THE DUNGEON

Warlocks and Overlords build dungeon towns to serve as bases to wage their campaign for wealth and power. Some creatures are attracted as allies, while other Dungeon creatures are in thrall to their masters. Dungeon armies posses a variety of long range attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies.

The dungeon is similar to the old warlock castle, and it is as powerful as it was in the old Heroes games. This town benefits from two excellent ranged units, as well as three flying creatures. It is also one of the most powerful towns in terms of magic. Its heroes are adept at spellcasters, gaining the most destructive spells and advancing the fastest in spell power. This town's special buildings are very useful, although they are also very expensive. This is one of the most expensive of all towns, and it relies heavily on precious resources such as sulfur and mercury for many later buildings.


HALLS


TOWN
 


MAGE GUILD
 


The special buildings contained in the dungeon are among the most useful non-creature structures in any town. The Battle Scholar's academy can be built immediately and gives a +1000 experience bonus, giving all your heroes a small boost over other enemy forces early in the game. The mana vortex is extremely helpful because it temporarily doubles your hero's spell points. The dungeon can also summon other monsters by using its Portal of Summoning, which allows the dungeon player to recruit a random creature from any externally flagged dwelling. The artifact merchant is another useful building because it allows you to buy artifacts that may not be accessible otherwise. Unfortunately, to take advantage of this benefit, you must amass a large amount of resources. The resource silo of this town produces sulfur, while the blacksmith builds the useful ballista.


ACADEMY OF BATTLE SCHOLARS
Visiting heroes gain 1000 experience points from the academy. This effect is applied only once per hero for each Academy of Battle Scholars visited.
STRUCTURE COST REQUIREMENTS
1000 Gold
+5 Wood
+5 Ore
Village Hall


ARTIFACT MERCHANTS
You may visit the Artifact Merchants building to trade resources for artifacts.
STRUCTURE COST REQUIREMENTS
10,000 Gold Marketplace


BLACKSMITH
The Ballista war machine may be purchased from the Dungeon blacksmith.
STRUCTURE COST REQUIREMENTS
1000 Gold
+5 Wood
Village Hall


MANA VORTEX
Presence of a mana vortex doubles the spell points available for visiting heroes.
STRUCTURE COST REQUIREMENTS
1000 Gold Mage Guild Level I


PORTAL OF SUMMONING
On Day 1 of each week, a random creature type from a creature dwelling flagged on the Adventure Map, becomes available for recruitment at the Portal of Summoning.
STRUCTURE COST REQUIREMENTS
2500 Gold
+5 Ore
Village Hall


RESOURCE SILO
This marketplace upgrade provides 1 Sulfur per day.
STRUCTURE COST REQUIREMENTS
5000 Gold
+5 Ore
Marketplace


MUSHROOM RINGS
+7 Warren (troglodyte) Production
STRUCTURE COST REQUIREMENTS
1000 Gold Warren


GUARDIAN OF EARTH
The dungeon grail building is the Guardian of Earth, which gives you an additional 5000 gold per day, boosts weekly creature growth by +50 percent, and increases the spell power of garrison heroes by +12.



Thanks to The Nether Gods team for the contents of this page!