Creature Skills - Page 1

3-Headed Attack3-Headed Attack - With the 3-Headed Attack all enemies standing to the left, front and right of the creature are attacked simultaneously.
Creatures: Cerberus.
AgingAging (Death Spell) - This creature's attack has a chance of temporarily Aging the enemy. An Aged target has its Attack skill decreased by 25%, its Defense skill decreased by 20%, and its Speed and Movement reduced by 50%.
Creatures: Ghost.
Arc Breath AttackArc Breath Attack (Fire Attack) - This creature's arc-shaped breath Attack allows it to attack with a blast of fire that may also harm ceratures behing an enemy target.
Creatures: Megadragon.
Area AttackArea Attack - This creature's Area Attack allows its ranged attacks to strike all targets, friendly or hostile, in a small area (3x3 yards).
Creatures: Cyclops.
BerserkBerserk - A Berserk creature must attack or move to attack every turn. They cannot wait. They are also immune to all forms of fear.
Creatures: Berserker, Frenzied Gnasher.
BindingBinding - Binding allows the creature to Bind the last creature it attacks with its forelimbs. Bound enemies cannot move, though they can still attack, retaliate and cast spells. Bound creatures do half damage when they attack. If the attacking creature moves, the Binding is also removed.
Creatures: Mantis.
BlindingBlinding (Order Spell) - This creature's attack has a 30% chance of Blinding an enemy.
Creatures: Unicorn.
BlockBlock - Block gives this creature a 30% chance of completely blocking any melee, ranged or area effect attack.
Creatures: Minotaur.
BloodlustBloodlust (Chaos Spell) - The creature can cast the Chaos Magic spell Bloodlust.
Creatures: Ogre Mage.
Bonuses at SeaBonuses at Sea - Bonuses at Sea makes this creature faster and allows it to do more damage when fightinh on the deck of a ship. Its Melee and Ranged Defense also increases.
Creatures: Pirate.
Breath AttackBreath Attack (Fire Attack) - This creature's Breath Attack allows it to attack with a blast of fire that may also hadm creatures directly behind an enemy target.
Creatures: Black Dragon, Phoenix.
Chaos WardChaos Ward - Chaos Ward makes this creature 50% resistant to Chaos spells, and its Melee and Ranged Defense is increased by 50% against Chaos-aligned opponents.
Creatures: Titan.
ChargeCharge - Charge allows this creature to do more damage after it charges for a long distance before attacking.
Creatures: Champion, Dark Champion.
Cold AttackCold Attack (Cold Attack) - In combat, this creature's normal attack is a Cold Attack, so targets with Cold Resistance will take less damage.
Creatures: Ice Demon, Water Elemental.
Cold ResistanceCold Resistance - Cold Resistance makes this creature immune to cold-based spells. It also takes half damage from enemies with cold-based attacks.
Creatures: Ice Demon, Water Elemental.
CurseCurse (Death Spell) - Curse causes this creature's normal attack to also act as the Death Magic spell Curse.
Creatures: Mummy.
Death WardDeath Ward - Death Ward makes this creature 50% resistant to Death spells, and its Melee and Ranged Defense is increased by 50% against Death-aligned opponents.
Creatures: Crusader, Monk.
DevouringDevouring - This creature's Devouring ability gives it a chance of swallowing an enemy whole when it attacks. Note: This 20% chance is calculated for each Sea Monster in the stack, so more than one unit in a stack can be affected per attack.
Creatures: Sea Monster.
ElementalElemental - Elementals are immune to certain spells (such as Poison) that only work on normal, living creatures.
Creatures: Air Elemental, Earth Elemental, Fire Elemental, Water Elemental, Gargoyle.
FearFear (Death Spell) - This creature's attack to sends out a wave of Fear that keeps its opponent from retaliating. After the attack, the opponent struck by Fear runs away for a short distance.
Creatures: Bone Dragon.
Fire AttackFire Attack (Fire Attack) - In combat, this creature's normal attack is a Fire Attack, so targets with Fire Resistance will take less damage.
Creatures: Efreet, Fire Elemental.
Fire ResistanceFire Resistance - Fire Resistance makes this creature immune to fire-based spells, and to damage from breath attacks if the creature is a secondary target. The creature also takes half damage from enemies with fire-based attacks.
Creatures: Efreet, Fire Elemental, Phoenix.
