Flying to the Rescue - Heroes of Might and Magic 5

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Flying to the Rescue (Flying to the Rescue)

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Zehir
  1. Dark Ways and Deeds
  2. Tearing the Veil
  3. Summoning the Dragon
  4. A Flamboyant Exit

Mission Three: Summoning the Dragon

Things are moving well - both the Dark Elves and the loyal Griffin Empire troops are massing to attack Talonguard. However, news of Demon reinforcements is worrying and Zehir has decided to talk to the Dwarves. He must find Duncan's friend, Wulfstan, and see what can be done to reconcile the warring Dwarven factions. One thing is probable; the only force strong enough bring the clans of the Stone Halls back together is their Dragon-God, Arkath.

Map Size: 96x96 (with underground)
Max Hero Level: No limit

Starting Bonus:
25 Mercury
25

25 Mercury

1 Titan
1

1 Titan

Marketplace

Marketplace

With the Marketplace you can exchange resources and sell artifacts (exchange rates decrease with each Marketplace you own).


Objectives:
Wulfstan must survive
Wulfstan is the best hope to reunite the warring Dwarves. If Wulfstan dies, so do Zehir's hopes of bringing those grim warriors to battle on his side.
Zehir must survive
While death may not worry the Necromancers, it would rather hinder Zehir. He must survive.
Hangvul must survive
Hangvul represents powerful and conservative Dwarven clans. He must live, and declare Wulfstan the new leader, for any peace to be lasting.
Zehir must find the Dwarven Dragon-God.
Even during the worst disputes between the Dwarven clans one thing binds them together: their devotion to their Dragon-God Arkath. Creator and deity of the Dwarven race, his word is absolute and binding - if he can be found.
Kill Rolf
Rolf's all-consuming ambition made him an easy prey to corruption by the Demons. Zehir has no choice but to destroy him.
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This information comes from the Heroes V release version (v3.0).

Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!