Raven (Level 15)Raven
Having lived through the wars that sundered the Necromancers from the Mages of the Silver Cities that were once their brethren, Raven has seen first-hand the devastating effects of magic upon Undead troops. She has since devoted herself to finding ways to weaken the powers of enemy spellcasters, rendering their attacks both weaker and of shorter duration.
» Specialty» Attributes
Souldrinker
Souldrinker
The Curse of Weakness spell not only lowers creature's damage, but also reduces creature's defense by 1 for every three levels of hero, starting on first level.
  • 3
  • 5
  • 14
  • 6
  • 6
  • 6
  • 90
» Skills
Eternal Servitude

Eternal Servitude

The Necromancer receives an ability to raise some of the fallen undead creatures in his or her army after combat.

Basic Necromancy

Basic Necromancy

Unique Necromancer's skill. Allows a Necromancer to raise 20% of fallen enemy living creatures as own soldiers (A limited number of creatures can be raised per week). Influences the number of dark energy points.

Basic Necromancy
Cold Death

Cold Death

Makes Necromancer's spells Ice Bolt and Circle of Winter more powerful. Those spells will kill at least one creature, if that creature has no Immunity to Cold.

Master of Ice

Master of Ice

Grants freezing effect to Ice Bolt and Circle of Winter spells.

Expert Destructive Magic

Expert Destructive Magic

Allows hero to learn Destructive Magic spells of the fifth circle and gives maximum power to Destructive Magic.

Expert Destructive Magic
Basic Dark Magic

Basic Dark Magic

Allows hero to learn Dark Magic spells of the third circle and makes Dark Magic more effective overall.

Basic Dark Magic
Intelligence

Intelligence

Increases normal maximum mana by 50%.

Basic Enlightenment

Basic Enlightenment

Hero receives +1 to one of his primary stats for every four levels including the levels already got and + 5% bonus to the experience gained.

Basic Enlightenment
Boneward

Boneward

Damage inflicted by any Destructive Magic spells to all troops under Necromancer's command is reduced by 20% .

Magic Insight

Magic Insight

Allows a hero to learn magic spells of the third circle regardless of actual skills in the respective schools of magic.

Arcane Training

Arcane Training

Reduces casting costs of all spells by 20%.

Expert Sorcery

Expert Sorcery

Speeds up hero's casting in combat. Interval between two consecutive spell casts is reduced by 30%.

Expert Sorcery
» Creatures

30 Archliches

25 Wraiths

200 Skeleton Archers

60 Vampire Lords

60 Spectres

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» Artefacts
Evercold Icicle

Evercold Icicle

Enhances your cold-based spells by 50%.

Dragon Eye Ring

Dragon Eye Ring

Adds +1 to all hero's attributes and increases initiative of all shooters in hero's army by 10%

Ring of the Broken Will

Ring of the Broken Will

Decreases morale of enemy creatures by -2.

Breastplate of Eldritch Might

Breastplate of Eldritch Might

Adds +2 to hero's Spellpower.

Dragon Bone Greaves

Dragon Bone Greaves

Adds +3 to hero's Spellpower and increases initiative of all melee non-flying units in hero's army by 10%

» Spells
Slow

Slow 4

Makes target enemy stack take fewer actions in combat.

Weakness

Weakness 4

Causes the selected enemy unit to inflict less damage in combat. Spellpower determines the duration of effect.

Vulnerability

Vulnerability 5

Destroys armor of target enemy stack, reducing its defense. Can be cast several times on a single stack, but defense will not go lower than zero.

Decay

Decay 6

Inflicts plague on target enemy stack. The stack receives earth damage each time it takes an action. (The spell does not work on undead, elemental and mechanical units).

Eldritch Arrow

Eldritch Arrow 4

Shoots magic missile to deal non-physical damage to the selected enemy creature.

Ice Bolt

Ice Bolt 6

Deals ice damage to selected enemy unit.

Lightning Bolt

Lightning Bolt 5

Deals lightning damage to selected enemy unit.

Fireball

Fireball 10

Deals fire damage to all units in the target area.

Circle of Winter

Circle of Winter 9

Deals ice damage to all units surrounding the target spot.

Meteor Shower

Meteor Shower 19

Deals massive earth damage to all creatures in target area.

Chain Lightning

Chain Lightning 16

Deals massive lightning damage to several adjacent creatures (up to 4), starting with the selected one. Every next creature in the chain gets the half of the damage inflicted to the previous one. (The chain can hit the own creatures)

Implosion

Implosion 18

Deals earth damage to a single targeted enemy unit.

Armageddon

Armageddon 20

Deals massive fire damage to all creatures and war machines on a battlefield and local physical damage in the place of fall.

Righteous Might

Righteous Might 6

Affected creature is filled with rage and a lust for blood, it gains bonus to attack.

Raise Dead

Raise Dead 9

Reanimates creatures in target friendly stack. Undead creatures are brought back to "life", all other creatures are re-animated for the duration of the battle only. Every use of this spell decreases hit points of target stack by 20%.

Phantom Forces

Phantom Forces 18

Copies the selected friendly unit (only one copy can be made). The copy can't cast any spell or use any ability and disappears as soon as it receives any damage. (Incorporeal ability gives the copy 50% chance to avoid any damage).

» War Machines
First Aid Tent

First Aid Tent

Raven starts with a First Aid Tent.
This information comes from the Heroes V release version (v2.1).

Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!