Updates and changes to Heroes of Might and Magic V

As you know, the release version of Heroes of Might and Magic 5 is out. It has version number 1.0 (you can see that on the main menu screen in the game), and as technical as it may seem, it is of primary importance regarding gameplay. Why? Because all the game mechanics and texts (unit stats, buildings costs, heroes names, skills prerequisites...) are subject to change in future balance patches.

As always, we do our best to deliver you the most up-to-date information about Heroes 5: our content is accurate — 1.0 status — since the day of the release (and even before it if you're in the US!!). To help you go through one version to another, and better understand what has been changed, we'll detail here the relevant changes of those patches. So, let's start that with the changes from the demo (0.8) to the 1.0 retail version.

Changes from the demo (0.8) to the 1.0 retail version



Note that absolute abilities of all factions now require 3 abilities of 4 different skills, for a total of 12. Plus 2 or 3 of the racial unique abilities.



Duel Heroes

There are now 18 preset duel heroes to choose from. The 6 heroes from the demo have been balanced, according to players feedback.



Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!