ToE H5/HoF
Faerie Trees
Faerie Trees Cost Requirements Faerie Trees
  • 300
  • 5
Effect
The Faerie Trees allows you to recruit 10 Pixies per week.
Faerie Wood
Faerie Wood Cost Requirements Faerie Wood
  • 900
  • 5
Faerie Trees
Effect
An upgrade of the Faerie Trees.
The Faerie Wood allows you to recruit 10 Sprites or Dryads per week.
Battledance Terrace
Battledance Terrace Cost Requirements Battledance Terrace
  • 1100
  • 5
  • 5
Town Level 3
Effect
The Battledance Terrace allows you to recruit 9 Blade Dancers per week.
Battledance Arena
Battledance Arena Cost Requirements Battledance Arena
  • 2000
  • 10
  • 5
  • 2
Town Level 3
Battledance Terrace
Effect
An upgrade of the Battledance Terrace.
The Battledance Arena allow you to recruit 9 War Dancers or Wind Dancers per week.
Hunters Cabins
Hunters Cabins Cost Requirements Hunters Cabins
  • 1500
  • 12
  • 5
Town Level 6
Effect
The Hunters Cabins allow you to recruit 7 Hunters per week.
Hunters Lodge
Hunters Lodge Cost Requirements Hunters Lodge
  • 2000
  • 15
  • 5
Town Level 6
Hunters Cabins
Effect
An upgrade of the Hunters Cabins.
The Hunters Lodge allows you to recruit 7 Master Hunters or Arcane Archers per week.
Stone Ring
Stone Ring Cost Requirements Stone Ring
  • 1500
  • 10
  • 3
  • 3
Town Level 9
Magic Guild level one
Effect
The Stone Ring allows you to recruit 4 Druids per week.
Stone Circle
Stone Circle Cost Requirements Stone Circle
  • 4000
  • 10
  • 5
  • 5
Town Level 9
Stone Ring
Effect
An upgrade of the Stone Ring.
The Stone Circle allows you to recruit 4 Druid Elders or High Druids per week.
Unicorn Glade
Unicorn Glade Cost Requirements Unicorn Glade
  • 2000
  • 5
  • 5
  • 5
Town Level 9
Effect
The Unicorn Glade allows you to recruit 3 Unicorns per week.
Unicorn Garden
Unicorn Garden Cost Requirements Unicorn Garden
  • 6000
  • 5
  • 5
  • 5
  • 10
Town Level 9
Unicorn Glade
Effect
An upgrade of the Unicorn Glade.
The Unicorn Garden allows you to recruit 3 Silver Unicorns or Pristine Unicorns per week.
Treant Arches
Treant Arches Cost Requirements Treant Arches
  • 4000
  • 15
  • 5
  • 5
  • 3
Town Level 12
Effect
The Treant Arches allows you to recruit 2 Treants per week.
Treant Alcove
Treant Alcove Cost Requirements Treant Alcove
  • 8000
  • 10
  • 7
  • 5
  • 5
Town Level 12
Treant Arches
Effect
An upgrade of the Treant Arches.
The Treant Alcove allows you to recruit 2 Ancient Treants or Savage Treants per week.
Dragon Altar
Dragon Altar Cost Requirements Dragon Altar
  • 8000
  • 5
  • 5
  • 15
  • 15
Town Level 15
Effect
The Dragon Altar allows you to recruit 1 Green Dragon per week.
Dragon Shrine
Dragon Shrine Cost Requirements Dragon Shrine
  • 10000
  • 5
  • 5
  • 10
  • 10
Town Level 15
Dragon Altar
Effect
An upgrade of the Dragon Altar.
The Dragon Shrine allows you to recruit 1 Emerald Dragon or Crystal Dragon per week.
Expert's Corner (by ThE_HyDrA)

The Sylvan follows Necropolis' model in terms of gold, putting it into the lower half of gold demand. However, wood is obviously the higher of the two primary resources, where ore is only required in small concentrations aside from the Druid/Druid Elder dwellings. Of the precious resources, gems and crystal are the ones needed in most abundance, while sulfur is not too far behind either. Mercury is still required, but only a relatively small amount of it. Not including the Stonehenge, you may be able to get by until the Treant Arches without having to search hard for mines or do any extensive trading. However, the business end of the deal are any dwellings above level 5 and the Stonehenge, and if you're considering purchasing the mage guilds, you'd better make sure there are enough resources to go around. It is usually more beneficial to stick to either magic or creatures in this case.

Attempt to build the marketplace before the end of the first week to take an early advantage of the Mystic Pond's benefits. The Blooming Groves can also be built fairly soon to boost early Pixie numbers. The level 2 and 3 structures are cheap and can be built early also. You can also opt to go for Unicorns instead of Druids if your resource numbers aren't too healthy. If your ranged numbers are strong through Sprites and Elves, then you may decide to go for Unicorns too, but if you decided to develop War Dancers, then Druids are the best complementary choice.

Treant Arches are cheap for their level, and are especially important to acquire due to the Treant Saplings building, greatly justifying their purchase. Green and Emerald Dragons are now easier to acquire, but your gems and crystals may take a severe hit after the Dragon Altar. However, the miniscule 8000 gold for the Dragon Altar is reachable as long as the other requirements have been met. On a resource rich map, with trading posts and magic gardens, Sylvan should have little trouble developing.

This information comes from the Heroes V release version (v3.0).

Thanks to Fiur and Vokial for in-game screenshots.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!