Karli (Level 15)Karli
Karli spent many a year in the underworld smithies, studying ancient formulae and experimenting with various alloys and components in order to create the finest weapons possible. The warriors led by Karli have the best-balanced arms, giving them noticeable advantages in the battlefield.
» Specialty» Attributes
Sharp Blade
Sharp Blade
Specialises in Spearwielders and Skirmishers. Spearwielders and Skirmishers in hero's army gain +1 to their Offense and Defense for every two levels of the hero, starting on first level.
  • 12
  • 9
  • 9
  • 9
  • 9
  • 3
  • 40
» Skills
Refresh Rune

Refresh Rune

Allows a previously placed rune (random if many) to be refreshed on selected creature prolonging its effect, wasting only 50% of current Initiative on this action.

Greater Rune

Greater Rune

Allows the same rune to be activated for the second time for triple resource cost.

Expert Runelore

Expert Runelore

Allows magical runes of 5 circles to be placed on own creatures in combat, temporarily giving them new battle abilities and characteristics.

Expert Runelore
Dwarven Luck

Dwarven Luck

Twice more chance to resist enemy spell

Soldier's Luck

Soldier's Luck

Guarantees that useful combat abilities of creatures in hero's army (like Squires' Bash, for example) will trigger more often.

Magic Resistance

Magic Resistance

Increases magic resistance of all creatures in hero's army by 15%. Creatures are more likely to avoid enemy magic.

Expert Luck

Expert Luck

Increases luck of all creatures in hero's army by 3.

Expert Luck
Vitality

Vitality

Increases hit points of all your creatures by 2 (Particularly effective for large armies)

Basic Defense

Basic Defense

Decreases damage dealt to your creatures in melee combat by 10%.

Basic Defense
Offensive Formation

Offensive Formation

Attack of Dwarven creatures in hero's army increased when close to each other on the battlefield.

Tactics

Tactics

Increases the area in which the hero can rearrange creatures before combat.

Advanced Attack

Advanced Attack

Increases damage dealt by your creatures in melee combat by 10%.

Advanced Attack
» Creatures

5 Magma Dragons

100 Shieldguards

100 Skirmishers

10 Warlords

70 Berserkers

30 Blackbear Riders

15 Rune Patriarches

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» Artefacts
Axe of the Mountain Lords

Axe of the Mountain Lords

Adds +4 to hero's attack.

Moonblade

Moonblade

(Left handed) Increases hero's attack by +3

Cuirass of the Dwarven Kings

Cuirass of the Dwarven Kings

Adds +4 to hero's defense and renders all creatures in hero's army immune to Implosion spell.

» Spells
Slow

Slow 4

Makes target enemy stack take fewer actions in combat.

Stone spikes

Stone spikes 5

Deals earth damage to all creatures in target area (cross form)

Eldritch Arrow

Eldritch Arrow 4

Shoots magic missile to deal non-physical damage to the selected enemy creature.

Divine Strength

Divine Strength 4

Causes the selected friendly unit to inflict more damage in combat. Spellpower determines the duration of effect.

Haste

Haste 4

Causes the selected friendly unit to act more frequently in combat.

Cleansing

Cleansing 10

Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Checks against caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage.

Wasp Swarm

Wasp Swarm 5

Summons a swarm of insects to inflict magical damage on the selected enemy creature. (The spell does not work on undead, elemental and mechanical units.)

Rune of Charge

Rune of Charge 1

Creature speed increases by 100% until the end of the turn.

Rune of Berserking

Rune of Berserking 1

Creature will perform two Melee Attacks instead of one against the same target next attack (at least one friendly creature from this friendly stack must be killed before this rune can be placed on it).

Rune of Exorcism

Rune of Exorcism 1

Dispels all the negative effects imposed on the creature (only those that can be dispelled basically).

Rune of Magic Control

Rune of Magic Control 1

Creature will have a chance to steal random positive effect imposed on the enemy target in attack once.

Rune of Etherealness

Rune of Etherealness 1

Creature gets incorporeality for one turn.

Rune of Elemental Immunity

Rune of Elemental Immunity 1

Creature gets immunity to two random magical elements until the end of combat.

Rune of Resurrection

Rune of Resurrection 1 1

Ressurects 40% of killed creatures in the stack.

Rune of Thunderclap

Rune of Thunderclap 1 1

Selected creature will have a chance to inflict the Thunderclap effect to the enemy in attack once (the target will lose its Initiative).

Rune of Dragonform

Rune of Dragonform 1 1

Creature gets +100% to its Defense, +100% to its attack and +50% to magic-proof for one turn (doesn't work for Dragons).

Rune of Battle Rage

Rune of Battle Rage 1 1

Creature will have a chance to perform a Melee Attack against all nearby enemies once (no retaliation).

This information comes from the Heroes V release version (v2.1).

Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!