Fire ShieldFire Shield (Chaos Spell) - Fire Shield surrounds this creature in a wall of fire, allowing it to do fire damage in addition to its normal attack to an enemy. 25% of received damage returned.
Creatures: Efreet.
First StrikeFirst Strike - First Strike allows this creature to strike an opponent in melee combat before it can retaliate.
Creatures: Mantis, Champion, Nomad, White Tiger, Dragon Golem.
FlyingFlying - Flying allows this creature to fly over obstacles, creatures, heroes and castle walls.
Creatures: Imp, Ghost, Vampire, Bone Dragon, Efreet, Black Dragon, Air Elemental, Mantis, Angels, Harpy, Thunderbird, Sprite, Griffin, Faerie Dragon, Phoenix, Evil Eye, Gargoyle, Genie.
FortuneFortune (Nature Spell) - Fortune allows this creature to cast the Nature Magic spell Fortune.
Creatures: Leprechaun.
Freezing AttackFreezing Attack (Order Spell) - This creature's Freezing Attack has a chance of freezing an enemy in a block of ice for two turns.
Creatures: Ice Demon.
GiantslayerGiantslayer - Giantslayer allows this creature to do extra damage to 4th level creatures.
Creatures: Halfling.
Greek FireGreek Fire (Fire Attack) - This creature's Area Attack allows its ranged attacks to strike all targets, friendly or hostile near the target, with deadly fire. 9x9 yard area of damage.
Creatures: Catapult.
HypnotizeHypnotize (Order Spell) - In addition to this creature's normal attack, its Hypnotize ability has a chance of taking control of an enemy opponent for one turn.
Creatures: Mermaid.
Immune to MagicImmune to Magic - This creature is completely Immune to magic, including spells cast by friendly troops.
Creatures: Black Dragon, Frenzied Gnasher.
Immune to Visual AttacksImmune to Visual Attacks - Naturally blind creature are Immune to Visual Attacks. All abilities and spells that influence vision (like Blind and Stone Gaze) do not work on it.
Creatures: Troglodyte.
InsubstantialInsubstantial - Insubstantial increases this creature's Melee and Ranged Defense by 100%. Also grants immunity to "Binding".
Creatures: Ghost, Air Elemental.
Life DrainingLife Draining (Death Attack) - This creature's Life Draining attack sucks the life force from its enemies. This life force will heal damage received in combat and even resurrect those who have died.
Creatures: Vampire.
Life WardLife Ward - Life Ward makes this creature 50% resistant to Life spells, and its Melee and Ranged Defense is increased by 50% against Life-aligned opponents.
Creatures: Devil.
Lightning AttackLightning Attack (Chaos Spell) - This creature's Lightning Attack summons a bolt of lightning that strikes its opponent immediately after its normal attack. 30 Lightning damage per Thunderbird.
Creatures: Thunderbird.
Long RangeLong Range - Long Range allows this creature to ignore all ranged attack damage penalties for distance.
Creatures: Crossbowman, Ballista.
Long WeaponLong Weapon - Long Weapon allows this creature to attack enemies that are at short distance out of reach of normal melee attacks.
Creatures: Pikeman.
Magic MirrorMagic Mirror - This creature's Magic Mirror ability allows it to reflect hostile spells back upon the caster like the Magic Mirror spell.
Creatures: Faerie Dragon, Evil Sorceress.
Magic ResistanceMagic Resistance - This creature's Magic Resistance gives it a chance of resisting most hostile spells. The creature also takes less damage from spells that cause direct damage. All creatures have 50% of Magic Resistance, exept Gold Golem, which has 75%.
Creatures: Earth Elemental, Dwarf, Gold Golem, Goblin Knight, Megadragon.

Notes:

Death Spell / Attack - Can be warded against with Death Ward (effect spells will fail half of the time, damaging spells will do half damage, Life Drain will gain 1 Hp out of 3 Hp drained, Medusas' Stone Gaze will have decresed chance of working).

Chaos / Order Spell - Can be warded against with Chaos / Order Ward (effect spells will fail half of the time, damaging spells will do half damage).

Cold Attack - Can be protected against with Cold Resistance or artifacts that give it, the target with cold resistance will take 50% less damage from cold attacks and will be immune to cold spells ("Ice bolt" and "Freeze").

Fire Attack - Can be protected against with Fire Resistance or artifacts that give it. If Fire Resistant creature is primary target it will take 50% less damage, if secondary (area attack) it will take no damage.

Thanks to Lich (Guardian's Grove Admin, Heroes Community Moderator) for images and data on this page.