THE NECROPOLIS

Necropolis towns are overrun and ruled by undead creatures. They are the natural bases for the Necromancer and Death Knight hero types. Necropolis armies have many units with abilities to weaken their opponents. This quickly gives them an edge over equal or even more powerful enemy armies.

The necropolis is a strange town. It has some great troops, but also some terrible ones as well. This town's strong magic and the necromancy ability save it during the early to mid game when it is weakest. Then at the very late game, you need to supplement your armies with a better seventh-level creature. The unfortunate aspect of undead troops is that their armies don't benefit from high morale, and because they bring down the morale of the living, it's not a good idea to mix undead and living creatures unless you have high morale boosting artifacts. All things considered, this town type is average in ability.


HALLS


TOWN
 


MAGE GUILD
 


The special buildings for the necropolis are very powerful and further the necromancers' special powers. The cover of darkness is a great weapon of subterfuge and covers back up a huge area around the necropolis town with fog of war. The skeleton transformer allows you to convert any troops into skeletons. It is a good idea to use it to convert your walking dead to skeletons or skeleton warriors. The necromancy amplifier goes one step further and boosts all your heroes' necromancy skills by 10 percent. The effect is cumulative, meaning the more necropolis towns with amplifiers you own, the greater each hero's necromancy ability will be. The necropolis is one of three towns that can build a shipyard.


BLACKSMITH
The First Aid Tent war machine can be purchased from the Necropolis blacksmith.
STRUCTURE COST REQUIREMENTS
1000 Gold
+5 Wood
Village Hall


COVER OF DARKNESS
The Cover of Darkness creates a permanent shroud over the town for enemy heroes. While heroes moving through the shroud remove it as normal, it is regenerated each day.
STRUCTURE COST REQUIREMENTS
1000 Gold Fort


NECROMANCY AMPLIFIER
The Necromancy Amplifier adds 10% to the Necromancy skill of all Necromancers under your command.
STRUCTURE COST REQUIREMENTS
1000 Gold Mage Guild Level I


RESOURCE SILO
This upgrade to the marketplace provides +1 Wood, +1 Ore per day.
STRUCTURE COST REQUIREMENTS
5000 Gold
+5 Wood
Marketplace


SKELETON TRANSFORMER
Creatures brought to a town with a Skeleton Transformer may be turned into skeletons by putting them through a skeleton transformer.
STRUCTURE COST REQUIREMENTS
1000 Gold Cursed Temple


SHIPYARD
The shipyard allows ships to be built. Ships cost 1000 Gold + 10 Wood.
STRUCTURE COST REQUIREMENTS
2000 Gold
+20 Wood
Village Hall


UNEARTHED GRAVES
+6 Cursed Temple Production
STRUCTURE COST REQUIREMENTS
1000 Gold Skeleton Transformer


SOUL PRISON
The necropolis grail building is the Soul Prison, which adds 5000 additional gold to your reserves each day, boosts creature growth by +50 percent, and increases your heroes' necromancy skill by +20 percent.



Thanks to The Nether Gods team for the contents of this page!