 Fist of Wrath 5Summons magical fist to deal non-elemental physical damage to target enemy creature. This spell ignores magic resistance and protection from magic. |  Fire Trap 8Puts randomly several magical explosive mines in a selected area of the battlefield. Mines are invisible to the enemy. |  Wasp Swarm 5Summons a swarm of insects to inflict magical damage on the selected enemy creature. (The spell does not work on undead, elemental and mechanical units.) |  Raise Dead 9Reanimates creatures in target friendly stack. Undead creatures are brought back to "life", all other creatures are re-animated for the duration of the battle only. Every use of this spell decreases hit points of target stack by 20%. |  Earthquake 7Earthquake damages town walls during a siege. |  Phantom Forces 18Copies the selected friendly unit (only one copy can be made). The copy can't cast any spell or use any ability and disappears as soon as it receives any damage. (Incorporeal ability gives the copy 50% chance to avoid any damage). |  Summon Elementals 17Summons fire, earth, water or air elementals (depending on the battlefield terrain) to fight for the hero's cause. |  Firewall 16Creates a wall of fire in the selected area on battlefield. Deals fire damage to all creatures in this area during several turns. |  Conjure Phoenix 35Summons a phoenix on the battle field to fight on the hero's side. Only one phoenix can be summoned at a time |  Arcane Armor 20Encloses target stack with magical energy shield that partly drains all damage dealt to the stack. |