ToE H5/HoF
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Level 1 Level 2 Level 3 Level 4 Level 5
Level 1
Direct Damage
Fist of Wrath - Cost: 5

Summons magical fist to deal non-elemental physical damage to target enemy creature. This spell ignores magic resistance and protection from magic.

If you're wondering, Black Dragons can be targeted by Fist of Wrath.

Fist of Wrath
Direct Damage
Fire Trap - Cost: 8

Puts randomly several magical explosive mines in a selected area of the battlefield. Mines are invisible to the enemy.

Mines are placed in a 5x5 area, and each blows up with 50+10*Power damage.

Fire Trap
2 mines4 mines6 mines8 mines
Level 2
Raise Dead - Cost: 9

Reanimates creatures in target friendly stack. Undead creatures are brought back to "life", all other creatures are re-animated for the duration of the battle only. Every use of this spell decreases hit points of target stack by 20%.

Health resurrected depends on Summoning Magic mastery.

Raise Dead
Direct Damage
Wasp Swarm - Cost: 5

Summons a swarm of insects to inflict magical damage on the selected enemy creature. (The spell does not work on undead, elemental and mechanical units.)

At Basic, Advanced and Expert mastery, target's ATB value is reduced by 0.2, 0.4 and 0.6 respectively.

Wasp Swarm
Level 3
Phantom Forces - Cost: 18

Copies the selected friendly unit (only one copy can be made). The copy can't cast any spell or use any ability and disappears as soon as it receives any damage. (Incorporeal ability gives the copy 50% chance to avoid any damage).

The clone has the same number of shots left as the original stack. The maximum tier of creatures the caster can clone increases with his/her Summoning Magic mastery.

Phantom Forces
Maximum Tier: 4Maximum Tier: 5Maximum Tier: 6Maximum Tier: 7
Object Damage
Earthquake - Cost: 7

Earthquake damages town walls during a siege.

As well as Towers and Gate. Each defense section gets damaged by a random value, multiple of 50, inside the specified damage range.

0 - 1000 - 20050 - 300100 - 400
Level 4
Direct Damage
Firewall - Cost: 16

Creates a wall of fire in the selected area on battlefield. Deals fire damage to all creatures in this area during several turns.

Summon Elementals - Cost: 17

Summons fire, earth, water or air elementals (depending on the battlefield terrain) to fight for the hero's cause.

The number of summoned Elementals depends on the caster's mastery.

Summon Elementals
Level 5
Conjure Phoenix - Cost: 35

Summons a phoenix on the battle field to fight on the hero's side. Only one phoenix can be summoned at a time

The conjured Phoenix stats depend on the caster's Level and Spellpower (Power). Effective Spellpower is reduced (rounded up) at lower masteries.

  • 10 + 2*Level
  • 10 + 2*Level
  • 10*Power - 15*Power
  • 300 + 30*Power
  • 15
  • 7

Conjure Phoenix
Arcane Armor - Cost: 20

Encloses target stack with magical energy shield that partly drains all damage dealt to the stack.

The shield's Hit Points depend on the caster's mastery. It drains 25% of the damage dealt to the target. At Expert mastery, it drains 50% of the damage.
Obviously, the value with No Mastery is a bug...

Arcane Armor
This information comes from the Heroes V release version (v2.1).

Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!