ToE H5/HoF
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Arantir (Campaign Hero)
The lords of Heresh are a cold, grim, and fanatic group.  To climb high in their ranks requires not only talent, but also relentless dedication to the cause of their god, the spider-aspect of Asha.  Arantir has risen high indeed, and counts as one of the greatest ever to live -- or unlive -- among them.  Intense in his beliefs and dedicated to the worship of his goddess and the destruction of her demonic enemies, Arantir is a formidable leader.
» Specialty» Attributes
Avatar Of Death
The Hero can summon a mysterious creature upon the battlefield to fight on his side. The creature's power depends on the Hero's level. If this creature dies, the Hero will lose all his Mana points.
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» Skills
Basic Necromancy
Unique Necromancer's skill. Allows a Necromancer to raise 20% of fallen enemy living creatures as own soldiers (A limited number of creatures can be raised per week). Influences the number of dark energy points.
Basic Summoning Magic
Allows hero to learn Summoning Magic spells of the third circle and makes Summoning Magic more effective overall.
Basic Dark Magic
Allows hero to learn Dark Magic spells of the third circle and makes Dark Magic more effective overall.
» Spells & War Machines
Raise Dead

Raise Dead (9 Mana)

Reanimates creatures in target friendly stack. Undead creatures are brought back to "life", all other creatures are re-animated for the duration of the battle only. Every use of this spell decreases hit points of target stack by 20%.

Slow

Slow (4 Mana)

Makes target enemy stack take fewer actions in combat.

Deirdre
Deirdre was an overzealous Inquisitor for the Church of Light in the Holy Griffin Empire. She spent many years hunting Demon cultists in the Free Cities of the East on the fringe of the Empire's territory, "cleansing" innocents and culprits alike, worried that a lapse of her vigilance would allow the corruption to spread. In the end, when she was captured and tortured to death by her enemies, her restless soul was spirited away by Necromancers who coveted her knowledge. Now converted to the Necromancer's cause, it can be argued that no being, living or unliving, knows more about screams than Deirdre.
» Specialty» Attributes
Banshee
The effect of Banshee Howl ability increases as hero gains new levels.
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» Skills
Basic Necromancy
Unique Necromancer's skill. Allows a Necromancer to raise 20% of fallen enemy living creatures as own soldiers (A limited number of creatures can be raised per week). Influences the number of dark energy points.
Basic Dark Magic
Allows hero to learn Dark Magic spells of the third circle and makes Dark Magic more effective overall.
Banshee Howl
Grants a hero an ability to call upon death itself in combat. All enemy living creatures receive -1 to morale, luck and -10% on initiative.
» Spells & War Machines
Raise Dead

Raise Dead (9 Mana)

Reanimates creatures in target friendly stack. Undead creatures are brought back to "life", all other creatures are re-animated for the duration of the battle only. Every use of this spell decreases hit points of target stack by 20%.

Giovanni (Campaign Hero)
Giovanni was once a minor count of the Bull Duchy, but too far removed from the ruling line to hope for a position of importance. He ended up seeking power in a different way, following his sister Lucretia into the arts of the Necromancers. Now a powerful Vampire Lord, Giovanni controls an important region on the border with the Griffin Empire.
» Specialty» Attributes
Soulhunter
Every time a group of enemy creatures dies it is replaced by a group of friendly Ghosts for the duration of the combat. The number of Ghosts depends on hero's level.
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» Skills
Basic Necromancy
Unique Necromancer's skill. Allows a Necromancer to raise 20% of fallen enemy living creatures as own soldiers (A limited number of creatures can be raised per week). Influences the number of dark energy points.
Basic Summoning Magic
Allows hero to learn Summoning Magic spells of the third circle and makes Summoning Magic more effective overall.
Basic Attack
Increases damage dealt by your creatures in melee combat by 5%.
Kaspar
Kaspar was a great doctor and healer who was able to cure even the most terrible wounds. Delving deeper and deeper into the secrets of life and death, Kaspar made a particularly risky experiment that went wrong... and brought him to the realm of the dead. Though he now leads an undead army, his knowledge of anatomy and the treating of wounds remains unparalleled.
» Specialty» Attributes
Embalmer
The First Aid Tent will heal 5 more hit points per hero level. The damage in case of Plague Tent ability is also increased.
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» Skills
Basic Necromancy
Unique Necromancer's skill. Allows a Necromancer to raise 20% of fallen enemy living creatures as own soldiers (A limited number of creatures can be raised per week). Influences the number of dark energy points.
Basic War Machines
Makes war machines more effective overall. Increases Attack, defense and Damage of Ballista. Increases Catapult's Damage and grants it a 30% chance to hit. The First Aid Tent receives increased Healing Power. Ammo Cart gains an ability to increase Attack of ranged units in hero's army by 1.
First Aid
Allows manual control of the First Aid Tent. Restores the First Aid Tent after the battle if it was destroyed
» Spells & War Machines
Raise Dead

