Academy - Wizard Dungeon - Warlock Haven - Knight Inferno - Demon Lord Necropolis - Necromancer Sylvan - Ranger Fortress - Runemage Hero Specials
Skills & Abilities

Basic Runelore

Allows magical runes of 1-2 circles to be placed on own creatures in combat, temporarily giving them new battle abilities and characteristics.

Advanced Runelore

Allows magical runes of 3-4 circles to be placed on own creatures in combat, temporarily giving them new battle abilities and characteristics.

Expert Runelore

Allows magical runes of 5 circles to be placed on own creatures in combat, temporarily giving them new battle abilities and characteristics.

Ultimate Runelore

Allows magical runes to be placed without wasting wood and ore.

Runelore

Fine Rune

There is a 50% chance of not using up resources on rune activation.

Contributes to:

  • Enlightenment
    Mentoring

  • Leadership
    Empathy

  • Attack
    Retribution

Greater Rune

Allows the same rune to be activated for the second time for triple resource cost.

Contributes to:

  • War Machines
    Triple Ballista

  • Summoning Magic
    Exorcism

  • Runelore
    Absolute Protection

  • Attack
    Retribution

Refresh Rune

Allows a previously placed rune (random if many) to be refreshed on selected creature prolonging its effect, wasting only 50% of current Initiative on this action.

Contributes to:

  • Logistics
    Swift Mind

  • Runelore
    Absolute Protection

Absolute Protection

Normal attacks against hero's creatures are always unlucky. Lucky attacks are turned to normal. If enemy has Absolute Luck perk, effects of both perks are nullified.

Requires:

  • War Machines
    Triple Ballista

  • Destructive Magic
    Mana Burst

  • Logistics
    Swift Mind

  • Defense
    Preparation

  • War Machines
    Runic Machines

  • Runelore
    Greater Rune

  • War Machines
    Ballista

  • Destructive Magic
    Ignite

  • Destructive Magic
    Master of Fire

  • Logistics
    Snatch

  • Runelore
    Refresh Rune

  • Logistics
    Pathfinding

  • Defense
    Defensive Formation

  • Defense
    Protection

Basic Attack

Increases damage dealt by your creatures in melee combat by 5%.

Advanced Attack

Increases damage dealt by your creatures in melee combat by 10%.

Expert Attack

Increases damage dealt by your creatures in melee combat by 20%.

Attack

Archery

Increases damage dealt by hero's creatures in ranged combat by 20%.

Battle Frenzy

Minimum and maximum damage inflicted by each creature under hero's control is increased by 1. Especially effective for armies of low level creatures.

Tactics

Increases the area in which the hero can rearrange creatures before combat.

Contributes to:

  • Attack
    Offensive Formation

  • Attack
    Retribution

Offensive Formation

Attack of Dwarven creatures in hero's army increased when close to each other on the battlefield.

Requires:

  • Attack
    Tactics
Contributes to:

  • Attack
    Retribution

Retribution

Troops under hero's control deal increased amount of damage according to their moral state.

Requires:

  • Attack
    Offensive Formation

  • Summoning Magic
    Exorcism

  • Leadership
    Empathy

  • Attack
    Tactics

  • Runelore
    Greater Rune

  • Summoning Magic
    Runic Armour

  • Summoning Magic
    Master of Life

  • Leadership
    Runic Attunement

  • Enlightenment
    Mentoring

  • Leadership
    Diplomacy

  • Runelore
    Fine Rune

  • Enlightenment
    Tap Runes

  • Enlightenment
    Arcane Intuition

Basic Dark Magic

Allows hero to learn Dark Magic spells of the third circle and makes Dark Magic more effective overall.

Advanced Dark Magic

Allows hero to learn Dark Magic spells of the fourth circle and makes Dark Magic even more effective.

Expert Dark Magic

Allows hero to learn Dark Magic spells of the fifth circle and gives maximum power to Dark Magic.

Dark Magic

Master of Curses

Grants mass effects to Weakness and Suffering spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells.

Contributes to:

  • Dark Magic
    Shrug Darkness

Master of Mind

Grants mass effects to Slow and Confusion spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells.

Master of Pain

Grants area effects to Decay and Vulnerability spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells. Adds +4 to effective spellpower of Unholy Word spell.

Shrug Darkness

Enemy Dark Magic spells will be cast with only 50% of effective Spellpower.

