Anwen (Level 15)Anwen
Anwen defends the woods and their flora and fauna with a zeal remarkable even by Elven standards. Self-exiled in the trackless forests of Irollan, she cares deeply for them and has become their recognized protector. Woe be to the foe who would damage the forest or those who protect it -- when Anwen is summoned to war the Goddess Sylanna fights by her side, and her wrath falls like a storm upon those who would injure that which she loves.
» Specialty» Attributes
Sword of Sylanna
Sword of Sylanna
All Sylvan creatures under hero's command inflict +2% more damage to favoured enemy for every hero's level
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» Skills
Rain of Arrows

Rain of Arrows

Grants Ranger an ability to attack all enemy creatures which are present in his favorite enemy list. The Ranger deals + 3 of his or her level damage.

Imbue Arrow

Imbue Arrow

Allows Ranger to enhance his or her arrows with attacking or cursing spells. All Ranger's attacks (Multishot or Deadeye Shot) will now not only inflict damage upon enemy creatures but also will immediately cast an imbued spell, draining Ranger's mana. Imbue Arrow lasts till the end of the fight or until all Ranger's mana is drained.

Deadeye Shot

Deadeye Shot

Grants Ranger an ability to attack any enemy creatures on battlefield. The inflicted damage is + 3 of his or her level. If that creature is present in Ranger's favorite enemy list then the critical strike is fulfilled, the damage is doubled and it always kills at least one creature.

Expert Avenger

Expert Avenger

Unique Ranger's skill. Allows Ranger to choose 3 favored enemy from the Avenger's Guild in any Sylvan town. All Ranger's troops will receive a 40% chance to inflict a critical hit upon that creature, giving double damage to it. Before choosing a creature as a favored enemy, the Ranger must kill two whole populations of those creatures.

Expert Avenger
Protection

Protection

Decreases damage dealt to your creatures by magic attacks by 15%.

Evasion

Evasion

Decreases damage dealt to your creatures by ranged attacks by 20%.

Advanced Defense

Advanced Defense

Decreases damage dealt to your creatures in melee combat by 20%.

Advanced Defense
Nature's Wrath

Nature's Wrath

All Sylvan creatures in Ranger's army gain +1 to maximum damage.

Battle Frenzy

Battle Frenzy

Minimum and maximum damage inflicted by each creature under hero's control is increased by 1. Especially effective for armies of low level creatures.

Advanced Attack

Advanced Attack

Increases damage dealt by your creatures in melee combat by 10%.

Advanced Attack
Know Your Enemy

Know Your Enemy

The chance of inflicting a critical hit using "Avenger" skill is increased by +10%.

Arcane Intuition

Arcane Intuition

Allows hero to learn an unknown spell used by an enemy hero or by any creature in combat (hero must be able to learn the spell with regards to his level in this school of magic).

Advanced Enlightenment

Advanced Enlightenment

Hero receives +1 to one of his primary stats for every three levels including the levels already got and + 10% bonus to the experience gained.

Advanced Enlightenment
» Creatures

100 Sprites

100 War Dancers

30 Master Hunters

25 Druid Elders

25 Unicorns

10 Ancient Treants

5 Emerald Dragons

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» Artefacts
Sword of Might

Sword of Might

Adds +2 to hero's attack.

Pendant of Mastery

Pendant of Mastery

Grants hero a free level of his or her primary skill. This level is gained even if the hero's skill is on Expert level.

Lion Crown

Lion Crown

Increases hero's morale and luck by +2.

» Spells
Slow

Slow 4

Makes target enemy stack take fewer actions in combat.

Vulnerability

Vulnerability 5

Destroys armor of target enemy stack, reducing its defense. Can be cast several times on a single stack, but defense will not go lower than zero.

Eldritch Arrow

Eldritch Arrow 4

Shoots magic missile to deal non-physical damage to the selected enemy creature.

Stone spikes

Stone spikes 5

Deals earth damage to all creatures in target area (cross form)

Lightning Bolt

Lightning Bolt 5

Deals lightning damage to selected enemy unit.

Haste

Haste 4

Causes the selected friendly unit to act more frequently in combat.

Divine Strength

Divine Strength 4

Causes the selected friendly unit to inflict more damage in combat. Spellpower determines the duration of effect.

Endurance

Endurance 6

Increases the selected friendly unit's defense strength. Spellpower determines the duration of effect.

Cleansing

Cleansing 10

Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Checks against caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage.

Fire Trap

Fire Trap 8

Puts randomly several magical explosive mines in a selected area of the battlefield. Mines are invisible to the enemy.

This information comes from the Heroes V release version (v2.1).

Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!