ToE H5/HoF
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Defender Spearwielder Bear Rider Brawler Rune Priest Thane Fire Dragon
Shieldguard Skirmisher Blackbear Rider Berserker Rune Patriarch Warlord Magma Dragon
How to read this page
Most of the elements describing the creature should be quite familiar. However, if they're not, here's what you should know:
  • The Attributes panel presents the creature's attack, defense and such. Position your mouse over an element to display the tooltip if you're not familiar with the icon.
  • The Economics panel shows the cost of the unit, and its weekly growth rate.
  • Move your mouse over the abilities to show the description popup.
  • Casters have a spellbook: it opens as a popup to show the creature's spells. The little icon  next to the spell name represents the creature's mastery of that spell, ranked from None to Expert. Click on a spell to go to the corresponding spell page.
  • The Experience value is the amount of experience your hero will gain when killing one creature of that type.
  • The Power Rating is a global indicator of the creature power. It allows you to roughly compare different creatures, even if, of course, there's no such thing as a unique strategy and power ladder in Heroes 5!!
Fortress - Level 1
Defender
Defender
Comprising the backbone of any Dwarven army, the Defenders are the Stone Halls' most numerous troops. Bolstered by their tough Dwarven armour, Defenders can hold their ground against the attacks of enemies much mightier than they are.
» Abilities & Power » Economics
EnragedThis creature's attack increases during combat when any friendly unit dies (except resurrected creatures or creatures summoned to battlefield by magic).The increase is proportional to the killed stack relative power in the army.. ArmouredThis creature is resistant to all spells and effects that decrease Defense.. Large ShieldCreature receives only 50% of damage from all non-magical shooting attacks..
770
  • 24
  • 18
Defender » Comment » Attributes
Walker
  • 1
  • 4
  • 1 - 1
  • 9
  • 4
  • 7
  • 0
  • 0
Fortress - Level 1 Upgrade
Shieldguard
Shieldguard
Shieldguards are battle-hardened warriors whose mission is to protect other Dwarven units. Using their mighty shields, the Shieldguards can build an unbreakable wall to decrease the damage inflicted by the attacking enemy. The greater the distance is for the enemy to move before attacking, the weaker their blow will be.
» Abilities & Power » Economics
EnragedThis creature's attack increases during combat when any friendly unit dies (except resurrected creatures or creatures summoned to battlefield by magic).The increase is proportional to the killed stack relative power in the army.. ArmouredThis creature is resistant to all spells and effects that decrease Defense.. Large ShieldCreature receives only 50% of damage from all non-magical shooting attacks.. Shield WallDamage suffered by this creature from enemy attack is reduced by 10% for every tile the attacker walked to hit.The maximal reduction is 90%..
12115
  • 40
  • 18
Shieldguard » Comment » Attributes
Walker
  • 1
  • 5
  • 1 - 2
  • 9
  • 4
  • 12
  • 0
  • 0
Fortress - Level 2
Spearwielder
Spearwielder
Spearwielders are one of the Dwarven army's trump-cards. The shock of their attack and their skill with their heavy-bladed spears grant them a chance to decrease the enemy's Speed and Initiative.
» Abilities & Power » Economics
ShooterThis creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo.. Crippling WoundIn a successful attack, this creature has an additional chance of decreasing the target's Speed (-50%) and Initiative (-30%).The target is wounded for 2 turns..
11110
  • 45
  • 14
Spearwielder » Comment » Attributes
Shooter
  • 4
  • 4
  • 1 - 2
  • 9
  • 4
  • 10
  • 0
  • 2
Fortress - Level 2 Upgrade
Skirmisher
Skirmisher
Spearwielders who master the difficult art of throwing their weapon -- accurately -- become Skirmishers, able to strike the enemy from a distance. They are thus doubly effective, having both a ranged attack while inhibiting the enemy's Initiative and Speed. Like the Spearwielders, they remain dangerous in melee and are not penalised for their ranged attack skills.
» Abilities & Power » Economics
ShooterThis creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo.. No Melee PenaltyShooter has no penalty for damage inflicted during melee attack.. Crippling WoundIn a successful attack, this creature has an additional chance of decreasing the target's Speed (-50%) and Initiative (-30%).The target is wounded for 2 turns..
17156
  • 65
  • 14
Skirmisher » Comment » Attributes
Shooter
  • 4
  • 4
  • 2 - 3
  • 9
  • 4
  • 12
  • 0
  • 4
Fortress - Level 3
Bear Rider
Bear Rider
No army can do without cavalry, whose object is to quickly reach and engage the enemy units. The Dwarves have tamed fierce bears for this, whose toughness and endurance compensate for their relatively lower speed.
» Abilities & Power » Economics
EnragedThis creature's attack increases during combat when any friendly unit dies (except resurrected creatures or creatures summoned to battlefield by magic).The increase is proportional to the killed stack relative power in the army.. Large CreatureThis creature takes 2x2 squares on the battlefield..
