|Ebba (Level 15)
|Among the Dwarves' most amazing heroines stands Ebba, small and ruthless, who was brought up by a family of bears. When she first appeared among them, few recognised that this nubbin of feral frenzy was in fact a Dwarf. But Ebba soon gained prestige and even the loyalty and adoration of those stern warriors of the North, the Bear Riders.
- Specialises in Riders. Bear Riders and Blackbear Riders in hero's army gain +1 to their Offense and Defense for every two levels of the hero, starting on first level.
Allows the same rune to be activated for the second time for triple resource cost.
Allows magical runes of 3-4 circles to be placed on own creatures in combat, temporarily giving them new battle abilities and characteristics.
Increases the area in which the hero can rearrange creatures before combat.
Increases damage dealt by your creatures in melee combat by 20%.
Advanced Light Magic
Allows hero to learn Light Magic spells of the fourth circle and makes Light Magic even more effective.
Advanced Light Magic
Increases hit points of all your creatures by 2 (Particularly effective for large armies)
Decreases damage dealt to your creatures by ranged attacks by 20%.
Decreases damage dealt to your creatures in melee combat by 20%.
Guarantees that useful combat abilities of creatures in hero's army (like Squires' Bash, for example) will trigger more often.
Increases luck of all creatures in hero's army by 2.
40 Bear Riders
85 Blackbear Riders
7 Magma Dragons
Increases all units speed by +1
Increases hero's Defense by +1, and grants additional 25% Defense from cold-based spells.
Necklace of Victory
Adds +2 to hero's attack and Spellpower.
Dwarven Smithy Hammer
Increases hero's Attack by +3 and gives additional +25% Defense from fire-based spells.
Dragon Scale Armor
Adds +3 to hero's attack and increases initiative of all large creatures in hero's army by 5%
Makes target enemy stack take fewer actions in combat.
Eldritch Arrow 4
Shoots magic missile to deal non-physical damage to the selected enemy creature.
Stone spikes 5
Deals earth damage to all creatures in target area (cross form)
Lightning Bolt 5
Deals lightning damage to selected enemy unit.
Ice Bolt 6
Deals ice damage to selected enemy unit.
Causes the selected friendly unit to act more frequently in combat.
Divine Strength 4
Causes the selected friendly unit to inflict more damage in combat. Spellpower determines the duration of effect.
Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Checks against caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage.
Increases the selected friendly unit's defense strength. Spellpower determines the duration of effect.
Deflect Missile 6
Makes the selected friendly unit receive less damage from ranged attacks.
Righteous Might 6
Affected creature is filled with rage and a lust for blood, it gains bonus to attack.
Teleports targeted friendly creature to another location on a battlefield (Only expert in Light Magic can teleport creatures over town walls)
Word of Light 11
Deals holy damage to all the undead and infernal creatures on a battlefield.
Fist of Wrath 5
Summons magical fist to deal non-elemental physical damage to target enemy creature. This spell ignores magic resistance and protection from magic.
Rune of Charge 1
Creature speed increases by 100% until the end of the turn.
Rune of Exorcism 1
Dispels all the negative effects imposed on the creature (only those that can be dispelled basically).
Rune of Thunderclap 1 1
Selected creature will have a chance to inflict the Thunderclap effect to the enemy in attack once (the target will lose its Initiative).
|» War Machines
Ebba starts with a Ballista and an Ammo Cart.
This information comes from the Heroes V release version (v2.1).
You can discuss Heroes V duel Runemages with the Heroes Community.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!