COMMON BUILDINGS

Every town has buildings in common with eachother.These include the building of halls, castles, taverns, mage guilds, taverns, and markets.Towns also have other buildings unique, such as creature generators, and what their blacksmith provides.Glance at those pages at the Towns section.


HALLS
A town’s hall is its center of leadership. Your halls provide you with income in the form of gold. You may order the construction of new structures and structure upgrades at the hall.

STRUCTURE COST REQUIREMENTS
Village Hall
The village hall, being the minimum defining building of a town, is automatically a part of all towns. It provides an income of 500 Gold per day.
N/A N/A
Town Hall
This upgrade to the village hall provides 1000 Gold per day.
2500 Gold
Village Hall,
Tavern
City Hall
This upgrade to the town hall provides 2000 Gold per day.
5000 Gold Town Hall,
Blacksmith,
Mage Guild
Marketplace
Capitol
This upgrade to the city hall provides 4000 Gold per day. You may only build a capitol if you don’t already have one.
10,000 Gold City Hall,
Castle


CASTLES
A castle provides a town with increased security. Because castles add walls and other defensive features to the town, enemy forces must lay siege to the town when they attack it. Presence of a castle also increases town creature production. Clicking on a castle will provide information about the towns current population.
STRUCTURE COST REQUIREMENTS
Fort
Building a fort adds walls to a town.
5000 Gold
+20 Wood
+20 Ore
Village Hall
Citadel
This upgrade to the fort adds a moat and the primary arrow tower to a town. Presence of a citadel increases the production of creature dwellings by 50%.
2500 Gold
+5 Ore
Fort
Castle
When a castle is built, it adds two arrow towers at half strength of the primary tower, and the standard walls are strengthened to fortified walls. Further, production of creature dwellings is increased by 100%.
5000 Gold
+10 Wood
+10 Ore
Citadel


MARKETPLACE
Resources may be traded for other resources at town marketplaces. While the marketplace traders will always seek to make a profit, the more marketplaces you have under your control, the better the exchange rate. In multi-player games, the marketplace allows you to trade resources with other players.
STRUCTURE COST REQUIREMENTS
Marketplace
Allows resources to be traded.
500 Gold
+5 Wood
Village Hall


TAVERN
At the town tavern you may hear rumors, check how you are doing compared to your opponents, and hire new heroes for field or garrison duty.
STRUCTURE COST REQUIREMENTS
Tavern
Provides the ability to recruit heroes, hear rumors, and visit the Thieves’ Guild.
500 Gold
+5 Wood
Village Hall


Mage Guilds
Mage guilds are centers for spell research and provide spells for heroes to learn. Heroes possessing spell books, which are available for purchase at mage guilds, automatically learn all spells known to mage guilds of allied towns they visit, as long as they have the appropriate level of Wisdom. Each upgrade of a town’s mage guild increases the number of spells available. Additionally, heroes who spend one day in a town with a mage guild have their spell points replenished.
STRUCTURE COST REQUIREMENTS
MAGE GUILD LEVEL 1
When the level I mage guild is built, five level I spells become available for heroes to learn. Heroes are able to purchase a spell book from the guild for 500 Gold.
2000 Gold
+5 Wood
+5 Ore
Village Hall
MAGE GUILD LEVEL 2
When the level II mage build is built, an additional four level II spells become available for heroes to learn.
1000 Gold
+5 Wood
+5 Ore
+4 Crystal
+4 Gem
+4 Mercury
+4 Sulfur
Mage Guild Level I
MAGE GUILD LEVEL 3
When the level III mage guild is built, an additional three level III spells become available for heroes to learn. This is the highest level mage guild you can construct in Stronghold and Fortress towns.
1000 Gold
+5 Wood
+5 Ore
+6 Crystal
+6 Gem
+6 Mercury
+6 Sulfur
Mage Guild Level II
MAGE GUILD LEVEL 4
When the level IV mage guild is built, an additional two level IV spells become available for heroes to learn. This is the highest level of the mage guild you can construct in Castle towns.
1000 Gold
+5 Wood
+5 Ore
+8 Crystal
+8 Gem
+8 Mercury
+8 Sulfur
Mage Guild Level III
MAGE GUILD LEVEL 5
When the level V mage guild is built, one level V spell becomes available for heroes to learn.
1000 Gold
+5 Wood
+5 Ore
+10 Crystal
+10 Gem
+10 Mercury
+10 Sulfur
Mage Guild Level IV



Thanks to The Nether Gods team for the contents of this page!