Raise Dead (9 Mana)

Reanimates creatures in target friendly stack. Undead creatures are brought back to "life", all other creatures are re-animated for the duration of the battle only. Every use of this spell decreases hit points of target stack by 20%.

First Aid Tent

First Aid Tent

Kaspar starts with a First Aid Tent.
Lucretia
Seduced and turned to the Necromancer ideals by Sandro himself, this ex-Bull Duchy countess immediately showed thirsts for both blood and power. Already a talented courtesan when still alive, Lucretia's vampiric embrace granted her a couple of centuries to hone her natural gifts for seducing, backstabbing, and politicking. Promoted to the rank of Undead Princess, she is a spiritual and (im)moral leader to other vampires that dream of re-creating her escapades.
» Specialty» Attributes
Vampire Princess
All Vampires, Vampire Lords and Vampire Princes in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.
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» Skills
Basic Necromancy
Unique Necromancer's skill. Allows a Necromancer to raise 20% of fallen enemy living creatures as own soldiers (A limited number of creatures can be raised per week). Influences the number of dark energy points.
Basic Sorcery
Speeds up hero's casting in combat. Interval between two consecutive spell casts is reduced by 10%.
Mana Regeneration
Doubles mana regeneration
» Spells & War Machines
Raise Dead

Raise Dead (9 Mana)

Reanimates creatures in target friendly stack. Undead creatures are brought back to "life", all other creatures are re-animated for the duration of the battle only. Every use of this spell decreases hit points of target stack by 20%.

Markal (Campaign Hero)
A devoted student of all that Necromancy can offer, Markal has risen to the highest heights that one can achieve among the Necromancers -- while still being alive. Formerly the court astrologer and favorite counselor of the Griffin Queen Fiona, Markal established a strong (but secret) base of Death cultists within the Holy Empire. The religious leaders of the Church of the Light became suspicious of his nefarious activities, however, and when Fiona passed away her advisor was exiled.Realizing that he will no longer circulate freely among the other kingdoms of Ashan once he receives the Kiss of the Spider Goddess, Markal furthers the goals of Heresh through diplomacy and, of course, skullduggery.
» Specialty» Attributes
Death Lord
All neutral undead creatures will join hero's army. The number joining army is 50% of initial number + 2% per hero level.
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» Skills
Basic Necromancy
Unique Necromancer's skill. Allows a Necromancer to raise 20% of fallen enemy living creatures as own soldiers (A limited number of creatures can be raised per week). Influences the number of dark energy points.
Basic Leadership
Increases moral of all creatures in hero's army by 1.
Diplomacy
Allows hero to effectively negotiate with hostile creatures. Increases chances and reduces costs of creatures that wish to join your army.
Naadir
Naadir despises the world of flesh, even more so than his fellow Necromancers. To him, perfection is only to be found in the naked spirit, cleansed from its material impurities. On the battlefield, his intimate knowledge of the spirit world allows him to "capture" the souls of his enemies and use them as reinforcements to his own forces.
» Specialty» Attributes
Soulhunter
Every time a group of enemy creatures dies it is replaced by a group of friendly Ghosts for the duration of the combat. The number of Ghosts depends on hero's level.
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» Skills
Basic Necromancy
Unique Necromancer's skill. Allows a Necromancer to raise 20% of fallen enemy living creatures as own soldiers (A limited number of creatures can be raised per week). Influences the number of dark energy points.
Basic Summoning Magic
Allows hero to learn Summoning Magic spells of the third circle and makes Summoning Magic more effective overall.
Basic Dark Magic
Allows hero to learn Dark Magic spells of the third circle and makes Dark Magic more effective overall.
» Spells & War Machines
Raise Dead

