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Imp Horned Demon Hell Hound Succubus Hell Charger Pit Fiend Devil
Familiar Horned Overseer Cerberus Succubus Mistress Nightmare Pit Lord Arch Devil
Vermin Horned Grunt Firehound Succubus Seducer Hell Stallion Pit Spawn Arch Demon
Inferno Intro
Some familiar names are present, other not so familiar, as we witness the renaissance of the Inferno faction. Having regained the faith of Pit Fiends and Balors to join their army, they have also lured Nightmares from their Chaotic lair. The Demon assumes a much more minor position in this iteration of the Inferno Town, while the only new addition is its upgrade, the Horned Demon, and the Succubus pair, who are the town's only ranged attackers.
How to read this page
Most of the elements describing the creature should be quite familiar. However, if they're not, here's what you should know:
  • The Attributes panel presents the creature's attack, defense and such. Position your mouse over an element to display the tooltip if you're not familiar with the icon.
  • The Economics panel shows the cost of the unit, and its weekly growth rate.
  • Move your mouse over the abilities to show the description popup.
  • Casters have a spellbook: it opens as a popup to show the creature's spells. The little icon  next to the spell name represents the creature's mastery of that spell, ranked from None to Expert. Click on a spell to go to the corresponding spell page.
  • The Experience value is the amount of experience your hero will gain when killing one creature of that type.
  • The Power Rating is a global indicator of the creature power. It allows you to roughly compare different creatures, even if, of course, there's no such thing as a unique strategy and power ladder in Heroes 5!!
Inferno - Level 1
Imp
Imp
Imps are small cunning creatures who are rather weak in close combat -- their strength lies in numbers. Imps possess a Mana Leech skill, which allows them to destroy the magical energy of an enemy hero.
» Abilities & Power » Economics
DemonicThis creature belongs to inferno. The Chain shot (Succubus Mistress ability) does not affect it but it is vulnerable to Holy Word spell.. Mana DestroyerCreature destroys some of the enemy hero's mana at the beginning of combat. The amount of destroyed mana depends on the number of creatures.0.25 Mana are destroyed per creature in the stack (rounded)..
775
  • 25
  • 16
Imp » Comment » Attributes
Imps are a quick level 1 creature who can deal good damage. Though hampered by their Hit Points, numerous stacks of Imps can be a great annoyance to enemy heroes. They are also fairly cheap.
Walker
  • 2
  • 1
  • 1 - 2
  • 13
  • 5
  • 4
  • 0
  • 0
Inferno - Level 1 Upgrade
Familiar
Familiar
Familiars are small, cunning creatures who are rather weak in close combat. Their strength is in their numbers. Familiars possess a Mana Channel skill, which allows them to steal magical energy from enemies and deliver it to the heroes of their army.
» Abilities & Power » Economics
DemonicThis creature belongs to inferno. The Chain shot (Succubus Mistress ability) does not affect it but it is vulnerable to Holy Word spell.. Mana StealerCreature takes some of the enemy hero's mana at the beginning of combat and transfers it to own hero. The amount of stolen mana depends on the number of creatures.0.25 Mana are stolen per creature in the stack (rounded)..
13124
  • 45
  • 16
Familiar » Comment » Attributes
While the Familiar is a decent upgrade, and proves to be even more of a pest than the Imp, their cost is almost doubled, making it the most expensive level 1 walker. They do however deal good damage, and have a great initiative value, though their speed is rather low.
Walker
  • 3
  • 2
  • 2 - 3
  • 13
  • 5
  • 6
  • 0
  • 0
Inferno - Level 1 Upgrade
Vermin
Vermin
These miserable thieves will steal anything they can at the first opportunity. Most of all, the Vermins like to steal mana, which they hide in dark flasks and present to their masters in the hope of receiving a generous reward.
