|Dirael (Level 15)|
|Hovering wasps, circling hornets, busy honeybees -- from childhood Dirael found these tiny flying creatures beautiful and fascinating, like precious buzzing jewels. She was so enamored that she became a Druid, to better delve into their lore and understand their mysteries. Eventually she responded to the call of the Harmony and went to war, and now she serves Sylanna by summoning hordes of her favorite creatures to sting and harass the enemy.|
|» Specialty||» Attributes|
- Swarm Queen
- Wasp Swarm spell is more effective depending on hero level.
Rain of Arrows
Grants Ranger an ability to attack all enemy creatures which are present in his favorite enemy list. The Ranger deals + 3 of his or her level damage.
Allows Ranger to enhance his or her arrows with attacking or cursing spells. All Ranger's attacks (Multishot or Deadeye Shot) will now not only inflict damage upon enemy creatures but also will immediately cast an imbued spell, draining Ranger's mana. Imbue Arrow lasts till the end of the fight or until all Ranger's mana is drained.
Unique Ranger's skill. Allows Ranger to choose 2 favored enemy from the Avenger's Guild in any Sylvan town. All Ranger's troops will receive a 40% chance to inflict a critical hit upon that creature, giving double damage to it. Before choosing a creature as a favored enemy, the Ranger must kill two whole populations of those creatures.
Master of Conjuration
Makes Conjure Phoenix and Summon Elementals spells more powerful (effective Spellpower is increased by 4 for casting those spells).
Expert Summoning Magic
Allows hero to learn Summoning Magic spells of the fifth circle and gives maximum power to Summoning Magic.
Expert Summoning Magic
Speeds up hero's casting in combat. Interval between two consecutive spell casts is reduced by 30%.
The hero calls upon the forces of nature to affect enemy casters. Any time an enemy creature casts a spell it will receive damage 10 times the hero's level.
Master of Fire
Grants armor-damaging effect to Fireball and Armageddon spells. Creatures affected by these spells suffer additional -50% defense penalty.
Advanced Destructive Magic
Allows hero to learn Destructive Magic spells of the fourth circle and makes Destructive Magic even more effective.
Advanced Destructive Magic
20 War Dancers
40 Master Hunters
40 Druid Elders
30 Silver Unicorns
10 Emerald Dragons
Breastplate of Eldritch Might
Adds +2 to hero's Spellpower.
Dragon Teeth Necklace
Adds +3 to hero's Spellpower and increases initiative of all casters in hero's army by 10%
Staff of Sar-Issus
Negates enemy magic resistance. Magic immunities, if any, are not affected and still remain.
Makes target enemy stack take fewer actions in combat.
Destroys armor of target enemy stack, reducing its defense. Can be cast several times on a single stack, but defense will not go lower than zero.
Eldritch Arrow 4
Shoots magic missile to deal non-physical damage to the selected enemy creature.
Ice Bolt 6
Deals ice damage to selected enemy unit.
Lightning Bolt 5
Deals lightning damage to selected enemy unit.
Circle of Winter 9
Deals ice damage to all units surrounding the target spot.
Deals fire damage to all units in the target area.
Meteor Shower 19
Deals massive earth damage to all creatures in target area.
Chain Lightning 16
Deals massive lightning damage to several adjacent creatures (up to 4), starting with the selected one. Every next creature in the chain gets the half of the damage inflicted to the previous one. (The chain can hit the own creatures)
Divine Strength 4
Causes the selected friendly unit to inflict more damage in combat. Spellpower determines the duration of effect.
Causes the selected friendly unit to act more frequently in combat.
Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Checks against caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage.
Increases the selected friendly unit's defense strength. Spellpower determines the duration of effect.
Fire Trap 8
Puts randomly several magical explosive mines in a selected area of the battlefield. Mines are invisible to the enemy.
Fist of Wrath 5
Summons magical fist to deal non-elemental physical damage to target enemy creature. This spell ignores magic resistance and protection from magic.
Wasp Swarm 5
Summons a swarm of insects to inflict magical damage on the selected enemy creature. (The spell does not work on undead, elemental and mechanical units.)
Phantom Forces 18
Copies the selected friendly unit (only one copy can be made). The copy can't cast any spell or use any ability and disappears as soon as it receives any damage. (Incorporeal ability gives the copy 50% chance to avoid any damage).
Summon Elementals 17
Summons fire, earth, water or air elementals (depending on the battlefield terrain) to fight for the hero's cause.
Creates a wall of fire in the selected area on battlefield. Deals fire damage to all creatures in this area during several turns.
Conjure Phoenix 35
Summons a phoenix on the battle field to fight on the hero's side. Only one phoenix can be summoned at a time
|» War Machines|
Dirael starts with a Ballista and a First Aid Tent.
First Aid Tent
This information comes from the Heroes V release version (v2.1).
You can discuss Heroes V duel Rangers with the Heroes Community.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!