ToE H5/HoF
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Agbeth (Campaign Hero)
Agbeth is a child of a cruel people living during a violent time. Sundered from their Sylvan brothers and driven underground, he has been caught up in the Dark Elves' war against the Dwarves. Agbeth is not one to be troubled by fear, however; even among his Machiavellian people Agbeth has a reputation for cold, ruthless efficiency.
» Specialty» Attributes
Dark Mystic
Dark Ritual ability is more powerful, enabling the hero to regenerate mana even beyond the normal max mana cap. Amount regenerated over the cap depends on hero level.
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» Skills
Basic Irresistible Magic
Partially negates magic protection and allows hero to deal 20% of normal spell damage to otherwise resistant creatures.
Basic Dark Magic
Allows hero to learn Dark Magic spells of the third circle and makes Dark Magic more effective overall.
Dark Ritual
Special adventure ability. Hero spends entire day to perform the ritual and regain full mana. Can only be used at the beginning of the day.
» Spells & War Machines
Eldritch Arrow

Eldritch Arrow (4 Mana)

Shoots magic missile to deal non-physical damage to the selected enemy creature.

Eruina
Eruina is a true daughter of the legendary Queen Tuidhana. Though Eruina herself does not flaunt her prestigious bloodline, preferring to be judged on her impressive abilities, the Shadow Witchs and Shadow Matriarchs of her army support her attacks with all the fury of true fanatics.
» Specialty» Attributes
Coven Mistress
Shadow Witches, Shadow Matriarchs and Shadow Mistresses have a chance to make a free additional shot at the hero's current target. Chance increases depending on hero level.
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» Skills
Basic Irresistible Magic
Partially negates magic protection and allows hero to deal 20% of normal spell damage to otherwise resistant creatures.
Basic Destructive Magic
Allows hero to learn Destructive Magic spells of the third circle and makes Destructive Magic more effective overall.
Basic Attack
Increases damage dealt by your creatures in melee combat by 5%.
» Spells & War Machines
Lightning Bolt

Lightning Bolt (5 Mana)

Deals lightning damage to selected enemy unit.

Ammo Cart

Ammo Cart

Eruina starts with an Ammo Cart.
Kythra
Kythra is one of the wealthiest leaders of Ygg-Chall. The source of her money is no secret, as she gets it from a business in minotaur slaves that has been in her family for generations. The slaves form the backbone of her formidable army as well, those chosen to become warriors must first pass through a bloody and often fatal school for gladiators.
» Specialty» Attributes
Slave Driver
All Minotaurs, Minotaur Guards and Minotaur Taskmasters in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.
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» Skills
Basic Irresistible Magic
Partially negates magic protection and allows hero to deal 20% of normal spell damage to otherwise resistant creatures.
Basic Leadership
Increases moral of all creatures in hero's army by 1.
Estates
Hero contributes 250 gold pieces per day to your cause.
» Spells & War Machines
Ice Bolt

Ice Bolt (6 Mana)

Deals ice damage to selected enemy unit.

Lethos
Lethos is considered a very useful ally due to his ability to win a battle before it starts. Though he has served many decades, his intimate knowledge of the more exotic poisons and diseases remains undimmed. Enemy troops approaching the field may feel the effects of Lethos's spells and concoctions even before the fighting begins, wise enemies have been known to start their attack by retreating.
» Specialty» Attributes
Poison Master
Enemy units may enter the combat already poisoned, chances depend on hero level.
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» Skills
Basic Irresistible Magic
Partially negates magic protection and allows hero to deal 20% of normal spell damage to otherwise resistant creatures.
Basic Dark Magic
Allows hero to learn Dark Magic spells of the third circle and makes Dark Magic more effective overall.
» Spells & War Machines
Decay

Decay (6 Mana)

Inflicts plague on target enemy stack. The stack receives earth damage each time it takes an action. (The spell does not work on undead, elemental and mechanical units).