Requires:

  • Dark Magic
    Master of Curses

Basic Defense

Decreases damage dealt to your creatures in melee combat by 10%.

Advanced Defense

Decreases damage dealt to your creatures in melee combat by 20%.

Expert Defense

Decreases damage dealt to your creatures in melee combat by 30%.

Defense

Evasion

Decreases damage dealt to your creatures by ranged attacks by 20%.

Protection

Decreases damage dealt to your creatures by magic attacks by 15%.

Contributes to:

  • Defense
    Defensive Formation

  • Defense
    Preparation

  • Runelore
    Absolute Protection

Vitality

Increases hit points of all your creatures by 2 (Particularly effective for large armies)

Defensive Formation

Defense of Dwarven creatures in hero's army increased when close to each other on the battlefield.

Requires:

  • Defense
    Protection
Contributes to:

  • Defense
    Preparation

  • Runelore
    Absolute Protection

Preparation

All the creatures, while discharging the Defend command, will retaliate any enemy, which assaults them, first, even if the enemy has “No retaliation” ability. Moreover, if the defending creature has “Unlimited Retaliation” ability, it will attack the enemy twice: Before and after it's assault.

Requires:

  • Defense
    Defensive Formation

  • Defense
    Protection
Contributes to:

  • Runelore
    Absolute Protection

Basic Destructive Magic

Allows hero to learn Destructive Magic spells of the third circle and makes Destructive Magic more effective overall.

Advanced Destructive Magic

Allows hero to learn Destructive Magic spells of the fourth circle and makes Destructive Magic even more effective.

Expert Destructive Magic

Allows hero to learn Destructive Magic spells of the fifth circle and gives maximum power to Destructive Magic.

Destructive Magic

Master of Fire

Grants armor-damaging effect to Fireball and Armageddon spells. Creatures affected by these spells suffer additional -50% defense penalty.

Contributes to:

  • Destructive Magic
    Ignite

  • Destructive Magic
    Mana Burst

  • Runelore
    Absolute Protection

Master of Ice

Grants freezing effect to Ice Bolt and Circle of Winter spells.

Master of Storms

Grants stunning effect to Lightning Bolt and Chain Lightning (first target only) spells.

Ignite

Fire spells casted by the hero in combat will ignite enemies, inflicting 100% of current spell damage to the target during next 3 rounds.

Requires:

  • Destructive Magic
    Master of Fire
Contributes to:

  • Destructive Magic
    Mana Burst

  • Runelore
    Absolute Protection

Mana Burst

The hero calls upon the forces of nature to affect enemy casters. Any time an enemy creature casts a spell it will receive damage 10 times the hero's level.

Requires:

  • Destructive Magic
    Ignite

  • Destructive Magic
    Master of Fire
Contributes to:

  • Runelore
    Absolute Protection

Basic Enlightenment

Hero receives +1 to one of his primary stats for every four levels including the levels already got and + 5% bonus to the experience gained.

Advanced Enlightenment

Hero receives +1 to one of his primary stats for every three levels including the levels already got and + 10% bonus to the experience gained.

Expert Enlightenment

Hero receives +1 to one of his primary stats for every two levels including the levels already got and + 15% bonus to the experience gained.

Enlightenment

Arcane Intuition

Allows hero to learn an unknown spell used by an enemy hero or by any creature in combat (hero must be able to learn the spell with regards to his level in this school of magic).

Contributes to:

  • Enlightenment
    Tap Runes

  • Enlightenment
    Mentoring

  • Leadership
    Empathy

  • Attack
    Retribution

Intelligence

Increases normal maximum mana by 50%.

Scholar

Allows the Hero to teach various spells to other heroes, effectively trading spells between spell books.

Tap Runes

Regains some mana (depending on Knowledge) each time any rune is used.

Requires:

  • Enlightenment
    Arcane Intuition
Contributes to:

  • Enlightenment
    Mentoring

  • Leadership
    Empathy

  • Attack
    Retribution

Mentoring

When this hero meets another friendly hero, the latter gains as much experience as he or she needs to have his or her experience become equal to 25 percent of that of the mentor's (this is only effective if that hero has less experience originally).

