Nature / Preserve Creatures

Level 1

Sprite - Level 1 Nature Sprite - Level 1 Nature
FlyingFlying
Flying allows this creature to fly over obstacles, creatures, heroes and castle walls.
No RetaliationNo Retaliation
This creature's No Retaliation ability allows it to attack without any chance of retaliation.
Sprite
Health: 7
Damage: 1-2
Population: 23
Cost: 22 Gold
Shots: N/A
Attack: 10
RangeAtt: N/A
Defence: 10
RangeDef: 10
Mana: N/A
Speed: 6
Movement: 13
AdvMove: 29
Killing XP: 7
Due to a sprite's small stature and stunning speed opponents find it impossible to retaliate against their attacks.
Comments: A weak creature, which is only effective in large numbers, where no retaliation is a great special to have. The sprite’s speed, movement and ability to fly makes it a perfect scout, as does its high growth and cheap cost.
Wolf - Level 1 Nature Wolf - Level 1 Nature
Two AttacksTwo Attacks
Two Attacks allows this creature to attack twice in melee combat. The second attack occurs after the enemy's retaliation.
Wolf
Health: 12
Damage: 2-3
Population: 15
Cost: 36 Gold
Shots: N/A
Attack: 9
RangeAtt: N/A
Defence: 9
RangeDef: 9
Mana: N/A
Speed: 7
Movement: 7
AdvMove: 21
Killing XP: 11
Wolves snap and claw at their opponents, getting two attacks in combat.
Comments: A good level 1 creature, with its two attacks specialty making it a sound attacker. Its cost is slightly expensive for what it is, however, 7 speed and its 21/7 movement make it a mobile creature, on the combat map, and an average one on the adventure map.

Level 2

Elf - Level 2 Nature Elf - Level 2 Nature
RangedRanged
The Ranged ability allows this creature to attack enemies at a distance, but in melee combat this creature does half damage unless it has the Normal Melee ability.
Shoots TwiceShoots Twice
Shoots Twice allows this ranged creature to fire twice each time it attacks. The second attack occurs after any enemy retaliation.
Ranged First StrikeRanged First Strike
Ranged First Strike allows this creature to strike a target in ranged combat before its target can retaliate.
Elf
Health: 18
Damage: 3-4
Population: 7
Cost: 190 Gold
Shots: 24
Attack: 8
RangeAtt: 16
Defence: 16
RangeDef: 16
Mana: N/A
Speed: 6
Movement: 6
AdvMove: 19
Killing XP: 43
Elves, masters of the longbow, are able to attack twice per round, and their first attack always occurs before their enemy can retaliate.
Comments: A good creature with low HP and damage, but competent in every other area. The shoots twice specialty is great, as is ranged first strike. Fair movement upholds the speed of the army, with an ample amount of shots.
White Tiger - Level 2 Nature White Tiger - Level 2 Nature
First StrikeFirst Strike
First Strike allows this creature to strike an opponent in melee combat before it can retaliate.
White Tiger
Health: 35
Damage: 6-8
Population: 6
Cost: 220 Gold
Shots: N/A
Attack: 19
RangeAtt: N/A
Defence: 19
RangeDef: 19
Mana: N/A
Speed: 8
Movement: 9
AdvMove: 24
Killing XP: 53
The wise white tiger is not only fast but a strategic genius in battle, so they can attack an enemy before they can retaliate.
Comments: A good creature statistically with high HP, attack and defense ratings. Additionally, it once again has excellent speed and movement, a useful ability, but only one of them.