Raise Dead (9 Mana)

Reanimates creatures in target friendly stack. Undead creatures are brought back to "life", all other creatures are re-animated for the duration of the battle only. Every use of this spell decreases hit points of target stack by 20%.

Nicolai (Campaign Hero)
» Specialty» Attributes
Reanimator
The Raise Dead spell has increased effect. The spellpower of this spell is increased by +1 for every five levels of hero, starting on first level.
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» Skills
Basic Necromancy
Unique Necromancer's skill. Allows a Necromancer to raise 20% of fallen enemy living creatures as own soldiers (A limited number of creatures can be raised per week). Influences the number of dark energy points.
Basic Summoning Magic
Allows hero to learn Summoning Magic spells of the third circle and makes Summoning Magic more effective overall.
Master of Life
Makes Fist of Wrath and Raise Dead spells more powerful (effective Spellpower increases by 4 for casting those spells).
» Spells & War Machines
Raise Dead

Raise Dead (9 Mana)

Reanimates creatures in target friendly stack. Undead creatures are brought back to "life", all other creatures are re-animated for the duration of the battle only. Every use of this spell decreases hit points of target stack by 20%.

Ornella (Campaign Hero)
Previously a glamorous and sensual duchess of the Griffin Empire, Ornella's curious flirtation with the Necromancers has resulted in a cataclysmic change. Once a lively woman, she has now crossed over to the other side of existence. Under the stern eyes of Arantir, she must prove her worth to his cause, aid him in his war against the Demons, and find the powers and limits of her new form.
» Specialty» Attributes
Vampire Princess
All Vampires, Vampire Lords and Vampire Princes in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.
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» Skills
Basic Necromancy
Unique Necromancer's skill. Allows a Necromancer to raise 20% of fallen enemy living creatures as own soldiers (A limited number of creatures can be raised per week). Influences the number of dark energy points.
Basic Dark Magic
Allows hero to learn Dark Magic spells of the third circle and makes Dark Magic more effective overall.
Fallen Knight
Dedicated to learning all the secrets of Dark Magic, the Knight becomes a pariah among his or her own kind. Troops under knight's control suffer -1 penalty to morale, but all Dark Magic spells cast by the Knight are now more powerful (effective Spellpower is +5 for casting those spells).
» Spells & War Machines
Raise Dead

Raise Dead (9 Mana)

Reanimates creatures in target friendly stack. Undead creatures are brought back to "life", all other creatures are re-animated for the duration of the battle only. Every use of this spell decreases hit points of target stack by 20%.

Orson
Somewhat lacking in charisma and natural authority, Orson realized that he was ill-equpped to lead troops that were capable of independent thought. In order to avoid having his orders questioned or ignored, he has spent years perfecting the creation of obedient Zombie troops. "Anything above the neck is useless" claims this Undead general.
» Specialty» Attributes
Zombie Lord
All Zombies, Plague Zombies and Rot Zombies in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.
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» Skills
Basic Necromancy
Unique Necromancer's skill. Allows a Necromancer to raise 20% of fallen enemy living creatures as own soldiers (A limited number of creatures can be raised per week). Influences the number of dark energy points.
Basic Defense
Decreases damage dealt to your creatures in melee combat by 10%.
Vitality
Increases hit points of all your creatures by 2 (Particularly effective for large armies)
» Spells & War Machines
Raise Dead

Raise Dead (9 Mana)

Reanimates creatures in target friendly stack. Undead creatures are brought back to "life", all other creatures are re-animated for the duration of the battle only. Every use of this spell decreases hit points of target stack by 20%.