24304
  • 130
  • 7
Bear Rider » Comment » Attributes
Walker
  • 5
  • 10
  • 4 - 5
  • 10
  • 6
  • 25
  • 0
  • 0
Fortress - Level 3 Upgrade
Blackbear Rider
Blackbear Rider
Blackbear Riders are the Dwarves' elite mounted troops. Their mighty beasts wear heavy armour and are rigorously trained to have improved vitality. In addition, the black bears can go into a frenzy, striking the enemies with their paws and knocking them aside to decrease their Initiative.
» Abilities & Power » Economics
EnragedThis creature's attack increases during combat when any friendly unit dies (except resurrected creatures or creatures summoned to battlefield by magic).The increase is proportional to the killed stack relative power in the army.. Large CreatureThis creature takes 2x2 squares on the battlefield.. ArmouredThis creature is resistant to all spells and effects that decrease Defense.. Paw StrikeThis creature has a chance of pushing the target one tile aside and cancelling all Initiative the target has accumulated. The chance depends on the number of tiles this creature walked for attack.If the target, once pushed aside, is not adjacent to its attacker, it will not retaliate. If adjacent, however, retaliation is still possible.
A Treant entangling enemy stacks can suffer the Initiative drop, but will not be pushed aside (the entangled stacks will remain entangled).
.
36419
  • 185
  • 7
Blackbear Rider » Comment » Attributes
Walker
  • 6
  • 14
  • 5 - 6
  • 11
  • 7
  • 30
  • 0
  • 0
Fortress - Level 4
Brawler
Brawler
The Brawlers are masters of hand-to-hand combat to the point where they disdain the use of weapons. they rely instead on ironclad gauntlets and the strength of their own limbs, which are sufficient to inflict heavy damage. So great is their dedication to their martial arts that they are immune to mind-affecting spells.
» Abilities & Power » Economics
Immunity to Mind ControlThis creature is immune to mind-affecting spells..
27317
  • 160
  • 6
Brawler » Comment » Attributes
Walker
  • 6
  • 6
  • 2 - 6
  • 12
  • 5
  • 20
  • 0
  • 0
Fortress - Level 4 Upgrade
Berserker
Berserker
Berserkers are much like Brawlers, but armed with cruelly-bladed gauntlets. Berserkers may fall into a combat frenzy, losing some Defense but increasing theit Offense greatly. When this happens, the Berserker attacks any nearby creature without suffering retaliation.
» Abilities & Power » Economics
Immunity to Mind ControlThis creature is immune to mind-affecting spells.. Berserker RageWhen this ability is used, the creature's Defense drops temporarily to zero, Offense increases by the same amount, and it attacks the nearest enemy automatically without suffering the retaliation strike. However if there is no enemy in the movement range of this creature it will attack a nearest friendly unit instead of the enemy (activated ability)..
42440
  • 215
  • 6
Berserker » Comment » Attributes
Walker
  • 7
  • 7
  • 3 - 8
  • 12
  • 5
  • 25
  • 0
  • 0
Fortress - Level 5
Rune Priest
Rune Priest
The Rune Priests are a special caste among the Dwarves, recruited from children born with golden eyes -- the mark of their god, Arkath -- who are selected and brought up as battle-mages. They strike the enemy from a distance and have greater resistance to their foes' magical attacks. A Rune Priest can curse a target with the Mark of Fire, increasing the damage the target suffers from fire-related spells.
» Abilities & Power » Economics
ShooterThis creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo.. CasterThis creature can use a set of magical spells similar to those cast by heroes. Mana reserve is limited but always set to maximum at the beginning of combat. Spellpower depends on the number of creatures (activated ability).. Magic-proof 50%Attacking spells inflict 50% less damage to this creature.. Mark Of FireWhen attacking, this creature has a chance of damning the target, resulting in all Fire damage suffered by it being doubled within a certain period of time.The target is damned for 2 turns..
59819
  • 470
  • 3
Rune Priest » Comment » Attributes
Caster/Shooter
  • 10
  • 6
  • 12 - 15
  • 8
  • 3
  • 60
  • 15
  • 5
Fortress - Level 5 Upgrade
Rune Patriarch
Rune Patriarch
Certain highly-skilled Rune Priests who undergo consecrating rites in the most secret halls of the Deepflame clan become Rune Patriarchs. Their searing attacks hit their enemies and start a blaze that affects neraby units.
» Abilities & Power » Economics
ShooterThis creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo.. CasterThis creature can use a set of magical spells similar to those cast by heroes. Mana reserve is limited but always set to maximum at the beginning of combat. Spellpower depends on the number of creatures (activated ability).. Magic-proof 50%Attacking spells inflict 50% less damage to this creature.. Mark Of FireWhen attacking, this creature has a chance of damning the target, resulting in all Fire damage suffered by it being doubled within a certain period of time.The target is damned for 2 turns.. CrossfireThe creature attack area has the shape of a cross.The attack only hurts enemy stacks..
