Razzak (Level 15)Razzak
Wisdom does not always come with age. After decades of study, Razzak attempted an experiment that would have permitted him to tap permanently and effortlessly into Asha's magic. He was lucky to survive, and now is partially paralyzed and must be carried by slaves. The experiment did have positive effects as well, though, as Razzak devoted himself to the crafting of Golems to help him as semi-autonomous hands and legs.
» Specialty» Attributes
Golem Crafter
Golem Crafter
Specializes in Golems. Iron Golems and Steel Golems in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level.
  • 6
  • 6
  • 7
  • 7
  • 5
  • 5
  • 60
» Skills
Mark of the Wizard

Mark of the Wizard

Special combat ability. Caster binds himself to the target with Mark of the Wizard until the end of combat so that each subsequent spell striking that target has its effect doubled and costs as much mana as needed for this double effect. Moreover every spell striking another creature will affect this target as well. If there is not enough mana, the effect is not doubled.

Basic Artificer

Basic Artificer

Allows hero to create creature equipment of the first level.

Basic Artificer
Power of Endurance

Power of Endurance

Hero acquires Mass Endurance spell on advanced level.

Vitality

Vitality

Increases hit points of all your creatures by 2 (Particularly effective for large armies)

Basic Defense

Basic Defense

Decreases damage dealt to your creatures in melee combat by 10%.

Basic Defense
Advanced Attack

Advanced Attack

Increases damage dealt by your creatures in melee combat by 10%.

Advanced Attack
Artificial Glory

Artificial Glory

War Machines and Golems are now affected by positive morale effects (negative morale does not apply).

Estates

Estates

Hero contributes 250 gold pieces per day to your cause.

Expert Leadership

Expert Leadership

Increases moral of all creatures in hero's army by 3.

Expert Leadership
Teleport Assault

Teleport Assault

Hero acquires Teleportation spell and the ability to cast it with assault effect, increasing the initiative of creature being teleported.

March of the Golems

March of the Golems

All golems under hero's command have their speed and initiative increased by +2.

Pathfinding

Pathfinding

Reduces penalty for moving through rough terrain by 50%.

Expert Logistics

Expert Logistics

Increases hero's movement speed over land by 30%.

Expert Logistics
» Creatures

150 Master Gremlins

150 Master Gremlins

120 Steel Golems

120 Steel Golems

6 Titans

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» Artefacts
Sword of Might

Sword of Might

Adds +2 to hero's attack.

Cape of the Lion's Mane

Cape of the Lion's Mane

Increases morale by +2.

Ring of Speed

Ring of Speed

Increases initiative of all your creatures by 20%.

Dragon Bone Greaves

Dragon Bone Greaves

Adds +3 to hero's Spellpower and increases initiative of all melee non-flying units in hero's army by 10%

» Spells
Slow

Slow 4

Makes target enemy stack take fewer actions in combat.

Weakness

Weakness 4

Causes the selected enemy unit to inflict less damage in combat. Spellpower determines the duration of effect.

Vulnerability

Vulnerability 5

Destroys armor of target enemy stack, reducing its defense. Can be cast several times on a single stack, but defense will not go lower than zero.

Eldritch Arrow

Eldritch Arrow 4

Shoots magic missile to deal non-physical damage to the selected enemy creature.

Ice Bolt

Ice Bolt 6

Deals ice damage to selected enemy unit.

Divine Strength

Divine Strength 4

Causes the selected friendly unit to inflict more damage in combat. Spellpower determines the duration of effect.

Haste

Haste 4

Causes the selected friendly unit to act more frequently in combat.

Cleansing

Cleansing 10

Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Checks against caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage.

Endurance

Endurance 6

Increases the selected friendly unit's defense strength. Spellpower determines the duration of effect.

Teleportation

Teleportation 8

Teleports targeted friendly creature to another location on a battlefield (Only expert in Light Magic can teleport creatures over town walls)

Fire Trap

Fire Trap 8

Puts randomly several magical explosive mines in a selected area of the battlefield. Mines are invisible to the enemy.

Fist of Wrath

Fist of Wrath 5

Summons magical fist to deal non-elemental physical damage to target enemy creature. This spell ignores magic resistance and protection from magic.

Wasp Swarm

Wasp Swarm 5

Summons a swarm of insects to inflict magical damage on the selected enemy creature. (The spell does not work on undead, elemental and mechanical units.)

» War Machines
Ballista

Ballista

Razzak starts with a Ballista.
This information comes from the Heroes V release version (v2.1).

Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!