» Abilities & Power » Economics
DemonicThis creature belongs to inferno. The Chain shot (Succubus Mistress ability) does not affect it but it is vulnerable to Holy Word spell.. Siphon ManaThis creature can steal mana from enemy heroes and give it to friendly creatures (activated ability).0.125 Mana is drained per creature in the stack. The mana is distributed equally among friendly casters..
13127
  • 45
  • 16
Vermin » Comment » Attributes
Walker
  • 3
  • 3
  • 1 - 4
  • 13
  • 6
  • 6
  • 0
  • 0
Inferno - Level 2
Horned Demon
Horned Demon
Horned Demons are slow and sturdy creatures who serve as the basic infantry of the infernal armies. They are built to withstand great amounts of damage, as their thick hide is hard to penetrate.
» Abilities & Power » Economics
DemonicThis creature belongs to inferno. The Chain shot (Succubus Mistress ability) does not affect it but it is vulnerable to Holy Word spell.. EnragedThis creature's Attack increases during combat when any stack of friendly units dies (except resurrected creatures or creatures summoned on battlefield by magic).The increase is proportional to the killed stack relative power in the army..
10101
  • 40
  • 15
Horned Demon » Comment » Attributes
In many respects, the Horned Demon is a worse creature than the Familiar. It only possesses the Enraged special, pathetic attack and defense ratings, poor damage, initative, and average speed. The only element of this creature that is not below-average is its hit points. Thankfully, they are only 40 gold, but would you be willing to pay even that much?
Walker
  • 1
  • 3
  • 1 - 2
  • 7
  • 5
  • 13
  • 0
  • 0
Inferno - Level 2 Upgrade
Horned Overseer
Horned Overseer
Horned Overseers are slow and sturdy creatures who can withstand great amounts of damage. These beasts can "implode" in a surge of primal chaos energy, doing great harm to all creatures around them.
» Abilities & Power » Economics
DemonicThis creature belongs to inferno. The Chain shot (Succubus Mistress ability) does not affect it but it is vulnerable to Holy Word spell.. EnragedThis creature's Attack increases during combat when any stack of friendly units dies (except resurrected creatures or creatures summoned on battlefield by magic).The increase is proportional to the killed stack relative power in the army.. ExplosionCreature damages all creatures around itself, but not itself (activated ability).Like a spell, damage dealt by Explosion depends on the effective Spell Power of the stack: Damage=9+9*Power..
16150
  • 60
  • 15
Horned Overseer » Comment » Attributes
The Horned Overseer is a much needed improvement over the struggling Horned Demon. It improves upon its base creature in almost every aspect. It only costs 50% more, and only 15 more gold than the Familiar - indeed, it is 3/5s as cheap as Dungeon's Assassin. Their explosion special ability is quite effective for dealing some nice splash damage. Especially when against a powerful ranged army, here, your Overseers will be cut down before they can do anything.
Walker
  • 3
  • 4
  • 1 - 4
  • 8
  • 5
  • 13
  • 0
  • 0
Inferno - Level 2 Upgrade
Horned Grunt
Horned Grunt
Horned Grunts inhabit the small islands found in the lava seas in hell. Not being overly fond of 'bathing', they make their way across the molten streams of lava with the help of their phenomenal leaping ability. There is not another creature able to jump as far as the Horned Grunt, and it is a skill that often proves extremely useful in battle.
» Abilities & Power » Economics
DemonicThis creature belongs to inferno. The Chain shot (Succubus Mistress ability) does not affect it but it is vulnerable to Holy Word spell.. EnragedThis creature's Attack increases during combat when any stack of friendly units dies (except resurrected creatures or creatures summoned on battlefield by magic).The increase is proportional to the killed stack relative power in the army.. LeapThis creature can leap on any enemy target, at great distance, getting a 10% attack bonus for every tile it goes over. After the leap, the demon lands on the tile next to the target, and is exposed to double damage bonus retaliation. The leap can't be longer than twice the Grunt's normal movement range, and it can't be shorter than two tiles (activated ability)..
