Stronghold: Blood Rage
Orcs have been created by experimenting with demon blood, in order to obtain stronger and fiercer soldiers. This demonic inheritance still manifests itself by Orcs building up their rage in combat, and unlocking bonuses at various stages of rage.
Orcs creatures (except Wyverns, Foul Wyverns and Paokais) have a Rage counter in combat, usually starting at 0, and gain Rage Points when performing various actions. They can also lose Rage Points when waiting or defending, or being taken control over. Gaining Rage Points, they can attain 3 Rage Levels that will unlock bonuses for the stack. The bonuses depend on the creature, as listed in the table below.
Rage Levels:
- Rage Level 1: 200 Rage Points
- Rage Level 2: 500 Rage Points
- Rage Level 3: 1000 Rage Points
Of course, only Barbarian heroes are able to usefully channel the rage of their troops, and even they will need to advance in their Blood Rage racial skill to allow the bonuses to trigger. Barbarians can also use Warcries to increase their troops' Rage Points.
Rage Points have the additional use of absorbing part of the damage suffered by the creature. The fraction of the damage absorbed depends on the hero's Blood Rage mastery (50% to 80% — see below). The creature's Rage Points are decreased instead of the creature's Hit Points:
Rage_Points_Lost = 1100 * Damage_Absorbed / Stack_Max_HP
Blood Rage Levels
 |
Basic Blood Rage
- Effect: Allows Rage Level 1 to trigger. Rage Points absorb up to 50% of the damage suffered by creatures.
|
 |
Advanced Blood Rage
- Effect: Allows Rage Level 2 to trigger. Rage Points absorb up to 60% of the damage suffered by creatures.
|
 |
Expert Blood Rage
- Effect: Allows Rage Level 3 to trigger. Rage Points absorb up to 70% of the damage suffered by creatures.
|
 |
Ultimate Blood Rage
- Effect: Decreases the rage thresholds by 25%, bringing them to 150, 375 and 750. Rage Points absorb up to 80% of the damage suffered by creatures.
|
Blood Rage Modifiers
 |
Absolute Rage (Blood Rage)
- Effect: Orcs creatures in the hero's army start combat with an additional 500 points of rage.
- Requires: Divine Guidance (Leadership), Excruciating Strike (Attack), Brimstone Rain (War Machines).
|
 |
Memory of our Blood (Blood Rage)
- Effect: Orcs creatures in the hero's army start combat with a random 50 to 100 rage points, by multiple of 10.
|
 |
Bloodfire (Enlightenment)
- Effect: Any Rage Point amount gained or lost by the hero's troops is multiplied by 1.5.
|
 |
Battle Elation (Leadership)
- Effect: Every time when a Morale effect is triggered with a creature in the hero's army, it gains 50 Rage points.
- Requires: Recruitment (Leadership), Memory of our Blood (Blood Rage).
|
 |
Shout of Rage (Shout)
- Effect: The troops gain twice as more Rage points from Warcries used by the hero (but 1.5 more for the Call of Blood Warcry).
|
 |
Pile of Skulls
- Effect: Improves "Blood Rage" ability granting 50 points of rage to the army in the start of combat.
- Requires: Town Level 9, Citadel.
- Cost: 2000, 5, 4, 4
|
Gaining Rage Points
Basically all actions performed or suffered by Orcs will modify their Rage Points. Once their counter becomes higher than one of the 3 Rage Points Levels, they receive the corresponding bonus. They will lose it if their Rage Points drop below the threshold. Rage Points can drop below 0, should the stack stay particularly inactive.
Global actions |
Enemy stack killed | +20 Rage Points |
Friendly stack killed | +30 Rage Points |
Friendly stack killed for Enraged creatures | +60 Rage Points |
Friendly (Barbarian) Hero shouting a Warcry | +20/30/40 Rage Points (see Warcries) |
Individual actions performed |
Melee attack | +100 Rage Points |
Ranged attack | +50 Rage Points |
Casting a spell on an enemy | +40 Rage Points |
Sacrificing/Swallowing a Goblin | +60 Rage Points |
Defending | -30 Rage Points |
Waiting | -100 Rage Points |
Skipping a turn due to bad Morale | -80 Rage Points |
Fleeing due to Cowardice | -100 Rage Points |
Individual actions suffered |
Curse spell suffered | +10 Rage Points |
Blindness | -100 Rage Points for every skipped turn |
Frenzy | RP gained while frenzied are doubled |
Puppet Master | -50 Rage Points per action performed |
Confusion | -5/10/15/20 RP depending on spell mastery |
Bash, Warding Arrow... | -20 Rage Points |
Fear | -100 Rage Points if scared |
Life Drain, Weakening Strike | -90 Rage Points |
Rage Bonuses
|
|
Rage Level 1 |
Rage Level 2 |
Rage Level 3 |
 |
Goblin | +1 Hit Point | +3 Defense, No Treachery | No Enemy Retaliation |
Goblin Trapper | +2 Hit Points | +3 Attack, Crippling Wound | No Enemy Retaliation |
Goblin Witch-Doctor | +2 Hit Points | Cursing Attack, Purge | Hexing Attack, No Enemy Retaliation |
 |
Centaur | +6 Attack | +2 Initiative | Accuracy (damage = max damage) |
Centaur Marauder |
Centaur Nomad |
 |
Warrior | +1 Speed, +5 HP | +3 damage | Bash |
Mauler | +2 Speed, +5 HP | +3 damage | Bash |
Warmonger | +8 Hit Points | Unlimited Retaliation | +12 Defense |
 |
Shaman | +2 Initiative | +7 Hit Points | +15 Defense |
Sky Daughter | +2 Initiative | +8 HP, Spellpower x2 | Spellpower x4 |
Earth Daughter | +3 Initiative | +8 Hit Points | +15 Defense |
 |
Slayer | +1 Speed, +2 Attack | +10 Hit Points | Double Attack |
Executioner | +1 Speed, +3 Attack | +10 Hit Points |
Chieftain | +1 Speed, +2 Initiative | +12 Hit Points |
 |
Wyvern | - | - | - |
Foul Wyvern |
Paokai |
 |
Cyclops | +5 Damage | Frightful Aura | Fear |
Untamed Cyclops |
Bloodeye Cyclops |
This information comes from the Heroes V ToE demo.
You can discuss Heroes V racial skills with the Heroes Community.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!