Jhora (Level 15)Jhora
Jhora's Swift Mind gives her the ability to launch magical attacks at a pace unmatched by any of her fellow mages. The first beings to discover this were bandits, who made the mistake of attempting a surprise attack on a caravan in which Jhora, still a child at the time, was riding. The sudden flurry of Eldritch Arrows that fell upon the attackers sent them running for the hills.
» Specialty» Attributes
Windspeaker
Windspeaker
Hero's turns come faster in combat depending on hero level.
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» Skills
Mark of the Wizard

Mark of the Wizard

Special combat ability. Caster binds himself to the target with Mark of the Wizard until the end of combat so that each subsequent spell striking that target has its effect doubled and costs as much mana as needed for this double effect. Moreover every spell striking another creature will affect this target as well. If there is not enough mana, the effect is not doubled.

Magic mirror

Magic mirror

Every damaging or cursing spell cast by the enemy has a chance to be randomly reflected to some other target, including enemy units.

Advanced Artificer

Advanced Artificer

Allows hero to create creature equipment of the second level.

Advanced Artificer
Arcane Training

Arcane Training

Reduces casting costs of all spells by 20%.

Expert Sorcery

Expert Sorcery

Speeds up hero's casting in combat. Interval between two consecutive spell casts is reduced by 30%.

Expert Sorcery
Master of Storms

Master of Storms

Grants stunning effect to Lightning Bolt and Chain Lightning (first target only) spells.

Master of Ice

Master of Ice

Grants freezing effect to Ice Bolt and Circle of Winter spells.

Master of Fire

Master of Fire

Grants armor-damaging effect to Fireball and Armageddon spells. Creatures affected by these spells suffer additional -50% defense penalty.

Expert Destructive Magic

Expert Destructive Magic

Allows hero to learn Destructive Magic spells of the fifth circle and gives maximum power to Destructive Magic.

Expert Destructive Magic
Evasion

Evasion

Decreases damage dealt to your creatures by ranged attacks by 20%.

Expert Defense

Expert Defense

Decreases damage dealt to your creatures in melee combat by 30%.

Expert Defense
Intelligence

Intelligence

Increases normal maximum mana by 50%.

Basic Enlightenment

Basic Enlightenment

Hero receives +1 to one of his primary stats for every four levels including the levels already got and + 5% bonus to the experience gained.

Basic Enlightenment
» Creatures

300 Master Gremlins

120 Obsidian Gargoyles

120 Steel Golems

60 Archmages

20 Djinn Sultans

10 Rakshasa Rajas

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» Artefacts
Dragon Teeth Necklace

Dragon Teeth Necklace

Adds +3 to hero's Spellpower and increases initiative of all casters in hero's army by 10%

Dragon Eye Ring

Dragon Eye Ring

Adds +1 to all hero's attributes and increases initiative of all shooters in hero's army by 10%

Robe of Sar-Issus

Robe of Sar-Issus

Adds +6 to hero's Spellpower.

Ring of Vitality

Ring of Vitality

Increases maximum hit points of all creatures in hero's army by +2.

» Spells
Slow

Slow 4

Makes target enemy stack take fewer actions in combat.

Vulnerability

Vulnerability 5

Destroys armor of target enemy stack, reducing its defense. Can be cast several times on a single stack, but defense will not go lower than zero.

Eldritch Arrow

Eldritch Arrow 4

Shoots magic missile to deal non-physical damage to the selected enemy creature.

Ice Bolt

Ice Bolt 6

Deals ice damage to selected enemy unit.

Lightning Bolt

Lightning Bolt 5

Deals lightning damage to selected enemy unit.

Circle of Winter

Circle of Winter 9

Deals ice damage to all units surrounding the target spot.

Meteor Shower

Meteor Shower 19

Deals massive earth damage to all creatures in target area.

Chain Lightning

Chain Lightning 16

Deals massive lightning damage to several adjacent creatures (up to 4), starting with the selected one. Every next creature in the chain gets the half of the damage inflicted to the previous one. (The chain can hit the own creatures)

Haste

Haste 4

Causes the selected friendly unit to act more frequently in combat.

Divine Strength

Divine Strength 4

Causes the selected friendly unit to inflict more damage in combat. Spellpower determines the duration of effect.

Fist of Wrath

Fist of Wrath 5

Summons magical fist to deal non-elemental physical damage to target enemy creature. This spell ignores magic resistance and protection from magic.

Wasp Swarm

Wasp Swarm 5

Summons a swarm of insects to inflict magical damage on the selected enemy creature. (The spell does not work on undead, elemental and mechanical units.)

Summon Elementals

Summon Elementals 17

Summons fire, earth, water or air elementals (depending on the battlefield terrain) to fight for the hero's cause.

» War Machines
First Aid Tent

First Aid Tent

Jhora starts with a First Aid Tent.
This information comes from the Heroes V release version (v2.1).

Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!