16149
  • 60
  • 15
Horned Grunt » Comment » Attributes
Walker
  • 3
  • 1
  • 1 - 4
  • 9
  • 4
  • 13
  • 0
  • 0
Inferno - Level 3
Hell Hound
Hell Hound
Fury drives the Hell Hound to move quickly around the battlefield, striking with great strength and anger. Their rage when fighting is also a weakness, however. Hell Hounds care little for their own safety and leave themselves vulnerable in order to focus all their energy on the attack.
» Abilities & Power » Economics
DemonicThis creature belongs to inferno. The Chain shot (Succubus Mistress ability) does not affect it but it is vulnerable to Holy Word spell..
21259
  • 110
  • 8
Hell Hound » Comment » Attributes
Undoubtedly, Hell Hounds are offensive creatures, and their statistics reflect that. They have an average attack rating of 4, (though their defense is a low 2) and they deal average damage for a level 3. However, their trump card is in their initiative and speed (and initiative). Hell Hounds often get to attack twice as often as enemy creatures like the Squire, effectively dealing almost twice as much damage. Their lack of a special is a detriment to their otherwise respectable attacking orientation.
Walker
  • 4
  • 3
  • 3 - 5
  • 13
  • 7
  • 15
  • 0
  • 0
Inferno - Level 3 Upgrade
Cerberus
Cerberus
Fury drives the Cerberus to move quickly around the battlefield and strike with great strength and anger, but in its rage it often pays too little heed to its own defense. Cerberus attacks are impossible to defend against, and its three-headed strike can hit multiple enemies.
» Abilities & Power » Economics
No Enemy RetaliationEnemies never retaliate after melee attacks by creatures with this ability.. DemonicThis creature belongs to inferno. The Chain shot (Succubus Mistress ability) does not affect it but it is vulnerable to Holy Word spell.. Three-headed AttackThe creature can attack simultaneously all enemy creatures standing on three adjacent cells.The Cerberus and Firehound attack 3 adjacent tiles. The Hydra attacks 6 adjacents tiles..
33370
  • 160
  • 8
Cerberus » Comment » Attributes
Unfortunately, the good grounding of the Hell Hound is not improved upon by much with the Cerberus. Damage is improved, but aside from that, it's the specials that lead the way for the Cerberus. Both of them are specifically suited to the Cerberus' attacking mentality, and means that it can deal up to 4.5x more damage than its downgrade. No Retaliation also ensures that it remains in battle much longer.
Walker
  • 4
  • 2
  • 4 - 6
  • 13
  • 8
  • 15
  • 0
  • 0
Inferno - Level 3 Upgrade
Firehound
Firehound
Firehounds may not be very strong, but they are extremely aggressive, and their three heads, each breathing flames, makes them worthy of the greatest fear and respect.
» Abilities & Power » Economics
DemonicThis creature belongs to inferno. The Chain shot (Succubus Mistress ability) does not affect it but it is vulnerable to Holy Word spell.. Three-headed AttackThe creature can attack simultaneously all enemy creatures standing on three adjacent cells.The Cerberus and Firehound attack 3 adjacent tiles. The Hydra attacks 6 adjacents tiles.. No Enemy RetaliationEnemies never retaliate after melee attacks by creatures with this ability.. Fire BreathDuring attack, creature damages not only the target but any other unit positioned directly behind it..
30338
  • 160
  • 8
Firehound » Comment » Attributes
Walker
  • 4
  • 3
  • 3 - 5
  • 13
  • 8
  • 15
  • 0
  • 0
Inferno - Level 4
Succubus
Succubus
A Succubus will create spheres of fire and throw them at her enemies. Any attacking troops must be prepared for a rain of flames if they are going to face a Succubus in battle.
» Abilities & Power » Economics
ShooterThis creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo.. DemonicThis creature belongs to inferno. The Chain shot (Succubus Mistress ability) does not affect it but it is vulnerable to Holy Word spell.. Ranged RetaliationCreature retaliates after enemy ranged attack with its own ranged attack, provided it is not blocked by enemy and has not used up all its retaliation attacks..