Requires:

  • Runelore
    Fine Rune

  • Enlightenment
    Tap Runes

  • Enlightenment
    Arcane Intuition
Contributes to:

  • Leadership
    Empathy

  • Attack
    Retribution

Basic Leadership

Increases moral of all creatures in hero's army by 1.

Advanced Leadership

Increases moral of all creatures in hero's army by 2.

Expert Leadership

Increases moral of all creatures in hero's army by 3.

Leadership

Diplomacy

Allows hero to effectively negotiate with hostile creatures. Increases chances and reduces costs of creatures that wish to join your army.

Contributes to:

  • Leadership
    Runic Attunement

  • Leadership
    Empathy

  • Attack
    Retribution

Estates

Hero contributes 250 gold pieces per day to your cause.

Recruitment

Increases weekly growth of 1st, 2nd and 3rd level creatures by +3, +2 and +1 respectively. Hero must be stationed within the friendly town on the last day of the week for effect to take place.

Runic Attunement

Increases creature morale by +2 for one turn after rune casting.

Requires:

  • Leadership
    Diplomacy
Contributes to:

  • Leadership
    Empathy

  • Attack
    Retribution

Empathy

Each time when the Morale effect is triggered with any of the creatures in the hero's army, the hero moves 10 percent forward along the ATB bar. (If the creature has a negative Morale effect, the hero is moved backwards).

Requires:

  • Leadership
    Runic Attunement

  • Enlightenment
    Mentoring

  • Leadership
    Diplomacy

  • Runelore
    Fine Rune

  • Enlightenment
    Tap Runes

  • Enlightenment
    Arcane Intuition
Contributes to:

  • Attack
    Retribution

Basic Light Magic

Allows hero to learn Light Magic spells of the third circle and makes Light Magic more effective overall.

Advanced Light Magic

Allows hero to learn Light Magic spells of the fourth circle and makes Light Magic even more effective.

Expert Light Magic

Allows hero to learn Light Magic spells of the fifth circle and gives maximum power to Light Magic.

Light Magic

Master of Abjuration

Grants mass effects to Deflect Missile and Endurance spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells.

Contributes to:

  • Light Magic
    Eternal Light

Master of Blessings

Grants mass effects to Divine Strength and area effect to Cleansing spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells.

Master of Wrath

Grants mass effects to Righteous Might and Haste spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells. Adds +4 to effective spellpower of Holy Word spell.

Eternal Light

Hero's light spells are twice harder to dispel. Opposite spells (like Slow versus Haste) applied by an enemy to Hero's creatures have 50% chance to fail.

Requires:

  • Light Magic
    Master of Abjuration

Basic Logistics

Increases hero's movement speed over land by 10%.

Advanced Logistics

Increases hero's movement speed over land by 20%.

Expert Logistics

Increases hero's movement speed over land by 30%.

Logistics

Navigation

Increases hero's movement speed at sea by 50%.

Pathfinding

Reduces penalty for moving through rough terrain by 50%.

Contributes to:

  • Logistics
    Snatch

  • Logistics
    Swift Mind

  • Runelore
    Absolute Protection

Scouting

Hero receives +4 to his range of view and gets an ability to see precise number of creatures in neutral troops, in enemy armies, towns and garrisons within his range of view.

Snatch

The hero spends no movement points to pick up resources, access buildings and other similar actions.

Requires:

  • Logistics
    Pathfinding
Contributes to:

  • Logistics
    Swift Mind

  • Runelore
    Absolute Protection

Swift Mind

Hero receives +25% bonus to Initiative at start of combat.

Requires:

  • Logistics
    Snatch

  • Runelore
    Refresh Rune

  • Logistics
    Pathfinding
Contributes to:

  • Runelore
    Absolute Protection

Basic Luck

Increases luck of all creatures in hero's army by 1.

Advanced Luck

Increases luck of all creatures in hero's army by 2.

Expert Luck

Increases luck of all creatures in hero's army by 3.

Luck

Magic Resistance

Increases magic resistance of all creatures in hero's army by 15%. Creatures are more likely to avoid enemy magic.

Contributes to:

  • Luck
    Dwarven Luck

Resourcefulness

In the course of adventures the hero tends to find more gold and resources and be more lucky overall.

Soldier's Luck

Guarantees that useful combat abilities of creatures in hero's army (like Squires' Bash, for example) will trigger more often.