Level 3

Griffin - Level 3 Nature Griffin - Level 3 Nature
FlyingFlying
Flying allows this creature to fly over obstacles, creatures, heroes and castle walls.
Unlimited RetaliationUnlimited Retaliation
Unlimited Retaliation allows this creature to retaliate against any number of attacks in a single turn.
Griffin
Health: 95
Damage: 16-22
Population: 4
Cost: 800 Gold
Shots: N/A
Attack: 19
RangeAtt: N/A
Defence: 19
RangeDef: 19
Mana: N/A
Speed: 6
Movement: 13
AdvMove: 29
Killing XP: 154
Griffins are fierce, tireless fighters who have an unlimited capacity to retaliate against enemy attacks.
Comments: A powerful creature with high HP and very high movement. Although, it does have poor attack and defense ratings, and its requirements are very expensive. The unlimited retaliation ability is excellent, and helps in larger battles where all creatures are being bombarded.
Unicorn - Level 3 Nature Unicorn - Level 3 Nature
BlindingBlinding
This creature's attack has a 30% chance of Blinding an enemy.
Unicorn
Health: 80
Damage: 12-20
Population: 5
Cost: 650 Gold
Shots: N/A
Attack: 20
RangeAtt: N/A
Defence: 20
RangeDef: 20
Mana: N/A
Speed: 6
Movement: 10
AdvMove: 25
Killing XP: 120
The touch of a unicorn's magical horn has a chance of blinding its opponent.
Comments: A fair level 3 creature with average everything except movement. The cheapness of the unicorn is also a factor, as are its cheap requirements. The Blind ability is good as it allows the unicorn to disable a stronger creature and move onto the next one.

Level 4

Faerie Dragon - Level 4 Nature Faerie Dragon - Level 4 Nature
FlyingFlying
Flying allows this creature to fly over obstacles, creatures, heroes and castle walls.
SpellcasterSpellcaster
Spellcaster allows this creature to use a variety of spells during combat.
Magic MirrorMagic Mirror
This creature's Magic Mirror ability allows it to reflect hostile spells back upon the caster like the Magic Mirror spell.
Faerie Dragon
Health: 220
Damage: 34-50
Population: 2
4000 Gold + 2 Gems
Shots: N/A
Attack: 15
RangeAtt: N/A
Defence: 29
RangeDef: 29
Mana: 40
Speed: 7
Movement: 13
AdvMove: 29
Killing XP: 612
Faerie dragon have a natural defense against magical attacks, reflecting spells back on the caster (similar to the Magic Mirror spell). They can also cast Confusion, Cloud of Confusion (15/FD), Fireball (36.6/FD), Fire Ring (36.6/FD), and Lightning (65.8/FD).
Comments: A great spellcasting creature with very bad attacking skills. It deals fair damage and is a swift mover, but the shining point is its array of powerful spells, 3 of the 4 being direct damage. The icing on the cake is the constant magic mirror, making the caster pay for casting a spell on it.
Phoenix - Level 4 Nature Phoenix - Level 4 Nature
FlyingFlying
Flying allows this creature to fly over obstacles, creatures, heroes and castle walls.
RebirthRebirth
This creature can use the Rebirth ability to return to life after it is killed in combat. If all are killed before they have used this ability, a portion will automaticly be reborn.
Breath AttackBreath Attack
This creature's Breath Attack allows it to attack with a blast of fire that may also hadm creatures directly behind an enemy target.
Fire ResistanceFire Resistance
Fire Resistance makes this creature immune to fire-based spells, and to damage from breath attacks if the creature is a secondary target. The creature also takes half damage from enemies with fire-based attacks.
Phoenix
Health: 275
Damage: 45-65
Population: 2
4000 Gold + 2 Mercury
Shots: N/A
Attack: 28
RangeAtt: N/A
Defence: 28
RangeDef: 28
Mana: N/A
Speed: 12
Movement: 15
AdvMove: 30
Killing XP: 609
The fiery breath of the phoenix can attack multiple enemies under the right conditions, and once per combat, it can attempt to return from the dead.
Comments: An excellent creature in every possible way. Great HP, good attack and defense, good damage, excellent speed and movement, and unique and useful special abilities. Rebirth is truly remarkable, restoring dead Phoenixes during battle!

Thanks to Lich (Guardian's Grove Admin, Heroes Community Moderator) for creature stats and images
and to The_Hydra (Heroes 5 Content Admin, Heroes Community Moderator) for comments and HTML processing.