ToE H5/HoF
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Level 1 Level 2 Level 3 Level 4 Level 5
Level 1
Direct Damage
Fist of Wrath - Cost: 5

Summons magical fist to deal non-elemental physical damage to target enemy creature. This spell ignores magic resistance and protection from magic.

If you're wondering, Black Dragons can be targeted by Fist of Wrath.

Fist of Wrath
Direct Damage
Fire Trap - Cost: 8

Puts randomly several magical explosive mines in a selected area of the battlefield. Mines are invisible to the enemy.

Mines are placed in a 5x5 area, and each blows up with 50+10*Power damage.

Fire Trap
2 mines4 mines6 mines8 mines
Level 2
Arcane Crystal - Cost: 8

Creates a crystal on the selected place on the field, blocking the way until the end of combat or until the crystal is attacked and destroyed.

The crystal has 1 Hit Point and 0 Defense, and is considered a tier 1 creature. It explodes when destroyed, dealing damage to the adjacent creatures, depending on the Summoning Magic mastery of the caster.

Arcane Crystal
Direct Damage
Wasp Swarm - Cost: 5

Summons a swarm of insects to inflict magical damage on the selected enemy creature. (The spell does not work on undead, elemental and mechanical units.)

At Basic, Advanced and Expert mastery, target's ATB value is reduced by 0.2, 0.4 and 0.6 respectively.

Wasp Swarm
Raise Dead - Cost: 9

Reanimates creatures in target friendly stack. Undead creatures are brought back to "life", all other creatures are re-animated for the duration of the battle only. Every use of this spell decreases hit points of target stack by 20%.

Health resurrected depends on Summoning Magic mastery.

Raise Dead
Level 3
Blade Barrier - Cost: 12

Temporarily creates a wall, three squares long, on the selected part of the field. The wall has additional 75% Defense only suffers 25% damage from the Range and Magical Attacks and returns physical damage equal to the number of lost Hit Points to the melee attackers.

The Barrier can not be attacked by the hero's physical attack, but is damaged by the Eathquake spell. Each of the three 1-tile barrier segments is an independent object, which Hit Points depend on the Summoning Magic mastery of the caster.

Blade Barrier
Object Damage
Earthquake - Cost: 7

Earthquake damages town walls during a siege.

As well as Towers and Gate. Each defense section gets damaged by a random value, multiple of 50, inside the specified damage range.

0 - 1000 - 20050 - 300100 - 400
Phantom Forces - Cost: 18

Copies the selected friendly unit (only one copy can be made). The copy can't cast any spell or use any ability and disappears as soon as it receives any damage. (Incorporeal ability gives the copy 50% chance to avoid any damage).

The clone has the same number of shots left as the original stack. The maximum tier of creatures the caster can clone increases with his/her Summoning Magic mastery.

Phantom Forces
Maximum Tier: 4Maximum Tier: 5Maximum Tier: 6Maximum Tier: 7
Level 4
Summon Hive - Cost: 15

Creates a wasp hive on the selected place of the field. A swarm of wasps from this hive will attack enemy creatures until the end of combat or until the hive is attacked and destroyed (The hive will not attack undead, elemental and mechanical units).

When its turn comes, the Hive automatically casts Wasp Swarm at expert level (with the Spell Power of its summoner), on the nearest enemy that can be affected by that spell, if any. The spell is cast using the Hive's summoner mana, at the complete mana cost (possible discounts are ignored).
The Hive has 10, 25, 50 or 100 Hit Points, depending on the Summoning Magic mastery of the caster. Its Defense is equal to the caster's Level, and it is immune to magic. It is considered a tier 8 creature, with Power 10000. Its Initiative depends on the Summoning Magic mastery of the caster. When summoned, it enters the battlefield with a random ATB value between 0.5 and 1.

Summon Hive
Summon Elementals - Cost: 17

Summons fire, earth, water or air elementals (depending on the battlefield terrain) to fight for the hero's cause.

The number of summoned Elementals depends on the caster's mastery.

Summon Elementals
Level 5
Arcane Armor - Cost: 20

Encloses target stack with magical energy shield that partly drains all damage dealt to the stack.

The shield's Hit Points depend on the caster's mastery. It drains 25% of the damage dealt to the target. At Expert mastery, it drains 50% of the damage.
Obviously, the value with No Mastery is a bug...

Arcane Armor
Conjure Phoenix - Cost: 35

Summons a phoenix on the battle field to fight on the hero's side. Only one phoenix can be summoned at a time

The conjured Phoenix stats depend on the caster's Level and Spellpower (Power). Effective Spellpower is reduced (rounded up) at lower masteries.

  • 10 + 2*Level
  • 10 + 2*Level
  • 10*Power - 15*Power
  • 300 + 30*Power
  • 15
  • 7

Conjure Phoenix
This information comes from the Heroes V release version (v3.0).

Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!