THE INFERNO

Inferno towns can be found in Erathian regions blighted by the emergence of the underworld on the surface. Demoniac and Heretic heroes stand in uneasy alliance with these towns. Inferno armies have great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units until the awesome, teleporting devil and arch devil units can be brought into play.

This town type is new to the Heroes series, and it comes in as one of the weaker town types, although its powerful magic makes it a better bet than the fortress towns. The creatures of this town type are relatively strong, but suffer from weak upgrades. This town is strong in magic. Its heroes aren't expert at might or magic but blur the line between the two attributes. This town doesn't require as many resources as other town types, and it can be built relatively quickly. It has a good early-mid game due to some good mid level creatures and good magic, but suffers slightly until the powerful devil and arch devil can be produced.


HALLS


TOWN
 


MAGE GUILD
 


The special buildings enhance the magical abilities of inferno heroes. The most powerful building is the castle gate, which allows you to teleport heroes between your various inferno towns. The order of fire bestows a permanent +1 to power, and the brimstone stormclouds boost spell power during a siege. The blacksmith builds ammo carts and the resource silo produces +1 mercury.


BIRTHING POOL
+8 Crucible Production.
STRUCTURE COST REQUIREMENTS
1000 Gold
Imp Crucible


BLACKSMITH
The Ammo Cart war machine can be purchased from the Inferno blacksmith.
STRUCTURE COST REQUIREMENTS
1000 Gold
+5 Wood
Village Hall


BRIMSTONE STORMCLOUDS
During a siege, the Brimstone Stormclouds increase the Power skill of a hero by two.
STRUCTURE COST REQUIREMENTS
1000 Gold
+5 Sulfur
Fort


CAGES
+3 Kennel production.
STRUCTURE COST REQUIREMENTS
1000 Gold

Kennels


CASTLE GATE
A visiting hero can pass through the Castle Gate building to any other allied Inferno town with a castle gate as long as that town does not have a visiting hero present.
STRUCTURE COST REQUIREMENTS
10000 Gold
+5 Wood
+5 Ore
Citadel


ORDER OF FIRE
The Order of Fire permanently adds one to a visiting hero’s Power skill. This effect is applied only once per scenario for each Order of Fire visited.
STRUCTURE COST REQUIREMENTS
1000 Gold
+5 Wood
Mage Guild Level I


RESOURCE SILO
This upgrade to the marketplace provides 1 Mercury per day.
STRUCTURE COST REQUIREMENTS
5000 Gold
+5 Ore
Marketplace


DEITY OF FIRE
The inferno grail building is the fearsome Deity of Fire, which offers you 5000 additional gold each day, increases creature
growth by +50 percent, and causes every subsequent week to be the Week of the Imp - meaning, even more imps for you, and many
more imps for everyone.







Thanks to The Nether Gods team for the contents of this page!