Dwarven Luck

Twice more chance to resist enemy spell

Requires:

  • Luck
    Magic Resistance

Basic Sorcery

Speeds up hero's casting in combat. Interval between two consecutive spell casts is reduced by 10%.

Advanced Sorcery

Speeds up hero's casting in combat. Interval between two consecutive spell casts is reduced by 20%.

Expert Sorcery

Speeds up hero's casting in combat. Interval between two consecutive spell casts is reduced by 30%.

Sorcery

Arcane Training

Reduces casting costs of all spells by 20%.

Contributes to:

  • Sorcery
    Distract

Magic Insight

Allows a hero to learn magic spells of the third circle regardless of actual skills in the respective schools of magic.

Mana Regeneration

Doubles mana regeneration

Distract

Enemy hero will receive 20% 15% penalty to Initiative after casting any spell in combat.

Requires:

  • Sorcery
    Arcane Training

Basic Summoning Magic

Allows hero to learn Summoning Magic spells of the third circle and makes Summoning Magic more effective overall.

Advanced Summoning Magic

Allows hero to learn Summoning Magic spells of the fourth circle and makes Summoning Magic even more effective.

Expert Summoning Magic

Allows hero to learn Summoning Magic spells of the fifth circle and gives maximum power to Summoning Magic.

Summoning Magic

Master of Conjuration

Makes Conjure Phoenix and Summon Elementals spells more powerful (effective Spellpower is increased by 4 for casting those spells).

Master of Earthblood

Makes Fire Trap and Earthquake spells more powerful (effective Spellpower is increased by 4 for casting those spells).

Master of Life

Makes Fist of Wrath and Raise Dead spells more powerful (effective Spellpower increases by 4 for casting those spells).

Contributes to:

  • Summoning Magic
    Runic Armour

  • Summoning Magic
    Exorcism

  • Attack
    Retribution

Runic Armour

Hero receives Arcane Armour spell and +4 effective Spellpower when casting it.

Requires:

  • Summoning Magic
    Master of Life
Contributes to:

  • Summoning Magic
    Exorcism

  • Attack
    Retribution

Exorcism

All Destructive Damage spells against summoned and gated targets deal double the normal damage.

Requires:

  • Runelore
    Greater Rune

  • Summoning Magic
    Runic Armour

  • Summoning Magic
    Master of Life
Contributes to:

  • Attack
    Retribution

Basic War Machines

Makes war machines more effective overall. Increases Attack, defense and Damage of Ballista. Increases Catapult's Damage and grants it a 30% chance to hit. The First Aid Tent receives increased Healing Power. Ammo Cart gains an ability to increase Attack of ranged units in hero's army by 1.

Advanced War Machines

Makes war machines more effective overall. Increases Attack, defense and Damage of Ballista. Increases Catapult's Damage and grants it a 40% chance to hit. The First Aid Tent receives increased Healing Power. Ammo Cart gains an ability to increase Attack of ranged units in hero's army by 2.

Expert War Machines

Makes war machines more effective overall. Increases Attack, Defense and Damage of Ballista. Increases Catapult's Damage and grants it a 50% chance to hit. The First Aid Tent receives increased Healing Power. Ammo Cart gains an ability to increase Attack of ranged units in hero's army by +3.

War Machines

Ballista

Allows manual control of the Ballista. Ballista gains one extra shot. Restores the Ballista after the battle if it was destroyed

Contributes to:

  • War Machines
    Runic Machines

  • War Machines
    Triple Ballista

  • Runelore
    Absolute Protection

Catapult

Allows manual control of the Catapult. Catapult gains one extra shot. Restores ammo cart after the battle if it was destroyed

First Aid

Allows manual control of the First Aid Tent. Restores the First Aid Tent after the battle if it was destroyed

Runic Machines

Increases initiative of all warmachines by +3

Requires:

  • War Machines
    Ballista
Contributes to:

  • War Machines
    Triple Ballista

  • Runelore
    Absolute Protection

Triple Ballista

Ballista gains another extra shot (up to 3 consecutive shots total if hero is proficient with ballistas).

Requires:

  • War Machines
    Runic Machines

  • Runelore
    Greater Rune

  • War Machines
    Ballista
Contributes to:

  • Runelore
    Absolute Protection
This information comes from the Heroes V release version (v2.1).

Thanks to sfidanza for creating the Heroes V skills and abilities pages!
Thanks to Valeriy for image optimisation!