Raelag (Campaign Hero)
Nothing is known of Raelag's past, and though he is direct and ruthless in battle, his plans and tactics are kept as secret as his personal history. Because he often outthinks, outflanks, and outmanoeuvres his opponents, they move with a great deal of hesitation when facing him in battle. When up against this wily and intimidating warrior, his enemies often find themselves second-guessing their own plans.
» Specialty» Attributes
Master of Initiative
All creatures in hero's army get +1% to their Initiative and enemy creatures get -1% for their Initiative for every level of the hero.
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» Skills
Basic Irresistible Magic
Partially negates magic protection and allows hero to deal 20% of normal spell damage to otherwise resistant creatures.
Raelag (Campaign Hero)
Nothing is known of Raelag's past, and though he is direct and ruthless in battle his plans and tactics are kept as secret as his personal history. Because he often out-thinks, outflanks, and outmaneuvers his opponents, they move with a great deal of hesitation when facing him in battle. When up against this wily and intimidating warrior, his enemies often find themselves second-guessing their own plans.
» Specialty» Attributes
Intimidate
Enemy units have penalty to Initiative, depending on hero level.
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» Skills
Basic Irresistible Magic
Partially negates magic protection and allows hero to deal 20% of normal spell damage to otherwise resistant creatures.
Basic Defense
Decreases damage dealt to your creatures in melee combat by 10%.
Vitality
Increases hit points of all your creatures by 2 (Particularly effective for large armies)
» Spells & War Machines
Slow

Slow (4 Mana)

Makes target enemy stack take fewer actions in combat.

Ranleth (Campaign Hero)
Its roots as old as the Dark Elves' themselves, hatred of the Dwarves runs deep in Ygg-Chall. Ranleth comes from an old family who has guarded its lineage as it has nursed its grievances, and the greatest of these is against the Dwarves. Her family slaughtered almost to extinction twice during the Wars under the Mountain, Ranleth thinks of little other than vengeance against the Dwarves and those who would dare to befriend them.
» Specialty» Attributes
Lizard Breeder
Specializes in Raiders. Raiders's special attack Lizard Bite deals more damage, depending on hero level.
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» Skills
Basic Irresistible Magic
Partially negates magic protection and allows hero to deal 20% of normal spell damage to otherwise resistant creatures.
Basic Attack
Increases damage dealt by your creatures in melee combat by 5%.
Battle Frenzy
Minimum and maximum damage inflicted by each creature under hero's control is increased by 1. Especially effective for armies of low level creatures.
» Spells & War Machines
Haste

Haste (4 Mana)

Causes the selected friendly unit to act more frequently in combat.

Segref (Campaign Hero)
Segref has dreams of heroism, and has the fortune -- good or bad -- to live in a time when there are many opportunities to do live those dreams. Unfortunately, there are equal numbers of opportunities to fail in humiliation, and Segref's famous ancestry makes him obsessed with living up to his own self-image. His followers are devoted to him, for both his vision for his people and for the royal blood that flows in his veins.
» Specialty» Attributes
Dark Mystic
Dark Ritual ability is more powerful, enabling the hero to regenerate mana even beyond the normal max mana cap. Amount regenerated over the cap depends on hero level.
  • 1
  • 0
  • 3
  • 1
  • 10
» Skills
Basic Irresistible Magic
Partially negates magic protection and allows hero to deal 20% of normal spell damage to otherwise resistant creatures.
Basic Dark Magic
Allows hero to learn Dark Magic spells of the third circle and makes Dark Magic more effective overall.
Dark Ritual
Special adventure ability. Hero spends entire day to perform the ritual and regain full mana. Can only be used at the beginning of the day.
» Spells & War Machines
Eldritch Arrow

Eldritch Arrow (4 Mana)

Shoots magic missile to deal non-physical damage to the selected enemy creature.

