This information comes from the Heroes V release version (v2.1).
|Irina (Level 15)
|Irina's earliest memories are of griffins, as she was born into a respected family of griffherders. She grew up knowing the ins and outs of those proud and dangerous beasts, and when called to war for the Empire she readily brought her gifts to bear where she could do the most good. Irina ensures that the griffins that fight by her side are exceptionally healthy and respond well to commands.
The knight receives special combat ability to guard any selected creature in his army until the end of combat by inflicting direct damage to every enemy that is attacking this guarded creature.
The Knight receives special combat ability to temporarily raise the morale, initiative, attack and defense of his troops.
Unique knight's skill. Allows to upgrade limited number of human troops up the tier every week. Only works within Haven towns where Training Grounds facility has been built. Reduces training cost by 15%. Besides, damage dealt by knight's troops on retaliation strikes is increased by 10%.
Increases magic resistance of all creatures in hero's army by 15%. Creatures are more likely to avoid enemy magic.
Increases luck of all creatures in hero's army by 2.
Increases moral of all creatures in hero's army by 3.
Increases hit points of all your creatures by 2 (Particularly effective for large armies)
Decreases damage dealt to your creatures in melee combat by 20%.
Increases the area in which the hero can rearrange creatures before combat.
Minimum and maximum damage inflicted by each creature under hero's control is increased by 1. Especially effective for armies of low level creatures.
Increases damage dealt by your creatures in melee combat by 10%.
|» War Machines
Irina starts with a Ballista.