THE FORTRESS

Fortress towns usually border the edges of swamps and are used by the Beastmaster and Witch hero classes. Their armies are primarily made up of deadly creatures, born of the swamps; these creatures are then subdued and trained as warriors. Although there is only one creature with a ranged attack, Fortress units possess of many special abilities to offset this deficiency.

The fortress is new to Heroes III and is the weakest town type. Most of its creatures are weak compared to the creatures possessed by other towns. The basilisk and gorgon are the only good units in the Fortress. This town type has some very useful special buildings, but it is very weak in magic. Its heroes have good defense, toughening up this town's otherwise weak creatures, but even the witch lacks the magical aptitude of more adept heroes like the wizard and warlock. If playing this castle type, jump up the tech tree to wyverns and basilisks early to take over the map early and look to conquer enemy towns immediately. You must support your troops with magic if you play this town type.


HALLS


TOWN
 


MAGE GUILD


The special buildings aid greatly in castle defense; glyphs of fear boost defense during sieges by +2 and the blood obelisk boosts attack by +2. The permanent +1 defense modifier given by the cage of warlords is also a great boon. The blacksmith builds a first aid tent, while the resource silo adds +1 ore and +1 wood per day.


BLACKSMITH
You may purchase the First Aid Tent from the Fortress blacksmith.
STRUCTURE COST REQUIREMENTS
1000 Gold
+5 Wood
Village Hall


BLOOD OBELISK
The Blood Obelisk gives heroes a +2 to their Attack skill during siege battles.
STRUCTURE COST REQUIREMENTS
1000 Gold Glyphs of Fear


CAGE OF WARLORDS
The Cage of Warlords gives visiting heroes a permanent +1 to their Defense skill.
STRUCTURE COST REQUIREMENTS
1000 Gold Town Hall
Glyphs of Fear


CAPTAIN'S QUARTERS
+6 Gnoll Hut Production.
STRUCTURE COST REQUIREMENTS
1000 Gold Gnoll Hut


GLYPHS OF FEAR
The Glyph of Fear gives heroes a +2 to their Defense skill during sieges.
STRUCTURE COST REQUIREMENTS
1000 Gold Fort


RESOURCE SILO
This upgrade to the marketplace provides 1 Wood and 1 Ore per day.
STRUCTURE COST REQUIREMENTS
5000 Gold
+5 Ore
Marketplace


SHIPYARD
Ships may be purchased from the shipyard for 1000 Gold + 10 Wood.
STRUCTURE COST REQUIREMENTS
2000 Gold
+20 Wood
Village Hall


CARNIVEROUS PLANT
The fortress grail building is the Carnivorous Plant, which yields an additional 5000 gold each day, increases weekly creature growth
by +50 percent, and boosts a defending hero's attack and defense ratings by +10.



Thanks to The Nether Gods team for the contents of this page!