Shadya (Campaign Hero)
Shadya's family was killed off early in the succession wars of the Soulscar clan. As the sole survivor, she has dedicated her entire life to revenge. Training herself in every art that could further her vendetta she disappears for months at a time, resurfacing only to cross another enemy off her list. One against hundreds, Shadya has mastered all there is to know about infiltration, evasion, assassination, and subtlety.
» Specialty» Attributes
Shadow Dancer
Less damage is suffered from distant attacks, reduction depends on hero level.
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» Skills
Basic Irresistible Magic
Partially negates magic protection and allows hero to deal 20% of normal spell damage to otherwise resistant creatures.
Basic Defense
Decreases damage dealt to your creatures in melee combat by 10%.
Evasion
Decreases damage dealt to your creatures by ranged attacks by 20%.
» Spells & War Machines
First Aid Tent

First Aid Tent

Shadya starts with a First Aid Tent.
Sinitar
The warlocks of Ygg-Chall are dark and shadowy wizards, and Sinitar is special even among this strange group. Not only can he empower spells, but his skill is such that he can do it while using less of his own mana. No one is sure how he came to have this ability, but the scars on his face tell of bargains with the dragons of shadow -- bargains that can take a heavy toll on both body and mind.
» Specialty» Attributes
Catalyst
Empowered spells mana cost is reduced by 5% and + additional 1% per hero level.
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» Skills
Basic Irresistible Magic
Partially negates magic protection and allows hero to deal 20% of normal spell damage to otherwise resistant creatures.
Basic Destructive Magic
Allows hero to learn Destructive Magic spells of the third circle and makes Destructive Magic more effective overall.
Empowered Spells
All damaging spells cast by hero deal 50% more damage, but the mana cost is doubled.
» Spells & War Machines
Eldritch Arrow

Eldritch Arrow (4 Mana)

Shoots magic missile to deal non-physical damage to the selected enemy creature.

Sorgal
Sorgal's skill in raising the battle lizards of the Dark Elves comes not from gentleness or empathy, but from a merciless culling of the weak and a training regimen that even the strong can fail. When they go into battle his lizards are desperate and half-starving, in this way when Sorgal's troops attack their mounts bite their enemies ever more ferociously.
» Specialty» Attributes
Lizard Breeder
Specializes in Raiders. Raiders's special attack Lizard Bite deals more damage, depending on hero level.
  • 1
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  • 1
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» Skills
Basic Irresistible Magic
Partially negates magic protection and allows hero to deal 20% of normal spell damage to otherwise resistant creatures.
Basic Attack
Increases damage dealt by your creatures in melee combat by 5%.
Battle Frenzy
Minimum and maximum damage inflicted by each creature under hero's control is increased by 1. Especially effective for armies of low level creatures.
» Spells & War Machines
Haste

Haste (4 Mana)

Causes the selected friendly unit to act more frequently in combat.

Thralsai (Campaign Hero)
Very little was left of the Soulscar clan once Raelag had finished with them. Among the few survivors was Thralsai. Keeping a low profile during Queen Isabel's war to ensure his own survival, once he returned home thoughts of family and vengeance began to gnaw at him. Slowly consolidating his power, Thralsai was waiting for a moment to break forth... and then Shadya came.
» Specialty» Attributes
Dark Mystic
Dark Ritual ability is more powerful, enabling the hero to regenerate mana even beyond the normal max mana cap. Amount regenerated over the cap depends on hero level.
  • 1
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  • 1
  • 10
» Skills
Basic Irresistible Magic
Partially negates magic protection and allows hero to deal 20% of normal spell damage to otherwise resistant creatures.
Basic Dark Magic
Allows hero to learn Dark Magic spells of the third circle and makes Dark Magic more effective overall.
Dark Ritual
Special adventure ability. Hero spends entire day to perform the ritual and regain full mana. Can only be used at the beginning of the day.
Vayshan
Vayshan is famous for daring sorties to Irollan, where he makes grim sport of hunting his Sylvan relatives. The reasons for his hatred are unknown, but his troops share in his obsession. Joining Vayshan for a hunt in the forest lands is an honor for his dark Scouts and Assassins who surpass themselves in the hopes of winning their commanders' approval.
» Specialty» Attributes
Black Hand
All Scouts, Assassins and Stalkers in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.
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» Skills
Basic Irresistible Magic
Partially negates magic protection and allows hero to deal 20% of normal spell damage to otherwise resistant creatures.
Basic Luck
Increases luck of all creatures in hero's army by 1.
Soldier's Luck
Guarantees that useful combat abilities of creatures in hero's army (like Squires' Bash, for example) will trigger more often.
» Spells & War Machines
Fire Trap