1001129
  • 670
  • 3
Rune Patriarch » Comment » Attributes
Caster/Shooter
  • 10
  • 9
  • 14 - 18
  • 9
  • 3
  • 70
  • 25
  • 5
Fortress - Level 6
Thane
Thane
Thanes are not only great warriors, but also possess magical abilities. A Thane can teleport himself into his enemies' ranks, slaughtering them by brute strength with his axe. In addition, his axe fires off lightning bolts, striking nearby enemies. Thanes are immune to the element of Lightning.
» Abilities & Power » Economics
Large CreatureThis creature takes 2x2 squares on the battlefield.. TeleportThis creature can teleport itself on the battlefield, thus avoiding obstacles.. Immunity to LightningLightning cannot harm this creature.. Storm StrikeBesides usual damage, this creature strikes the target with lightning (non-magical damage), which then hits another enemy creature if one is standing near the target, continuing on in this way until the chain is broken. The lighting's force is equal to that of the attack..
1312133
  • 1300
  • 2
Thane » Comment » Attributes
Flyer
  • 15
  • 25
  • 8 - 12
  • 11
  • 8
  • 100
  • 0
  • 0
Fortress - Level 6 Upgrade
Warlord
Warlord
The Warlords are Thanes who have dedicated their lives to mastering the power of mountain storms. Once per combat, a Warlord can strike a selected target and its neighbouring units with a powerful lightning bolt.
» Abilities & Power » Economics
Large CreatureThis creature takes 2x2 squares on the battlefield.. TeleportThis creature can teleport itself on the battlefield, thus avoiding obstacles.. Immunity to LightningLightning cannot harm this creature.. Storm StrikeBesides usual damage, this creature strikes the target with lightning (non-magical damage), which then hits another enemy creature if one is standing near the target, continuing on in this way until the chain is broken. The lighting's force is equal to that of the attack.. Storm BoltOnce per battle, this creature can attack any chosen target with Storm Strike (activated ability)..
1622505
  • 1700
  • 2
Warlord » Comment » Attributes
Flyer
  • 15
  • 25
  • 9 - 14
  • 11
  • 8
  • 120
  • 0
  • 0
Fortress - Level 7
Fire Dragon
Fire Dragon
Fire Dragons are the children of Arkath, the Dragon of Fire and patron god of the Dwarves. Like their distant relatives the Black Dragons, these majestic creatures can attack their enemies with their fiery breath, and they respond to enemy attacks with splashes of Phoenix-like fire. The Fire Dragons themselves, of course, are immune to Fire.
» Abilities & Power » Economics
Large CreatureThis creature takes 2x2 squares on the battlefield.. Fire BreathDuring attack, creature damages not only the target but any other unit positioned directly behind it.. Fire ShieldWhen this creature is subjected to melee attack, its Fireshield inflicts a certain amount of damage to the attacker, regardless of whether it has counter-attack ability.The attacker suffers 20% of the damage dealt to its target as elemental fire damage.. ElementalThis creature is not alive and cannot be affected by Poison-, Blind- or Mind-related magic. Nor can it be resurrected or healed with First Aid Tent.. Immunity to FireFire Magic spells cannot harm this creature..
2555022
  • 3500
  • 1
  • 1
Fire Dragon » Comment » Attributes
Walker
  • 25
  • 35
  • 40 - 50
  • 9
  • 5
  • 230
  • 0
  • 0
Fortress - Level 7 Upgrade
Magma Dragon
Magma Dragon
Magma Dragons seem to have indeed been built from burning stone. Rock-like scales interlaced with fiery veins provide these ardent giants with nearly impervious armour.
» Abilities & Power » Economics
Large CreatureThis creature takes 2x2 squares on the battlefield.. Fire BreathDuring attack, creature damages not only the target but any other unit positioned directly behind it.. Magma ShieldWhen this creature undergoes a melee attack, the attacker suffers Fire damage, the amount depending on the attack's force.The attacker suffers 40% of the damage dealt to its target as elemental fire damage.. ElementalThis creature is not alive and cannot be affected by Poison-, Blind- or Mind-related magic. Nor can it be resurrected or healed with First Aid Tent.. Immunity to FireFire Magic spells cannot harm this creature..
3296100
  • 4500
  • 2
  • 1
Magma Dragon » Comment » Attributes
Walker
  • 30
  • 40
  • 40 - 50
  • 9
  • 5
  • 280
  • 0
  • 0
This information comes from the Heroes V release version (v2.1).

Thanks to sfidanza for the work on this page.
Thanks to Lord_Crusader for the pictures!
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!