37511
  • 240
  • 5
Succubus » Comment » Attributes
The Succubus is a fast and deadly ranged attacker. It deals good damage, and also has the capacity to retaliate against other shooters, and thus discouraging enemy ranged fire. Its Hit Points are slightly low, but it should be well protected.
Shooter
  • 6
  • 6
  • 6 - 13
  • 10
  • 4
  • 20
  • 0
  • 6
Inferno - Level 4 Upgrade
Succubus Mistress
Succubus Mistress
Succubus Mistresses summon spheres of fire and hurl them at their enemies. Their accursed flame does not stop when it hits an enemy, instead it spreads and soon other creatures will find themselves burning.
» Abilities & Power » Economics
ShooterThis creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo.. DemonicThis creature belongs to inferno. The Chain shot (Succubus Mistress ability) does not affect it but it is vulnerable to Holy Word spell.. Ranged RetaliationCreature retaliates after enemy ranged attack with its own ranged attack, provided it is not blocked by enemy and has not used up all its retaliation attacks.. Chain ShotThis creature inflicts damage to selected target and the three other targets nearest to it. Each successive enemy struck receives half the damage of the previous one. The Chain Shot does not affect Demonic creatures.The Chain Shot does not trigger on Demonic creatures..
55694
  • 350
  • 5
Succubus Mistress » Comment » Attributes
While not much of an improvement statistically, only 10 more Hit Points, the Succubus Mistress has the ability to attack multiple creatures at once with its chain lightning-like shot. This can be a double-edged sword, as there may not be enough creatures to warrant the use of the attack. A slightly expensive upgrades - there are better in the Inferno.
Shooter
  • 6
  • 6
  • 6 - 13
  • 10
  • 4
  • 30
  • 0
  • 6
Inferno - Level 4 Upgrade
Succubus Seducer
Succubus Seducer
Despite their truly terrifying appearance, the Succubus Seducers possess a magnificent voice. Listening to even a few of their bewitching words is enough to become helplessly trapped in their power.
» Abilities & Power » Economics
ShooterThis creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo.. DemonicThis creature belongs to inferno. The Chain shot (Succubus Mistress ability) does not affect it but it is vulnerable to Holy Word spell.. Ranged RetaliationCreature retaliates after enemy ranged attack with its own ranged attack, provided it is not blocked by enemy and has not used up all its retaliation attacks.. SeductionOnce per combat the Succubus is able to gain control over any enemy creature that is not immune to Mind Control. The ability's duration depends on the difference in power between the Seducers and their victims, ranging from 4 turns (target is four times as weak as the Succubi) to the point where it can't be used (target is four times as strong as the Succubi). The Succubus' initiative ATB value does not increase for the time of the effect's duration. Activated ability.The duration is equal to 2+log2(Succubus_Power/Target_Power), where log2 is the base 2 logarithm. Succubi cannot be seduced. The effect disappears if the seducing stack is killed. It can be removed by Cleansing, Lay Hands and Purge, but not by the First Aid Tent.. Immune to Puppet MasterThis creature is immune to Puppet Master spell..
54680
  • 350
  • 5
Succubus Seducer » Comment » Attributes
Shooter
  • 6
  • 6
  • 6 - 13
  • 9
  • 4
  • 32
  • 0
  • 6
Inferno - Level 5
Hell Charger
Hell Charger
The Hell Charger is a cruel beast summoned from the depths of Sheogh. Horror surrounds this creature, and even the bravest warrior can have difficulty finding strength to raise his weapon when a Charger attacks.
