Ossir (Level 15)Ossir
Ossir is an experienced tracker and a prodigy with the bow, arguably the best shot in a nation famed for its talents in archery The respect he commands made him a natural choice when King Alaron was looking for officers, though Ossir would have preferred to remain in his beloved forests. All doubts were dispelled after his first battle, however, as his troops clearly benefited from his leadership.
» Specialty» Attributes
Master of the Hunt
Master of the Hunt
All Hunters and Master Hunters in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level.
  • 7
  • 12
  • 5
  • 7
  • 1
  • 3
  • 70
» Skills
Rain of Arrows

Rain of Arrows

Grants Ranger an ability to attack all enemy creatures which are present in his favorite enemy list. The Ranger deals + 3 of his or her level damage.

Deadeye Shot

Deadeye Shot

Grants Ranger an ability to attack any enemy creatures on battlefield. The inflicted damage is + 3 of his or her level. If that creature is present in Ranger's favorite enemy list then the critical strike is fulfilled, the damage is doubled and it always kills at least one creature.

Advanced Avenger

Advanced Avenger

Unique Ranger's skill. Allows Ranger to choose 2 favored enemy from the Avenger's Guild in any Sylvan town. All Ranger's troops will receive a 40% chance to inflict a critical hit upon that creature, giving double damage to it. Before choosing a creature as a favored enemy, the Ranger must kill two whole populations of those creatures.

Advanced Avenger
Elven Luck

Elven Luck

The Luck bonus to damage is increased by 25%.

Soldier's Luck

Soldier's Luck

Guarantees that useful combat abilities of creatures in hero's army (like Squires' Bash, for example) will trigger more often.

Magic Resistance

Magic Resistance

Increases magic resistance of all creatures in hero's army by 15%. Creatures are more likely to avoid enemy magic.

Expert Luck

Expert Luck

Increases luck of all creatures in hero's army by 3.

Expert Luck
Tactics

Tactics

Increases the area in which the hero can rearrange creatures before combat.

Archery

Archery

Increases damage dealt by hero's creatures in ranged combat by 20%.

Expert Attack

Expert Attack

Increases damage dealt by your creatures in melee combat by 20%.

Expert Attack
Expert Light Magic

Expert Light Magic

Allows hero to learn Light Magic spells of the fifth circle and gives maximum power to Light Magic.

Expert Light Magic
» Creatures

16 Ancient Treants

90 Sprites

80 Master Hunters

30 Silver Unicorns

60 War Dancers

30 Druid Elders

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» Artefacts
Armor of the Forgotten Hero

Armor of the Forgotten Hero

Adds +2 to hero's primary stats and grants 20% magic resistance to hero's army.

Dragon Eye Ring

Dragon Eye Ring

Adds +1 to all hero's attributes and increases initiative of all shooters in hero's army by 10%

Necklace of the Lion

Necklace of the Lion

Increases morale by +1.

Unicorn Horn Bow

Unicorn Horn Bow

Negates range penalties for all shooting units in hero's army.

» Spells
Slow

Slow 4

Makes target enemy stack take fewer actions in combat.

Vulnerability

Vulnerability 5

Destroys armor of target enemy stack, reducing its defense. Can be cast several times on a single stack, but defense will not go lower than zero.

Eldritch Arrow

Eldritch Arrow 4

Shoots magic missile to deal non-physical damage to the selected enemy creature.

Ice Bolt

Ice Bolt 6

Deals ice damage to selected enemy unit.

Divine Strength

Divine Strength 4

Causes the selected friendly unit to inflict more damage in combat. Spellpower determines the duration of effect.

Haste

Haste 4

Causes the selected friendly unit to act more frequently in combat.

Cleansing

Cleansing 10

Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Checks against caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage.

Endurance

Endurance 6

Increases the selected friendly unit's defense strength. Spellpower determines the duration of effect.

Deflect Missile

Deflect Missile 6

Makes the selected friendly unit receive less damage from ranged attacks.

Righteous Might

Righteous Might 6

Affected creature is filled with rage and a lust for blood, it gains bonus to attack.

Teleportation

Teleportation 8

Teleports targeted friendly creature to another location on a battlefield (Only expert in Light Magic can teleport creatures over town walls)

Fire Trap

Fire Trap 8

Puts randomly several magical explosive mines in a selected area of the battlefield. Mines are invisible to the enemy.

» War Machines
Ballista

Ballista

Ammo Cart

Ammo Cart

Ossir starts with a Ballista and an Ammo Cart.
This information comes from the Heroes V release version (v2.1).

Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!