5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
Skills & Abilities
Basic Runelore
Allows magical runes of 1-2 circles to be placed on own creatures in combat, temporarily giving them new battle abilities and characteristics.
Advanced Runelore
Allows magical runes of 3-4 circles to be placed on own creatures in combat, temporarily giving them new battle abilities and characteristics.
Expert Runelore
Allows magical runes of 5 circles to be placed on own creatures in combat, temporarily giving them new battle abilities and characteristics.
Ultimate Runelore
Allows magical runes to be placed without wasting wood and ore.
Runelore
Fine Rune
There is a 50% chance of not using up resources on rune activation.
Contributes to:
Enlightenment Mentoring
Leadership Empathy
Attack Retribution
Greater Rune
Allows the same rune to be activated for the second time for triple resource cost.
Contributes to:
War Machines Triple Ballista
Summoning Magic Exorcism
Runelore Absolute Protection
Attack Retribution
Refresh Rune
Allows a previously placed rune (random if many) to be refreshed on selected creature prolonging its effect, wasting only 50% of current Initiative on this action.
Contributes to:
Logistics Swift Mind
Runelore Absolute Protection
Absolute Protection
Normal attacks against hero's creatures are always unlucky. Lucky attacks are turned to normal. If enemy has Absolute Luck perk, effects of both perks are nullified.
Requires:
War Machines Triple Ballista
Destructive Magic Mana Burst
Logistics Swift Mind
Defense Preparation
War Machines Runic Machines
Runelore Greater Rune
War Machines Ballista
Destructive Magic Ignite
Destructive Magic Master of Fire
Logistics Snatch
Runelore Refresh Rune
Logistics Pathfinding
Defense Defensive Formation
Defense Protection
Basic Attack
Increases damage dealt by your creatures in melee combat by 5%.
Advanced Attack
Increases damage dealt by your creatures in melee combat by 10%.
Expert Attack
Increases damage dealt by your creatures in melee combat by 20%.
Attack
Archery
Increases damage dealt by hero's creatures in ranged combat by 20%.
Battle Frenzy
Minimum and maximum damage inflicted by each creature under hero's control is increased by 1. Especially effective for armies of low level creatures.
Tactics
Increases the area in which the hero can rearrange creatures before combat.
Contributes to:
Attack Offensive Formation
Attack Retribution
Offensive Formation
Attack of Dwarven creatures in hero's army increased when close to each other on the battlefield.
Requires:
Attack Tactics
Contributes to:
Attack Retribution
Retribution
Troops under hero's control deal increased amount of damage according to their moral state.
Requires:
Attack Offensive Formation
Summoning Magic Exorcism
Leadership Empathy
Attack Tactics
Runelore Greater Rune
Summoning Magic Runic Armour
Summoning Magic Master of Life
Leadership Runic Attunement
Enlightenment Mentoring
Leadership Diplomacy
Runelore Fine Rune
Enlightenment Tap Runes
Enlightenment Arcane Intuition
Basic Dark Magic
Allows hero to learn Dark Magic spells of the third circle and makes Dark Magic more effective overall.
Advanced Dark Magic
Allows hero to learn Dark Magic spells of the fourth circle and makes Dark Magic even more effective.
Expert Dark Magic
Allows hero to learn Dark Magic spells of the fifth circle and gives maximum power to Dark Magic.
Dark Magic
Master of Curses
Grants mass effects to Weakness and Suffering spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells.
Contributes to:
Dark Magic Shrug Darkness
Master of Mind
Grants mass effects to Slow and Confusion spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells.
Master of Pain
Grants area effects to Decay and Vulnerability spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells. Adds +4 to effective spellpower of Unholy Word spell.
Shrug Darkness
Enemy Dark Magic spells will be cast with only 50% of effective Spellpower.
Requires:
Dark Magic Master of Curses
Basic Defense
Decreases damage dealt to your creatures in melee combat by 10%.