» Abilities & Power » Economics
Large CreatureThis creature is bigger than others and occupies four squares on the field.This creature takes 2x2 squares on the battlefield.. DemonicThis creature belongs to inferno. The Chain shot (Succubus Mistress ability) does not affect it but it is vulnerable to Holy Word spell.. Fear AttackThere's a chance the enemy attacked by this creature panics and tries to run to the edge of the arena to get as far away from the creature as possible, losing all initiative accumulated by this time. (Doesn't affect creatures immune to Mind-related spells).The target's ATB value is reset to 0..
771069
  • 550
  • 3
Hell Charger » Comment » Attributes
The Hell Charger is a fair creature statistically, hampered only by its lack of Hit Points. It is a very cheap option at only 480 gold, and its abilities are quite apt and deflect damage from it. It has very high iniative and good speed that make it a good attacker too - a versatile creature.
Walker
  • 13
  • 13
  • 8 - 16
  • 16
  • 7
  • 50
  • 0
  • 0
Inferno - Level 5 Upgrade
Nightmare
Nightmare
Nightmares are spun from the most twisted visions of the denizens of Ashan. Horror surrounds this creature and even the bravest warriors have difficulty finding the strength to raise their swords when a Nightmare attacks. The Fright Aura around this creature is such that its foes lose morale bonuses when it is nearby.
» Abilities & Power » Economics
Large CreatureThis creature is bigger than others and occupies four squares on the field.This creature takes 2x2 squares on the battlefield.. DemonicThis creature belongs to inferno. The Chain shot (Succubus Mistress ability) does not affect it but it is vulnerable to Holy Word spell.. Fear AttackThere's a chance the enemy attacked by this creature panics and tries to run to the edge of the arena to get as far away from the creature as possible, losing all initiative accumulated by this time. (Doesn't affect creatures immune to Mind-related spells).The target's ATB value is reset to 0.. Frightful AuraAll enemies positioned on tiles adjacent to this creature get their morale reduced by -3 (doesn't affect creatures whose morale is always neutral)..
1001415
  • 780
  • 3
Nightmare » Comment » Attributes
The Nightmare improves on the Hell Charger in a number of aspects, the biggest difference being the 50% increase in Attack and Defense values. It has also had a 16 HP increase, and an extra speed value added. Fright Aura is demoralising for nearby enemy melee creatures and fliers. The cost is fair for the changes, and is still a cheap fifth level choice.
Walker
  • 18
  • 18
  • 8 - 16
  • 16
  • 8
  • 66
  • 0
  • 0
Inferno - Level 5 Upgrade
Hell Stallion
Hell Stallion
Coursing through the Hellmare's veins is not blood but hell's fire. And such is the heat emanating from the body of this equine monstrosity, that anyone who goes near it risks being burnt to a crisp.
» Abilities & Power » Economics
Large CreatureThis creature is bigger than others and occupies four squares on the field.This creature takes 2x2 squares on the battlefield.. DemonicThis creature belongs to inferno. The Chain shot (Succubus Mistress ability) does not affect it but it is vulnerable to Holy Word spell.. Searing AuraOnce an enemy creature that is within 1 tile range from this creature takes its turn, it suffers fire damage in proportion with the number of creatures who have this ability.At the beginning of its turn, any enemy creature adjacent to the Hell Stallions suffers 10 points of Fire damage per Hell Stallion in the stack.. Fear AttackThere's a chance the enemy attacked by this creature panics and tries to run to the edge of the arena to get as far away from the creature as possible, losing all initiative accumulated by this time. (Doesn't affect creatures immune to Mind-related spells).The target's ATB value is reset to 0..
1011434
  • 780
  • 3
Hell Stallion » Comment » Attributes
Walker
  • 18
  • 17
  • 10 - 17
  • 15
  • 8
  • 66
  • 0
  • 0
Inferno - Level 6
Pit Fiend
Pit Fiend
These mighty fiends come from the darkest pits of the underworld to do the bidding of their masters. They are skilled both in close combat and offensive magic.
