This information comes from the Heroes V release version (v2.1).
|Nymus (Level 15)
|After witnessing the massacre of King Alexei and his knights first-hand during the War of the Eclipse, Nymus decided that overpowering tactics are the key to victory. As a result he has spent much of his existence researching the Infernal Gates and has achieved striking results: the troops he summons arrive much more quickly than they do for other Demonlords.
Mark of the Damned
Demon Lord receives special combat ability to punish the target enemy creature with a powerful Mark of the Damned if that creature is about to attack, retaliate or cast any spell. Once declared, Mark of the Damned is active until the end of combat. Should target creature remain idle or move without attacking, the Mark will not be performed.
Unique Demon Lord skill. All infernal troops except Devils and Arch Devils are granted an ability to gate into infernal plane to bring reinforcements back to the battlefield. Each unit can gate only once per combat spending 50% of it's current initiative. Newly arrived creatures constitute 40% of the gated ones and will disappear after the end of the combat.
Guarantees that useful combat abilities of creatures in hero's army (like Squires' Bash, for example) will trigger more often.
Increases magic resistance of all creatures in hero's army by 15%. Creatures are more likely to avoid enemy magic.
Increases luck of all creatures in hero's army by 3.
Excruciating Strike improves Mark of the Damned ability. There's a 40% chance that a Mark of the Damned performed by Demon Lord will deal double damage to a target.
Minimum and maximum damage inflicted by each creature under hero's control is increased by 1. Especially effective for armies of low level creatures.
Increases damage dealt by your creatures in melee combat by 10%.
Gating ability becomes more potent, bringing 20% more reinforcements than normal.
Increases weekly growth of 1st, 2nd and 3rd level creatures by +3, +2 and +1 respectively. Hero must be stationed within the friendly town on the last day of the week for effect to take place.
Increases moral of all creatures in hero's army by 2.
The next turn of the unit who performs gating will come twice faster than normal
Reduces penalty for moving through rough terrain by 50%.
Increases hero's movement speed over land by 20%.
|» War Machines
Nymus starts with an Ammo Cart.