Raven
Having lived through the wars that sundered the Necromancers from the Mages of the Silver Cities that were once their brethren, Raven has seen first-hand the devastating effects of magic upon Undead troops. She has since devoted herself to finding ways to weaken the powers of enemy spellcasters, rendering their attacks both weaker and of shorter duration.
» Specialty» Attributes
Souldrinker
The Curse of Weakness spell not only lowers creature's damage, but also reduces creature's Defense by -1 for every three levels of the hero, starting on first level.
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» Skills
Basic Necromancy
Unique Necromancer's skill. Allows a Necromancer to raise 20% of fallen enemy living creatures as own soldiers (A limited number of creatures can be raised per week). Influences the number of dark energy points.
Basic Destructive Magic
Allows hero to learn Destructive Magic spells of the third circle and makes Destructive Magic more effective overall.
Basic Dark Magic
Allows hero to learn Dark Magic spells of the third circle and makes Dark Magic more effective overall.
» Spells & War Machines
Weakness

Weakness (4 Mana)

Causes the selected enemy unit to inflict less damage in combat. Spellpower determines the duration of effect.

Raise Dead

Raise Dead (9 Mana)

Reanimates creatures in target friendly stack. Undead creatures are brought back to "life", all other creatures are re-animated for the duration of the battle only. Every use of this spell decreases hit points of target stack by 20%.

Vladimir
Vladimir reasons that with few exceptions, Undead troops will generally be out-thought and out-maneuvered by their living counterparts. As a result, he prefers to mass large forces instead of planning more precise attacks. His specialty, therefore, is in raising hordes of mindless Undead who can overwhelm their enemies through the sheer weight of numbers.
» Specialty» Attributes
Reanimator
The Raise Dead spell has increased effect. The spellpower of this spell is increased by +1 for every five levels of hero, starting on first level.
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» Skills
Basic Necromancy
Unique Necromancer's skill. Allows a Necromancer to raise 20% of fallen enemy living creatures as own soldiers (A limited number of creatures can be raised per week). Influences the number of dark energy points.
Basic Summoning Magic
Allows hero to learn Summoning Magic spells of the third circle and makes Summoning Magic more effective overall.
Master of Life
Makes Fist of Wrath and Raise Dead spells more powerful (effective Spellpower increases by 4 for casting those spells).
» Spells & War Machines
Raise Dead

Raise Dead (9 Mana)

Reanimates creatures in target friendly stack. Undead creatures are brought back to "life", all other creatures are re-animated for the duration of the battle only. Every use of this spell decreases hit points of target stack by 20%.

Zoltan
Zoltan is one of the many Undead leaders who views mages as their true enemies. To better know them, Zoltan studied deeply in the arcane magics of the Silver Cities. As a result, he can combine his own Necromantic skills with arcane ones to a particular effect : once a spell is used by an enemy that knowledge "dies" as long as Zoltan is on the battlefield.
» Specialty» Attributes
Spellwringer
If enemy hero casts any spell, it can be blocked in his or her spellbook making it impossible to cast that spell again in this combat. The probability of blocking increases as hero gains new levels. The higher the spell's circle, the harder it is to block it.
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» Skills
Basic Necromancy
Unique Necromancer's skill. Allows a Necromancer to raise 20% of fallen enemy living creatures as own soldiers (A limited number of creatures can be raised per week). Influences the number of dark energy points.
Basic Enlightenment
Hero receives +1 to one of his primary stats for every four levels including the levels already got and + 5% bonus to the experience gained.
Arcane Intuition
Allows hero to learn an unknown spell used by an enemy hero or creature in combat (hero must be able to learn the spell with regards to school, level, etc.) and to see the contents of the enemy inventory.
» Spells & War Machines
Raise Dead

Raise Dead (9 Mana)

Reanimates creatures in target friendly stack. Undead creatures are brought back to "life", all other creatures are re-animated for the duration of the battle only. Every use of this spell decreases hit points of target stack by 20%.

Necropolis Hero
This information comes from the Heroes V release version (v3.0).

Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!