» Abilities & Power » Economics
Large CreatureThis creature is bigger than others and occupies four squares on the field.This creature takes 2x2 squares on the battlefield.. CasterThis creature can use a set of magical spells similar to those cast by heroes. Mana reserve is limited but always set to maximum at the beginning of combat. Spellpower depends on the number of creatures (activated ability).. DemonicThis creature belongs to inferno. The Chain shot (Succubus Mistress ability) does not affect it but it is vulnerable to Holy Word spell..
1292102
  • 1400
  • 2
Pit Fiend » Comment » Attributes
The Pit Fiend is a formidable force on the battlefield. It is quite commendable in all areas, but perhaps only slightly lacking in damage due to the 13 HP range. It is also quite expensive and is very slow, especially for a level 6, and is therefore best left on the backlines to cast spells, or to allow other creatures to approach it.
Caster
  • 21
  • 21
  • 13 - 26
  • 8
  • 4
  • 110
  • 10
  • 0
Inferno - Level 6 Upgrade
Pit Lord
Pit Lord
These mighty fiends are summoned from the darkest depths of the demonic realms. They are skilled both in close combat and offensive magic. Pit Lords carry a Vorpal Sword, its dark power instantly killing any creature unlucky enough to be struck by it.
» Abilities & Power » Economics
Large CreatureThis creature is bigger than others and occupies four squares on the field.This creature takes 2x2 squares on the battlefield.. CasterThis creature can use a set of magical spells similar to those cast by heroes. Mana reserve is limited but always set to maximum at the beginning of combat. Spellpower depends on the number of creatures (activated ability).. DemonicThis creature belongs to inferno. The Chain shot (Succubus Mistress ability) does not affect it but it is vulnerable to Holy Word spell.. Vorpal SwordEach attack or counter-attack by this creature is guaranteed to kill at least one unit in the enemy army.Exactly one more creature is killed (damage is increased by the target's Hit Points)..
1502360
  • 1666
  • 2
Pit Lord » Comment » Attributes
An interesting upgrade offering the bare minimum in the upgrade - 10 more hit points, slightly increased damage, and another specialty. The Pit Lord is effectively the same creature with similar strategies, though the Vorpal Sword ability encourages the player to use them offensively, too, as its ensures there is a creature perishing in every attack (excellent against level 7s). Its damage range is huge and easily exploited through cursing spells. It is quite a small price to pay for the upgrade, though it is above average for level 6s.
Caster
  • 22
  • 21
  • 13 - 31
  • 8
  • 4
  • 120
  • 20
  • 0
Inferno - Level 6 Upgrade
Pit Spawn
Pit Spawn
The Pit Spawn's sword is cast from a band of tempered iron. This weapon provides its wielder with a serpent-like flexibility and alacrity, and in battle it strives to slice and sear as many opponents as it can.
» Abilities & Power » Economics
Large CreatureThis creature is bigger than others and occupies four squares on the field.This creature takes 2x2 squares on the battlefield.. DemonicThis creature belongs to inferno. The Chain shot (Succubus Mistress ability) does not affect it but it is vulnerable to Holy Word spell.. Blade of SlaughterDeals additional damage to each creature in target stack (+2 damage per creature in the target stack).The +2 damage bonus is added after all the multiplying bonuses.. Magic-proof 50%Attacking spells inflict 50% less damage to this creature..
1572448
  • 1666
  • 2
Pit Spawn » Comment » Attributes
Walker
  • 27
  • 23
  • 13 - 31
  • 9
  • 6
  • 140
  • 0
  • 0
Inferno - Level 7
Devil
Devil
Devils are summoned from their fiery realm to lead the battle under the command of heroes from Sheogh. They have the ability to teleport on the field of battle, which means that no enemy can escape their savagery.
» Abilities & Power » Economics
Large CreatureThis creature is bigger than others and occupies four squares on the field.This creature takes 2x2 squares on the battlefield.. FlyerThis creature can move on to any free tile on the battlefield during its turn, regardless of the obstacles in the way.. DemonicThis creature belongs to inferno. The Chain shot (Succubus Mistress ability) does not affect it but it is vulnerable to Holy Word spell..
