5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
Download Heroes of Might and Magic 5 Demo
The demo version of Heroes of Might and Magic V was released on April 13, 2006, a little over a month before the release date of the full game. It followed the success of the Open Beta in February and March. The Heroes of Might and Magic 5 Demo contains:
2 Campaign Maps - Haven map 5, Inferno map 1
1 Single Player Map - 843 YSD: Falcon's Last Flight
6 Duel Hero Presets - 1 from each town
2 Playable Factions - Haven and Inferno
System Requirements
Minimum
OS: Windows 2000/XP, DirectX 9.0c April 2005
CPU: Pentium 4 1.5 GHz / Athlon 2000+ or higher
RAM: 512 MB or higher
Video: 128 MB AGP GeForce4 Ti4200 / RADEON 8500 or higher video card
CD/DVD-ROM speed: 32x
Sound: DirectX compatible PCI 16-bit sound card
Recommended
OS: Windows 2000/XP, DirectX 9.0c April 2005
CPU: Pentium 4 3.0 GHz / Athlon 3000+ or higher
RAM: 1024MB or higher
Video: 256 MB AGP 8x GeForceFX 6600 / RADEON x800 or higher video card
The Queen - A king falls, a queen rises (Haven Campaign)
Mission Five - The Fall of the King
As a result of an artful intrigue played by Agrael and his succubus helper, Biara, Isabel is taken prisoner. Soon she will be taken to Sheogh, the centuries-old prison of the Demon Sovereign.
Map Outline
The player starts as Godric,with a sizeable army, and captures the Haven town, Dunmoor, in the north. His task is to free Isabel from the nearby prison. Together, they must defend Dunmoor from constant Inferno besiegment, and find the Tear of Asha. This can be achieved through uncovered the 3 obelisks scattered around the map.
The Cultist - A demon must decide (Inferno Campaign)
Mission One - The Betrayal
Agrael, who has failed the task given to him by the Demon Sovereign, is being hunted by the Griffin army under Godric. Death follows him closely, and his future is uncertain at best. The Demon Lord will have to find a way out of his situation.
Starting Bonuses
A: Necklace of the Lion
B: 8 Cerberi
C: 3 Hell Chargers
Map Outline
Agrael is the hero in question, as he attempts to flee from Godric in a foreign (Haven) landscape. The map requires no town development, though your hero must navigate his way through large numbers of neutral creatures to attain artifacts and other skills needed for the final encounter. The map is quite straightforward, though it employs the use of the underground and teleporters as a means of transport.
Players: 2 (FFA)
Size: Normal
Goal: Scenario
Underground: Yes
Victory is near! It is the year 843, and strengthened by an eclipse, the Demonlords have invaded Ashan in great numbers. The Imperial capital of Falcon's Reach is surrounded and the hated Falcon dynasty is nearly extinct. The Demon Sovereign has all his attention focused on this campaign as he hopes to see the fulfillment of an ancient prophecy -- that the world of Men shall exist so long as there is a Falcon heir. There is one small fly in the ointment, however, another legend states that the scions of Falcon shall never be defeated as long as they hold Falcon's Reach. With that in mind, the Sovereign has sent his loyal general, Jezebeth to see to the end of the Falcons.
Map Outline
You play the side of evil in this smallish single-player map, which is typical of Heroes of Might and Magic 5 maps. It is a hero vs. town situation, though the AI is focused on defending its town (as is suggested in the storyline). Exploration plays a large part in the map, and there are a number of neutral battles to look out for, too.
As the Heroes 5 Demo is only a preview version, there are some bugs and unfinished items still lurking in the game. Below are the ones you can find the Readme file. Feel free to post any bugs that you might have found in this thread.
Some texts are not final (proofreading, gameplay check, fitting in interfaces...)
Some models or animations may be faulty
Music selection, sounds or mix may not be final at some points
AI may decide to not to recapture town on the "Falcon's" map
Leadership perks incorrectly placed at racial ability slots on Hero Screen
Godric may stop chasing Agrael on the "The Cultist" map
Map "The Queen" can be finished without completing objective "Get a message to Nicolai"
SPACE hotkey is not working in the creature hiring interface
Tooltips and icons of some Spellbook bookmarks are mixed up
Sometimes sprites couldn't attack skeletons
Spirit Link ability is not working
Profile button in Multiplayer menu may not work
Water implementation in Haven town is not final
Player may gain levelup twice when using Sacrifice Pit in Inferno town
Sound FX for several map objects are missing
Hero path plotting may have visual artefacts when Player Movement Speed option is set to maximum
Game crashes in Duel mode if combat ends while Options menu is open
Necromancer ability "Mark of the Necromancer" does not function correctly