Advanced Defense
Decreases damage dealt to your creatures in melee combat by 20%.
Expert Defense
Decreases damage dealt to your creatures in melee combat by 30%.
Defense
Evasion
Decreases damage dealt to your creatures by ranged attacks by 20%.
Protection
Decreases damage dealt to your creatures by magic attacks by 15%.
Contributes to:
Defense Defensive Formation
Defense Preparation
Runelore Absolute Protection
Vitality
Increases hit points of all your creatures by 2 (Particularly effective for large armies)
Defensive Formation
Defense of Dwarven creatures in hero's army increased when close to each other on the battlefield.
Requires:
Defense Protection
Contributes to:
Defense Preparation
Runelore Absolute Protection
Preparation
All the creatures, while discharging the Defend command, will retaliate any enemy, which assaults them, first, even if the enemy has “No retaliation” ability.
Moreover, if the defending creature has “Unlimited Retaliation” ability, it will attack the enemy twice: Before and after it's assault.
Requires:
Defense Defensive Formation
Defense Protection
Contributes to:
Runelore Absolute Protection
Basic Destructive Magic
Allows hero to learn Destructive Magic spells of the third circle and makes Destructive Magic more effective overall.
Advanced Destructive Magic
Allows hero to learn Destructive Magic spells of the fourth circle and makes Destructive Magic even more effective.
Expert Destructive Magic
Allows hero to learn Destructive Magic spells of the fifth circle and gives maximum power to Destructive Magic.
Destructive Magic
Master of Fire
Grants armor-damaging effect to Fireball and Armageddon spells. Creatures affected by these spells suffer additional -50% defense penalty.
Contributes to:
Destructive Magic Ignite
Destructive Magic Mana Burst
Runelore Absolute Protection
Master of Ice
Grants freezing effect to Ice Bolt and Circle of Winter spells.
Master of Storms
Grants stunning effect to Lightning Bolt and Chain Lightning (first target only) spells.
Ignite
Fire spells casted by the hero in combat will ignite enemies, inflicting 100% of current spell damage to the target during next 3 rounds.
Requires:
Destructive Magic Master of Fire
Contributes to:
Destructive Magic Mana Burst
Runelore Absolute Protection
Mana Burst
The hero calls upon the forces of nature to affect enemy casters. Any time an enemy creature casts a spell it will receive damage 10 times the hero's level.
Requires:
Destructive Magic Ignite
Destructive Magic Master of Fire
Contributes to:
Runelore Absolute Protection
Basic Enlightenment
Hero receives +1 to one of his primary stats for every four levels including the levels already got and + 5% bonus to the experience gained.
Advanced Enlightenment
Hero receives +1 to one of his primary stats for every three levels including the levels already got and + 10% bonus to the experience gained.
Expert Enlightenment
Hero receives +1 to one of his primary stats for every two levels including the levels already got and + 15% bonus to the experience gained.
Enlightenment
Arcane Intuition
Allows hero to learn an unknown spell used by an enemy hero or by any creature in combat (hero must be able to learn the spell with regards to his level in this school of magic).
Contributes to:
Enlightenment Tap Runes
Enlightenment Mentoring
Leadership Empathy
Attack Retribution
Intelligence
Increases normal maximum mana by 50%.
Scholar
Allows the Hero to teach various spells to other heroes, effectively trading spells between spell books.
Tap Runes
Regains some mana (depending on Knowledge) each time any rune is used.
Requires:
Enlightenment Arcane Intuition
Contributes to:
Enlightenment Mentoring
Leadership Empathy
Attack Retribution
Mentoring
When this hero meets another friendly hero, the latter gains as much experience as he or she needs to have his or her experience become equal to 25 percent of that of the mentor's (this is only effective if that hero has less experience originally).
Requires:
Runelore Fine Rune
Enlightenment Tap Runes
Enlightenment Arcane Intuition
Contributes to:
Leadership Empathy
Attack Retribution
Basic Leadership
Increases moral of all creatures in hero's army by 1.