2454868
  • 2666
  • 1
  • 1
Devil » Comment » Attributes
The Devil has good Hit Points for an un-upgraded level 7, and its attack and defence ratings are also suited to an fast, offensive, flying creature. However, it is the most expensive of its kind, and its damage range is so large that it can either deal as much damage as a level 6 or greater than most upgraded level 7s. However, if this damage output can be maximised, the Devil would make a great attacking creature.
Flyer
  • 27
  • 25
  • 36 - 66
  • 11
  • 7
  • 166
  • 0
  • 0
Inferno - Level 7 Upgrade
Arch Devil
Arch Devil
The great Arch Devils rise from their fiery realm to lead the infernal armies. They have the ability to teleport on the field of battle, so no enemy can escape their savagery. Arch Devils can summon Pit Lords to fight for their cause.
» Abilities & Power » Economics
Large CreatureThis creature is bigger than others and occupies four squares on the field.This creature takes 2x2 squares on the battlefield.. FlyerThis creature can move on to any free tile on the battlefield during its turn, regardless of the obstacles in the way.. DemonicThis creature belongs to inferno. The Chain shot (Succubus Mistress ability) does not affect it but it is vulnerable to Holy Word spell.. Summon Pit LordsOnce during the combat creature can summon Pit Lords to replace its killed friends. Number of Pit Lords summoned depends on the number of creatures who use this ability (activated ability).Provided the dead stack had enough hit points (120 per summoned Pit Lord), up to 2 Pit Lords are summoned for each Archdevil..
3115850
  • 3666
  • 2
  • 1
Arch Devil » Comment » Attributes
While really only a small Hit Point and Attack/Defense upgrade, the Archdevil also adds the capacity to summon Pit Lords onto the field of battle for the duration of combat. This adds another dimension to the attacking force of the Inferno, especially if the army is in need of a spellcaster. The Devil is similar in statistics to other level 7s, but again its damage range and lowish Hit Points are the problems.
Flyer
  • 32
  • 29
  • 36 - 66
  • 11
  • 7
  • 199
  • 0
  • 0
Inferno - Level 7 Upgrade
Arch Demon
Arch Demon
The Arch Demon is a real leader of the armies of hell. This colossal and cruel monster towers over the battlefield, dispatching its enemies with its awesome weapon. Not only does the Arch Demon have the ability to appear suddenly in front of the enemy, it also has the power to pull him closer towards him, making it easier to deliver the fatal blow.
» Abilities & Power » Economics
Large CreatureThis creature is bigger than others and occupies four squares on the field.This creature takes 2x2 squares on the battlefield.. FlyerThis creature can move on to any free tile on the battlefield during its turn, regardless of the obstacles in the way.. DemonicThis creature belongs to inferno. The Chain shot (Succubus Mistress ability) does not affect it but it is vulnerable to Holy Word spell.. Teleport OtherThe Arch Demon can target any creature stack that is within it's movement range, regardless of who owns it, and teleport them to the unoccupied tile that is the closest possible to himself (activated ability)..
3125860
  • 3666
  • 2
  • 1
Arch Demon » Comment » Attributes
Flyer
  • 32
  • 31
  • 36 - 66
  • 10
  • 6
  • 211
  • 0
  • 0
Inferno Analysis (by ThE_HyDrA)
Walker: 10
Shooter: 2
Flyer: 2
Spellcaster/-: 2

Total Orientation: While having seemingly more magic at their disposal, the Inferno seem weaker in the early game. Their endgame spellcasting creatures greatly augment their power, but are generally forced onto the offensive with Nightmares and Cerberus. (The level 4 ranger is also handy) A healthy balance between might and magic is enjoyed.
This information comes from the Heroes V release version (v3.0).

Thanks to Lord_Crusader, Labyrinth, GenieLord and Elvin for in-game screenshots.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!