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| Magic Guild level one | |||
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Cost | Requirements | |
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Town Level 3 |
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| Effect | |||
| Allows a visiting hero to learn the spells kept within. Keeps 3 spells of the first circle. | |||
| Magic Guild level two | |||
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Cost | Requirements | |
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Town Level 3 Magic Guild level one |
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| Effect | |||
| An upgrade of the Magic Guild level one. Allows a visiting hero to learn the spells kept within. Adds 3 spells of the second circle. | |||
| Magic Guild level three | |||
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Cost | Requirements | |
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Town Level 3 Magic Guild level two |
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| Effect | |||
| An upgrade of the Magic Guild level two. Allows a visiting hero to learn the spells kept within. Adds 3 spells of the third circle. | |||
| Magic Guild level four | |||
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Cost | Requirements | |
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Town Level 3 Magic Guild level three |
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| Effect | |||
| An upgrade of the Magic Guild level three. Allows a visiting hero to learn the spells kept within. Adds 2 spells of the fourth circle. | |||
| Magic Guild level five | |||
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Cost | Requirements | |
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Town Level 3 Magic Guild level four |
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| Effect | |||
| An upgrade of the Magic Guild level four. Allows a visiting hero to learn the spells kept within. Adds 2 spells of the fifth circle. | |||
| Runic Shrine level one | |||
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Cost | Requirements | |
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Town Level 3 |
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| Effect | |||
| Allows a visiting hero to learn magic runes from the first and second Runic Circle. | |||
| Runic Shrine level two | |||
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Cost | Requirements | |
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Town Level 3 Runic Shrine level one |
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| Effect | |||
| An upgrade of the Runic Shrine level one. Allows a visiting hero to learn magic runes from the third and fourth Runic Circle. | |||
| Runic Shrine level three | |||
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Cost | Requirements | |
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Town Level 3 Runic Shrine level two |
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| Effect | |||
| An upgrade of the Runic Shrine level two. Allows a visiting hero to learn a magic rune from the fifth Runic Circle. | |||
| Wrestler's Arena | |||
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Cost | Requirements | |
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Town Level 12 Fighting Ring |
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| Effect | |||
| Boosts Brawler and Berserker growth by +4 per week. | |||
| Guard Post | |||
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Cost | Requirements | |
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| Effect | |||
| The Guard Post allows you to add a stack of aditional units directly to the battlefield when defending the town from a siege. | |||
| Stoneworks | |||
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Cost | Requirements | |
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Town Level 12 Citadel |
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| Effect | |||
| When Stoneworks are built, the walls of town are harder to destroy during a siege. | |||
| Runic Sanctuary | |||
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Cost | Requirements | |
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Town Level 12 Runic Chapel |
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| Effect | |||
| Boosts Rune Priest and Rune Patriarch growth by +1 per week. | |||
| Blazing Anvil | |||
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Cost | Requirements | |
| Effect | |||
| The Blazing Anvil increases weekly creature growth by 50%, provides your empire with additional 5000 gold each day, boosts spell power for defending heroes by +6 and Defense for the creatures by +6. Allows defending heroes to use runes wasting no resources. A Tear of Asha is required to build this structure. | |||
This information comes from the Heroes V release version (v2.1).
Thanks to Fiur for the in-game screenshots.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!












