|Deirdre (Level 15)
|Deirdre was an overzealous Inquisitor for the Church of Light in the Holy Griffin Empire. She spent many years hunting Demon cultists in the Free Cities of the East on the fringe of the Empire's territory, "cleansing" innocents and culprits alike, worried that a lapse of her vigilance would allow the corruption to spread. In the end, when she was captured and tortured to death by her enemies, her restless soul was spirited away by Necromancers who coveted her knowledge. Now converted to the Necromancer's cause, it can be argued that no being, living or unliving, knows more about screams than Deirdre.
- The effect of Banshee Howl ability increases as hero gains new levels.
Mark of the Necromancer
Grants a Necromancer the ability to tie his or her own spirit to the spirits of any creatures on the battlefield until the end of combat. If linked creatures receive any damage the Necromancer will gain some mana, feeding upon those creatures' suffering.
Grants a hero an ability to call upon death itself in combat. All enemy living creatures receive -1 to morale, luck and -10% on initiative.
Unique Necromancer's skill. Allows a Necromancer to raise 30% of fallen enemy living creatures as own soldiers (A limited number of creatures can be raised per week). Increases the number of dark energy points.
Master of Pain
Grants area effects to Decay and Vulnerability spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells. Adds +4 to effective spellpower of Unholy Word spell.
Master of Curses
Grants mass effects to Weakness and Suffering spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells.
Expert Dark Magic
Allows hero to learn Dark Magic spells of the fifth circle and gives maximum power to Dark Magic.
Expert Dark Magic
Increases Spellpower: +3 for all spells of dark and light magic schools.
Master of Blessings
Grants mass effects to Divine Strength and area effect to Cleansing spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells.
Advanced Light Magic
Allows hero to learn Light Magic spells of the fourth circle and makes Light Magic even more effective.
Advanced Light Magic
Damage inflicted by any Destructive Magic spells to all troops under Necromancer's command is reduced by 20% .
Allows a hero to learn magic spells of the third circle regardless of actual skills in the respective schools of magic.
Speeds up hero's casting in combat. Interval between two consecutive spell casts is reduced by 20%.
15 Spectral Dragons
160 Skeleton Archers
60 Vampire Lords
Negates enemy Mind Affect immunity
Staff of Sar-Issus
Negates enemy magic resistance. Magic protection and immunities, if any, are not affected and still remain.
Ring of the Broken Will
Decreases morale of enemy creatures by -2.
Causes the selected enemy unit to inflict less damage in combat. Spellpower determines the duration of effect.
Makes target enemy stack take fewer actions in combat.
Inflicts plague on target enemy stack. The stack receives earth damage each time it takes an action. (The spell does not work on undead, elemental and mechanical units).
Makes creatures in target enemy stack forget what they are doing on a battlefield. Some of the affected creatures will forget to use shooting attacks and retaliation strikes. (The spell does not work on undead, elemental and mechanical units.)
Weakens the target enemy unit to decrease its Attack.
Drives target stack of creatures frenzy. Frenzied stack considers all other creatures and war machines its personal enemies and attacks the nearest one with redoubled rage.
Curse of the Netherworld 9
Deals unholy damage to all creatures on a battlefield except undead and infernal ones.
Puppet Master 18
Gives the hero temporary control over the selected enemy creature. Creature under this spell can't counter-attack. Control will be lost if
the unit is attacked Puppet Master is cast on another target. (The spell does not work on undead, elemental and mechanical units).
Eldritch Arrow 4
Shoots magic missile to deal non-physical damage to the selected enemy creature.
Ice Bolt 6
Deals ice damage to selected enemy unit.
Divine Strength 4
Causes the selected friendly unit to inflict more damage in combat. Spellpower determines the duration of effect.
Causes the selected friendly unit to act more frequently in combat.
Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Checks against caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage.
Increases the selected friendly unit's defense strength. Spellpower determines the duration of effect.
Deflect Missile 6
Makes the selected friendly unit receive less damage from ranged attacks.
Fist of Wrath 5
Summons magical fist to deal non-elemental physical damage to target enemy creature. This spell ignores magic resistance and protection from magic.
Raise Dead 9
Reanimates creatures in target friendly stack. Undead creatures are brought back to "life", all other creatures are re-animated for the duration of the battle only. Every use of this spell decreases hit points of target stack by 20%.
This information comes from the Heroes V release version (v2.1).
You can discuss Heroes V duel Necromancers with the Heroes Community.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!