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Level 1 | |
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Curse
Weakness - Cost: 4
Causes the selected enemy unit to inflict less damage in combat. Spellpower determines the duration of effect. Maximum damage is decreased to |
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t = 50%t = 35%t = 20%t = 0% | |
Curse
Slow - Cost: 4
Makes target enemy stack take fewer actions in combat. Initiative of the target is decreased by 25%, 30%, 35% or 40%, depending on Dark Magic expertise of the caster (None, Basic, Advanced or Expert). |
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-25% Initiative-30% Initiative-35% Initiative-40% Initiative | |
Curse
Sorrow - Cost: 5
Decreases morale and luck of selected enemy creature |
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-1 Luck / Morale-2 Luck / Morale-3 Luck / Morale-4 Luck / Morale |
Level 2 | |
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Curse
Vulnerability - Cost: 5
Destroys armor of target enemy stack, reducing its defense. Can be cast several times on a single stack, but defense will not go lower than zero. Defense of the target in decreased by 3, 4, 5 or 6, depending on Dark Magic mastery. |
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-3 Defense-4 Defense-5 Defense-6 Defense | |
Curse
Decay - Cost: 6
Inflicts plague on target enemy stack. The stack receives earth damage each time it takes an action. (The spell does not work on undead, elemental and mechanical units). Decay damage is 32+8*Power. |
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2 turns3 turns4 turns5 turns |
Level 3 | |
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Curse
Confusion - Cost: 9
Makes creatures in target enemy stack forget what they are doing on a battlefield. Some of the affected creatures will forget to use shooting attacks and retaliation strikes. (The spell does not work on undead, elemental and mechanical units.) The portion of the target stack forgetting to act depends on Dark Magic mastery. |
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50%70%90%100% | |
Curse
Suffering - Cost: 5
Weakens the target enemy unit to decrease its Attack. Attack of the target in decreased by 3, 6, 9 or 12, depending on Dark Magic mastery. |
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-3 Attack-6 Attack-9 Attack-12 Attack |
Level 4 | |
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Mind Control
Frenzy - Cost: 15
Drives target stack of creatures frenzy. Frenzied stack considers all other creatures and war machines its personal enemies and attacks the nearest one with redoubled rage (The spell does not work on undead, elemental and mechanical units). Target damage (min and max) is increased depending on the caster's mastery. If the caster is Expert in Dark Magic, the effect lasts 2 actions, otherwise it lasts only one action. The effect can not be dispelled by Cleansing. |
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Power*1%Power*2%Power*3%Power*3% | |
Curse
Blindness - Cost: 10
Blinds the selected enemy creature so that it cannot move, attack or use any abilities. Blindness disappears if blinded creature is attacked. Spellpower determines the duration of effect. (The spell does not work on undead, elemental and mechanical units.) Duration depends on the caster's mastery. At Expert mastery, blinded stacks can not retaliate. |
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0.15*Power0.2*Power0.25*Power0.25*Power |
Level 5 | |
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Blessing
Vampirism - Cost: 10
Selected friendly creature gets all Undead attributes and the ability to drain life just like vampires. The effect is cumulative with any natural Life Drain ability. The spell can't be cast on Mechanical or Elemental creatures. Life drained is a fraction of the damage dealt, depending on the Dark Magic mastery of the caster. |
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(Power+5)*2%(Power+10)*2%(Power+15)*2%(Power+25)*2% | |
Mind Control
Puppet Master - Cost: 18
Gives the hero temporary control over the selected enemy creature. Creature under this spell can't counter-attack. Control will be lost if The target's Initiative is multiplied by 0.03*Power during the control (0.01*Power with no mastery). The multiplier can not be greater than 1. Duration depends on the caster's mastery. |
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0.15*Power0.2*Power0.25*Power0.25*Power | |
Direct Damage
Curse of the Netherworld - Cost: 15
Deals unholy damage to all creatures on a battlefield except undead and infernal ones. |
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8+2*Power12+3*Power30+6*Power144+12*Power |
You can discuss Heroes V Spells with the Heroes Community.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!