Advanced Leadership
Increases moral of all creatures in hero's army by 2.
Expert Leadership
Increases moral of all creatures in hero's army by 3.
Leadership
Diplomacy
Allows hero to effectively negotiate with hostile creatures. Increases chances and reduces costs of creatures that wish to join your army.
Contributes to:
Leadership Runic Attunement
Leadership Empathy
Attack Retribution
Estates
Hero contributes 250 gold pieces per day to your cause.
Recruitment
Increases weekly growth of 1st, 2nd and 3rd level creatures by +3, +2 and +1 respectively. Hero must be stationed within the friendly town on the last day of the week for effect to take place.
Runic Attunement
Increases creature morale by +2 for one turn after rune casting.
Requires:
Leadership Diplomacy
Contributes to:
Leadership Empathy
Attack Retribution
Empathy
Each time when the Morale effect is triggered with any of the creatures in the hero's army, the hero moves 10 percent forward along the ATB bar. (If the creature has a negative Morale effect, the hero is moved backwards).
Requires:
Leadership Runic Attunement
Enlightenment Mentoring
Leadership Diplomacy
Runelore Fine Rune
Enlightenment Tap Runes
Enlightenment Arcane Intuition
Contributes to:
Attack Retribution
Basic Light Magic
Allows hero to learn Light Magic spells of the third circle and makes Light Magic more effective overall.
Advanced Light Magic
Allows hero to learn Light Magic spells of the fourth circle and makes Light Magic even more effective.
Expert Light Magic
Allows hero to learn Light Magic spells of the fifth circle and gives maximum power to Light Magic.
Light Magic
Master of Abjuration
Grants mass effects to Deflect Missile and Endurance spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells.
Contributes to:
Light Magic Eternal Light
Master of Blessings
Grants mass effects to Divine Strength and area effect to Cleansing spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells.
Master of Wrath
Grants mass effects to Righteous Might and Haste spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells. Adds +4 to effective spellpower of Holy Word spell.
Eternal Light
Hero's light spells are twice harder to dispel. Opposite spells (like Slow versus Haste) applied by an enemy to Hero's creatures have 50% chance to fail.
Requires:
Light Magic Master of Abjuration
Basic Logistics
Increases hero's movement speed over land by 10%.
Advanced Logistics
Increases hero's movement speed over land by 20%.
Expert Logistics
Increases hero's movement speed over land by 30%.
Logistics
Navigation
Increases hero's movement speed at sea by 50%.
Pathfinding
Reduces penalty for moving through rough terrain by 50%.
Contributes to:
Logistics Snatch
Logistics Swift Mind
Runelore Absolute Protection
Scouting
Hero receives +4 to his range of view and gets an ability to see precise number of creatures in neutral troops, in enemy armies, towns and garrisons within his range of view.
Snatch
The hero spends no movement points to pick up resources, access buildings and other similar actions.
Requires:
Logistics Pathfinding
Contributes to:
Logistics Swift Mind
Runelore Absolute Protection
Swift Mind
Hero receives +25% bonus to Initiative at start of combat.
Requires:
Logistics Snatch
Runelore Refresh Rune
Logistics Pathfinding
Contributes to:
Runelore Absolute Protection
Basic Luck
Increases luck of all creatures in hero's army by 1.
Advanced Luck
Increases luck of all creatures in hero's army by 2.
Expert Luck
Increases luck of all creatures in hero's army by 3.
Luck
Magic Resistance
Increases magic resistance of all creatures in hero's army by 15%. Creatures are more likely to avoid enemy magic.
Contributes to:
Luck Dwarven Luck
Resourcefulness
In the course of adventures the hero tends to find more gold and resources and be more lucky overall.
Soldier's Luck
Guarantees that useful combat abilities of creatures in hero's army (like Squires' Bash, for example) will trigger more often.
Dwarven Luck
Twice more chance to resist enemy spell
Requires:
Luck Magic Resistance
Basic Sorcery
Speeds up hero's casting in combat. Interval between two consecutive spell casts is reduced by 10%.
