles, creatures, heroes and castle walls.
InsubstantialInsubstantial
Insubstantial increases this creature's Melee and Ranged Defense by 100%. Also grants immunity to "Binding".
AgingAging
This creature's attack has a chance of temporarily Aging the enemy. An Aged target has its Attack skill decreased by 25%, its Defense skill decreased by 20%, and its Speed and Movement reduced by 50%.
Ghost
Health: 15
Damage: 2-4
Population: 9
Cost: 140 Gold
Shots: N/A
Attack: 15
RangeAtt: N/A
Defence: 30
RangeDef: 30
Mana: N/A
Speed: 6
Movement: 12
AdvMove: 28
Killing XP: 33
The etheral ghosts can drain life force from their opponents, aging their prey in seconds. This causes any target to become slower and weaker in combat.
Comments: A cheap level 2 creature with low HP but high attack, defense, movement, and speed, has the ability to age an opponent, thus making them weaker. Its other notable special ability, ‘insubstantiability’, compensates for the low HP, and saves the ghost from being a weak level 2.

Level 3

Vampire - Level 3 Death Vampire - Level 3 Death
UndeadUndead
Undead creatures are not affected by morale, or by spells and abilities that only work on living creatures. Some spells and artifacts (such as Holy Water) have special effects on Undead creatures. Undead creature, however, give an additional -2 penalty to all non-Death creatures.
FlyingFlying
Flying allows this creature to fly over obstacles, creatures, heroes and castle walls.
No RetaliationNo Retaliation
This creature's No Retaliation ability allows it to attack without any chance of retaliation.
Life DrainingLife Draining
This creature's Life Draining attack sucks the life force from its enemies. This life force will heal damage received in combat and even resurrect those who have died.
Vampire
Health: 75
Damage: 12-18
Population: 3
Cost: 1100 Gold
Shots: N/A
Attack: 30
RangeAtt: N/A
Defence: 30
RangeDef: 30
Mana: N/A
Speed: 8
Movement: 12
AdvMove: 28
Killing XP: 205
Vampires regain health when they attack a living opponent. Health gained this way can even ressurect fallen vampires. Their hypnotic presence also prevents their victims from retaliating.
Comments: The second best level 3 creature in my eyes. Despite its average HP, the Vampire has attack and defense ratings that surpass some level 4s’. It has great speed and movement, but the clinching element is the life drain ability, which enables the Vampire to drain HP from the enemy and feed it to itself, even restoring already defeated Vampires.
Venom Spawn - Level 3 Death Venom Spawn - Level 3 Death
RangedRanged
The Ranged ability allows this creature to attack enemies at a distance, but in melee combat this creature does half damage unless it has the Normal Melee ability.
PoisonPoison
This creature's Poison attack damaged a target and then do additional damage every turn until combat ends (as long as that target is living).
Venom Spawn
Health: 100
Damage: 16-24
Population: 3
Cost: 1100 Gold
Shots: 15
Attack: 13
RangeAtt: 26
Defence: 26
RangeDef: 26
Mana: N/A
Speed: 5
Movement: 6
AdvMove: 19
Killing XP: 201
The hideous, malformed venom spawn spits a deadly poison on its enemies before it consumes them.
Comments: A very strong ranged attacker, second best shooter in the third level in fact. Its very high attack and defense make it a strong creature, combine this with 100 HP to get a truly formidable force. As the final nail in the coffin, the poison ability can decimate an army in a slow but painful death.

Level 4

Bone Dragon - Level 4 Death Bone Dragon - Level 4 Death
UndeadUndead
Undead creatures are not affected by morale, or by spells and abilities that only work on living creatures. Some spells and artifacts (such as Holy Water) have special effects on Undead creatures. Undead creature, however, give an additional -2 penalty to all non-Death creatures.
FlyingFlying
Flying allows this creature to fly over obstacles, creatures, heroes and castle walls.
SkeletalSkeletal
Skeletal increases this creature's Ranged Defense by 100%.
FearFear
This creature's attack to sends out a wave of Fear that keeps its opponent from retaliating. After the attack, the opponent struck by Fear runs away for a short distance.
Bone Dragon
Health: 275
Damage: 45-65
Population: 2
4000 Gold + 2 Crystal
Shots: N/A
Attack: 30
RangeAtt: N/A
Defence: 30
RangeDef: 60
Mana: N/A
Speed: 5
Movement: 12
AdvMove: 28
Killing XP: 612
When a bone dragon attacks, the sight is so fearsome most enemies flee in terror. Also, a bone dragon's skeletal body improves its defense against ranged attacks.
Comments: A strong creature statistically, it has good HP, and good movement, but fairly poor specials. Panic generally works in your favour, but sometimes it does the opposite by enabling a ranger to shoot at other creatures.
Devil - Level 4 Death Devil - Level 4 Death
TeleportTeleport
Teleport allows this creature to move instantly to any point on the battlefield.
Summon DemonsSummon Demons
Summon Demons allows this creature to summon Ice Demons during combat. 1 Ice Demon per Devil.
Life WardLife Ward
Life Ward makes this creature 50% resistant to Life spells, and its Melee and Ranged Defense is increased by 50% against Life-aligned opponents.
Devil
Health: 210
Damage: 35-50
Population: 2
4000 Gold + 2 Sulfur
Shots: N/A
Attack: 33
RangeAtt: N/A
Defence: 33 (49.5 vs Life)
RangeDef: 33 (49.5 vs Life)
Mana: 8
Speed: 7
Movement: 50
AdvMove: 30
Killing XP: 614
Devils can teleport to any location during combat. They are resistant to Life Magic spells and take less damage from Life-aligned opponents. They can also summon ice demons to assist them in battle.
Comments: A strong level 4 with the capacity to summon Ice Demons. Fairly good attack and defense, with the best movement in the game due to its teleporting ability. Choosing between the Devil and the Bone Dragon is one of the most difficult decisions in the game.

Thanks to Lich (Guardian's Grove Admin, Heroes Community Moderator) for creature stats and images
and to The_Hydra (Heroes 5 Content Admin, Heroes Community Moderator) for comments and HTML processing.