|Raven (Level 15)
|Having lived through the wars that sundered the Necromancers from the Mages of the Silver Cities that were once their brethren, Raven has seen first-hand the devastating effects of magic upon Undead troops. She has since devoted herself to finding ways to weaken the powers of enemy spellcasters, rendering their attacks both weaker and of shorter duration.
- The Curse of Weakness spell not only lowers creature's damage, but also reduces creature's defense by 1 for every three levels of hero, starting on first level.
The Necromancer receives an ability to raise some of the fallen undead creatures in his or her army after combat.
Unique Necromancer's skill. Allows a Necromancer to raise 20% of fallen enemy living creatures as own soldiers (A limited number of creatures can be raised per week). Influences the number of dark energy points.
Makes Necromancer's spells Ice Bolt and Circle of Winter more powerful. Those spells will kill at least one creature, if that creature has no Immunity to Cold.
Master of Ice
Grants freezing effect to Ice Bolt and Circle of Winter spells.
Expert Destructive Magic
Allows hero to learn Destructive Magic spells of the fifth circle and gives maximum power to Destructive Magic.
Expert Destructive Magic
Basic Dark Magic
Allows hero to learn Dark Magic spells of the third circle and makes Dark Magic more effective overall.
Basic Dark Magic
Increases normal maximum mana by 50%.
Hero receives +1 to one of his primary stats for every four levels including the levels already got and + 5% bonus to the experience gained.
Damage inflicted by any Destructive Magic spells to all troops under Necromancer's command is reduced by 20% .
Allows a hero to learn magic spells of the third circle regardless of actual skills in the respective schools of magic.
Reduces casting costs of all spells by 20%.
Speeds up hero's casting in combat. Interval between two consecutive spell casts is reduced by 30%.
200 Skeleton Archers
60 Vampire Lords
Enhances your cold-based spells by 50%.
Dragon Eye Ring
Adds +1 to all hero's attributes and increases initiative of all shooters in hero's army by 10%
Ring of the Broken Will
Decreases morale of enemy creatures by -2.
Breastplate of Eldritch Might
Adds +2 to hero's Spellpower.
Dragon Bone Greaves
Adds +3 to hero's Spellpower and increases initiative of all melee non-flying units in hero's army by 10%
Makes target enemy stack take fewer actions in combat.
Causes the selected enemy unit to inflict less damage in combat. Spellpower determines the duration of effect.
Destroys armor of target enemy stack, reducing its defense. Can be cast several times on a single stack, but defense will not go lower than zero.
Inflicts plague on target enemy stack. The stack receives earth damage each time it takes an action. (The spell does not work on undead, elemental and mechanical units).
Eldritch Arrow 4
Shoots magic missile to deal non-physical damage to the selected enemy creature.
Ice Bolt 6
Deals ice damage to selected enemy unit.
Lightning Bolt 5
Deals lightning damage to selected enemy unit.
Deals fire damage to all units in the target area.
Circle of Winter 9
Deals ice damage to all units surrounding the target spot.
Meteor Shower 19
Deals massive earth damage to all creatures in target area.
Chain Lightning 16
Deals massive lightning damage to several adjacent creatures (up to 4), starting with the selected one. Every next creature in the chain gets the half of the damage inflicted to the previous one. (The chain can hit the own creatures)
Deals earth damage to a single targeted enemy unit.
Deals massive fire damage to all creatures and war machines on a battlefield and local physical damage in the place of fall.
Righteous Might 6
Affected creature is filled with rage and a lust for blood, it gains bonus to attack.
Raise Dead 9
Reanimates creatures in target friendly stack. Undead creatures are brought back to "life", all other creatures are re-animated for the duration of the battle only. Every use of this spell decreases hit points of target stack by 20%.
Phantom Forces 18
Copies the selected friendly unit (only one copy can be made). The copy can't cast any spell or use any ability and disappears as soon as it receives any damage. (Incorporeal ability gives the copy 50% chance to avoid any damage).
|» War Machines
Raven starts with a First Aid Tent.
First Aid Tent
This information comes from the Heroes V release version (v2.1).
You can discuss Heroes V duel Necromancers with the Heroes Community.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!