has buildings in common with eachother.These include the building
of halls, castles, taverns, mage guilds, taverns, and markets.Towns
also have other buildings unique, such as creature generators, and what
their blacksmith provides.Glance at those pages at the Towns
A town’s hall is its
center of leadership. Your halls provide you with income in the form
of gold. You may order the construction of new structures and
structure upgrades at the hall.
The village hall, being the
minimum defining building of a town, is automatically a part of all
towns. It provides an income of 500 Gold per
This upgrade to the village hall
provides 1000 Gold per day.
This upgrade to the town hall
provides 2000 Gold per day.
This upgrade to the city hall provides
4000 Gold per day. You may only build a capitol if you don’t already
A castle provides a
town with increased security. Because castles add walls and other
defensive features to the town, enemy forces must lay siege to the
town when they attack it. Presence of a castle also increases town
creature production. Clicking on a castle will provide information
about the towns current population.
Building a fort adds walls to a
This upgrade to the fort adds a moat
and the primary arrow tower to a town. Presence of a citadel
increases the production of creature dwellings by
When a castle is built, it adds two
arrow towers at half strength of the primary tower, and the standard
walls are strengthened to fortified walls. Further, production of
creature dwellings is increased by 100%.
Resources may be
traded for other resources at town marketplaces. While the
marketplace traders will always seek to make a profit, the more
marketplaces you have under your control, the better the exchange
rate. In multi-player games, the marketplace allows you to trade
resources with other players.
Allows resources to be
At the town tavern you
may hear rumors, check how you are doing compared to your opponents,
and hire new heroes for field or garrison duty.
Provides the ability to recruit heroes,
hear rumors, and visit the Thieves’ Guild.
Mage guilds are centers
for spell research and provide spells for heroes to learn. Heroes
possessing spell books, which are available for purchase at mage
guilds, automatically learn all spells known to mage guilds of
allied towns they visit, as long as they have the appropriate level
of Wisdom. Each upgrade of a town’s mage guild increases the number
of spells available. Additionally, heroes who spend one day in a
town with a mage guild have their spell points
GUILD LEVEL 1
When the level I mage guild is
built, five level I spells become available for heroes to learn.
Heroes are able to purchase a spell book from the guild for 500
|MAGE GUILD LEVEL 2
level II mage build is built, an additional four level II spells
become available for heroes to learn.
|Mage Guild Level I
|MAGE GUILD LEVEL 3
level III mage guild is built, an additional three level III spells
become available for heroes to learn. This is the highest level mage
guild you can construct in Stronghold and Fortress
|Mage Guild Level II
|MAGE GUILD LEVEL 4
level IV mage guild is built, an additional two level IV spells
become available for heroes to learn. This is the highest level of
the mage guild you can construct in Castle towns.
|Mage Guild Level III
|MAGE GUILD LEVEL 5
level V mage guild is built, one level V spell becomes available for
heroes to learn.
|Mage Guild Level