The heavy armor of the goblin knight grants a resistance to both magic and physical attacks, but allows enough freedom of movement for the goblin's natural quickness to overcome the fastest of opponents. Has 50% magic resistance.
Comments: The best level 3 creature in my opinion (very close between it and the Vampire), and also has the highest number of HP for one, too. Its great speed and damage give it the edge against faster creatures. The Negate First Strike and Stoneskin abilities make it an effective defender aswell.
Dark Champions are powerful, twisted undead Paladins. Those facing a charge of a Dark Champion will often flee in terror, while the few remaining to fight discover the wounds inflicted upon a Dark Champion rapidly fade away.
Comments: A good creature with high attack, defense, and movement. It also has the ability to cast terror 3 times with its 18 mana. Regeneration is a priceless ability but only recovers 50HP, while the undead bonus is always welcome.
The evil sorceress combines powerful spellcasting with a natural defense against enemy spells and the ability to teleport on the battlefield. Casts Spell (Banish (110 HP/ES), (Mass Cancellation), (Mass Slow), (Implosion (90/ES)).
Comments: Despite having many powerful spells such as implosion, and the teleport ability, the Evil Sorceress has a mere 100 HP, making it vulnerable to attack. It is also very ineffective against magic resistant and mechanical creatures. Its 30 movement does help on the adventure map, though.
A large earth elemental, resembling a behemoth, the Gargantuan attacks with the very earth in a devastating barrage of rocks. In melee, the Gargantuan pounds its opponents with its massive fists.
Comments: Possibly the best creature in the admirable Preserve line-up. It deals a maximum 200 damage with one area attack, 400 with 2 shots. It has very good attack and defense ratings, and the health is third only behind the two Dragons. Perhaps the only weak spot is its speed.