Advanced Sorcery
Speeds up hero's casting in combat. Interval between two consecutive spell casts is reduced by 20%.
Expert Sorcery
Speeds up hero's casting in combat. Interval between two consecutive spell casts is reduced by 30%.
Sorcery
Arcane Training
Reduces casting costs of all spells by 20%.
Contributes to:
Sorcery Distract
Magic Insight
Allows a hero to learn magic spells of the third circle regardless of actual skills in the respective schools of magic.
Mana Regeneration
Doubles mana regeneration
Distract
Enemy hero will receive 20% 15% penalty to Initiative after casting any spell in combat.
Requires:
Sorcery Arcane Training
Basic Summoning Magic
Allows hero to learn Summoning Magic spells of the third circle and makes Summoning Magic more effective overall.
Advanced Summoning Magic
Allows hero to learn Summoning Magic spells of the fourth circle and makes Summoning Magic even more effective.
Expert Summoning Magic
Allows hero to learn Summoning Magic spells of the fifth circle and gives maximum power to Summoning Magic.
Summoning Magic
Master of Conjuration
Makes Conjure Phoenix and Summon Elementals spells more powerful (effective Spellpower is increased by 4 for casting those spells).
Master of Earthblood
Makes Fire Trap and Earthquake spells more powerful (effective Spellpower is increased by 4 for casting those spells).
Master of Life
Makes Fist of Wrath and Raise Dead spells more powerful (effective Spellpower increases by 4 for casting those spells).
Contributes to:
Summoning Magic Runic Armour
Summoning Magic Exorcism
Attack Retribution
Runic Armour
Hero receives Arcane Armour spell and +4 effective Spellpower when casting it.
Requires:
Summoning Magic Master of Life
Contributes to:
Summoning Magic Exorcism
Attack Retribution
Exorcism
All Destructive Damage spells against summoned and gated targets deal double the normal damage.
Requires:
Runelore Greater Rune
Summoning Magic Runic Armour
Summoning Magic Master of Life
Contributes to:
Attack Retribution
Basic War Machines
Makes war machines more effective overall. Increases Attack, defense and Damage of Ballista. Increases Catapult's Damage and grants it a 30% chance to hit. The First Aid Tent receives increased Healing Power. Ammo Cart gains an ability to increase Attack of ranged units in hero's army by 1.
Advanced War Machines
Makes war machines more effective overall. Increases Attack, defense and Damage of Ballista. Increases Catapult's Damage and grants it a 40% chance to hit. The First Aid Tent receives increased Healing Power. Ammo Cart gains an ability to increase Attack of ranged units in hero's army by 2.
Expert War Machines
Makes war machines more effective overall. Increases Attack, Defense and Damage of Ballista. Increases Catapult's Damage and grants it a 50% chance to hit. The First Aid Tent receives increased Healing Power. Ammo Cart gains an ability to increase Attack of ranged units in hero's army by +3.
War Machines
Ballista
Allows manual control of the Ballista. Ballista gains one extra shot. Restores the Ballista after the battle if it was destroyed
Contributes to:
War Machines Runic Machines
War Machines Triple Ballista
Runelore Absolute Protection
Catapult
Allows manual control of the Catapult. Catapult gains one extra shot. Restores ammo cart after the battle if it was destroyed
First Aid
Allows manual control of the First Aid Tent. Restores the First Aid Tent after the battle if it was destroyed
Runic Machines
Increases initiative of all warmachines by +3
Requires:
War Machines Ballista
Contributes to:
War Machines Triple Ballista
Runelore Absolute Protection
Triple Ballista
Ballista gains another extra shot (up to 3 consecutive shots total if hero is proficient with ballistas).
Requires:
War Machines Runic Machines
Runelore Greater Rune
War Machines Ballista
Contributes to:
Runelore Absolute Protection
This information comes from the Heroes V release version (v2.1).