Fire Trap (8 Mana)

Puts randomly several magical explosive mines in a selected area of the battlefield. Mines are invisible to the enemy.

Ylaya (Campaign Hero)
Ylaya is a Keeper of the Law for the Shadowbrand clan of Dark Elves. As such, her life has been described as levels of religious piousness, devotion, and training in the arts of Dragon Magic. A respected matriarch in a position of responsibility, she is devoted to her dragon-goddess Malassa. Ylaya lacks experience as a military commander, however, so she relies on the unfailing support of her sisters, the matrons and matriarchs of Ygg-Chall.
» Specialty» Attributes
Dark Mystic
Dark Ritual ability is more powerful, enabling the hero to regenerate mana even beyond the normal max mana cap. Amount regenerated over the cap depends on hero level.
  • 1
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  • 3
  • 1
  • 10
» Skills
Basic Irresistible Magic
Partially negates magic protection and allows hero to deal 20% of normal spell damage to otherwise resistant creatures.
Basic Attack
Increases damage dealt by your creatures in melee combat by 5%.
Dark Ritual
Special adventure ability. Hero spends entire day to perform the ritual and regain full mana. Can only be used at the beginning of the day.
» Spells & War Machines
Ammo Cart

Ammo Cart

Ylaya starts with an Ammo Cart.
Yrbeth
Yrbeth was a child gifted with powers of focus and concentration beyond her years. Training in the eldritch arts like many of her kin, Yrbeth's ability to focus her powers - famously displayed during an earthquake - permits her to accumulate more magical energies than is normally possible. The night before an important battle Yrbeth often goes sleepless, spending hours in meditation to prepare herself.
» Specialty» Attributes
Dark Mystic
Dark Ritual ability is more powerful, enabling the hero to regenerate mana even beyond the normal max mana cap. Amount regenerated over the cap depends on hero level.
  • 1
  • 0
  • 3
  • 1
  • 10
» Skills
Basic Irresistible Magic
Partially negates magic protection and allows hero to deal 20% of normal spell damage to otherwise resistant creatures.
Basic Dark Magic
Allows hero to learn Dark Magic spells of the third circle and makes Dark Magic more effective overall.
Dark Ritual
Special adventure ability. Hero spends entire day to perform the ritual and regain full mana. Can only be used at the beginning of the day.
» Spells & War Machines
Eldritch Arrow

Eldritch Arrow (4 Mana)

Shoots magic missile to deal non-physical damage to the selected enemy creature.

Yrwanna
Wherever Yrwanna goes she is followed by a retinue of admirers who praise her beauty. But there is a keen intellect hidden behind the stunning appearance, and Yrwanna knows well how to using her looks to achieve her goals. Though Yrwanna has been known to sacrifice hundreds of her followers to achieve victory, it has not weakened the loyalty of her troops.
» Specialty» Attributes
Blood Mistress
All Blood Maidens, Blood Furies and Blood Sisteres in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.
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» Skills
Basic Irresistible Magic
Partially negates magic protection and allows hero to deal 20% of normal spell damage to otherwise resistant creatures.
Basic Enlightenment
Hero receives +1 to one of his primary stats for every four levels including the levels already got and + 5% bonus to the experience gained.
Intelligence
Increases normal maximum mana by 50%.
» Spells & War Machines
Slow

Slow (4 Mana)

Makes target enemy stack take fewer actions in combat.

Dungeon Hero
This information comes from the Heroes V release version (v3.0).

Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!