5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
Jhora (Level 15)
Jhora's Swift Mind gives her the ability to launch magical attacks at a pace unmatched by any of her fellow mages. The first beings to discover this were bandits, who made the mistake of attempting a surprise attack on a caravan in which Jhora, still a child at the time, was riding. The sudden flurry of Eldritch Arrows that fell upon the attackers sent them running for the hills.
» Specialty
» Attributes
Windspeaker
Hero's turns come faster in combat depending on hero level.
3
4
16
9
9
9
135
» Skills
Mark of the Wizard
Special combat ability. Caster binds himself to the target with Mark of the Wizard until the end of combat so that each subsequent spell striking that target has its effect doubled and costs as much mana as needed for this double effect. Moreover every spell striking another creature will affect this target as well. If there is not enough mana, the effect is not doubled.
Magic mirror
Every damaging or cursing spell cast by the enemy has a chance to be randomly reflected to some other target, including enemy units.
Advanced Artificer
Allows hero to create creature equipment of the second level.
Advanced Artificer
Arcane Training
Reduces casting costs of all spells by 20%.
Expert Sorcery
Speeds up hero's casting in combat. Interval between two consecutive spell casts is reduced by 30%.
Expert Sorcery
Master of Storms
Grants stunning effect to Lightning Bolt and Chain Lightning (first target only) spells.
Master of Ice
Grants freezing effect to Ice Bolt and Circle of Winter spells.
Master of Fire
Grants armor-damaging effect to Fireball and Armageddon spells. Creatures affected by these spells suffer additional -50% defense penalty.
Expert Destructive Magic
Allows hero to learn Destructive Magic spells of the fifth circle and gives maximum power to Destructive Magic.
Expert Destructive Magic
Evasion
Decreases damage dealt to your creatures by ranged attacks by 20%.
Expert Defense
Decreases damage dealt to your creatures in melee combat by 30%.
Expert Defense
Intelligence
Increases normal maximum mana by 50%.
Basic Enlightenment
Hero receives +1 to one of his primary stats for every four levels including the levels already got and + 5% bonus to the experience gained.
Basic Enlightenment
» Creatures
300 Master Gremlins
120 Obsidian Gargoyles
120 Steel Golems
60 Archmages
20 Djinn Sultans
10 Rakshasa Rajas
300
120
120
60
20
10
» Artefacts
Dragon Teeth Necklace
Adds +3 to hero's Spellpower and increases initiative of all casters in hero's army by 10%
Dragon Eye Ring
Adds +1 to all hero's attributes and increases initiative of all shooters in hero's army by 10%
Robe of Sar-Issus
Adds +6 to hero's Spellpower.
Ring of Vitality
Increases maximum hit points of all creatures in hero's army by +2.
» Spells
Slow 4
Makes target enemy stack take fewer actions in combat.
Vulnerability 5
Destroys armor of target enemy stack, reducing its defense. Can be cast several times on a single stack, but defense will not go lower than zero.
Eldritch Arrow 4
Shoots magic missile to deal non-physical damage to the selected enemy creature.
Ice Bolt 6
Deals ice damage to selected enemy unit.
Lightning Bolt 5
Deals lightning damage to selected enemy unit.
Circle of Winter 9
Deals ice damage to all units surrounding the target spot.
Meteor Shower 19
Deals massive earth damage to all creatures in target area.
Chain Lightning 16
Deals massive lightning damage to several adjacent creatures (up to 4), starting with the selected one. Every next creature in the chain gets the half of the damage inflicted to the previous one. (The chain can hit the own creatures)
Haste 4
Causes the selected friendly unit to act more frequently in combat.
Divine Strength 4
Causes the selected friendly unit to inflict more damage in combat. Spellpower determines the duration of effect.
Fist of Wrath 5
Summons magical fist to deal non-elemental physical damage to target enemy creature. This spell ignores magic resistance and protection from magic.
Wasp Swarm 5
Summons a swarm of insects to inflict magical damage on the selected enemy creature. (The spell does not work on undead, elemental and mechanical units.)
Summon Elementals 17
Summons fire, earth, water or air elementals (depending on the battlefield terrain) to fight for the hero's cause.
» War Machines
First Aid Tent
Jhora starts with a First Aid Tent.
This information comes from the Heroes V release version (v2.1).