The Will of Asha - Heroes of Might and Magic 5

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The Will of Asha (The Will of Asha)

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Arantir
  1. Last Soul Standing
  2. The Grim Crusade
  3. The Bull's Wake
  4. Beasts and Bones
  5. Heart of Darkness

Mission One: Last Soul Standing

The Kingdoms of the Death Lords, scattered throughout the lands of Heresh, have lost all interest in furthering the plans of their one Goddess, Asha. The troubles in the realms around them have allowed them to live their undead lives unchallenged, and a quiet and lethargic peace has settled unto these once dangerous and active territories. Arantir has come out of his studious isolation preaching that he is the chosen of Asha, and that Heresh shall once again be united under the rule of a single High Lord. His magical powers are more than sufficient to back his words. Numerous Necropolises have fallen or been convinced to join him. The Vampire Lord Giovanni, has been taming the lands around his kingdom, hoping to offer them as a consequential gift of affiliation to the chosen one. Lady Ornella, a Griffin Countess turned disciple of death, is one of Giovanni's many exuberant accolytes. He has a special mission for her. In exchange she hopes to finally be given the final rites to conversion and become a Necromancer.

Map Size: 96x96
Max Hero Level: 12

Starting Bonus:
Tarot Deck

Tarot Deck

Increases hero's Luck and Knowledge by +1.

10 Vampires
10

10 Vampires

6 Liches
6

6 Liches


Objectives:
Capture Illuma-nadin in 3 months
Lord Giovanni has entrusted one of his favorites with an important mission, the capture of Iluma-Nadin, one of the key necropolises of the North-Western outer regions of Heresh. This city would indeed be an impressive gift for the rapidly advancing High Lord Arantir. Giovanni has started Ornella's training along the path of the Death Lords, and she is now able to raise dead and bolster her army. Still, the task is daunting, for spies have reported that the city is expecting reinforcements, as if they are preparing for a siege. Ornella must capture the city before reinforcements arrive if she wishes to continue to bennefit from her Master Giovanni's good graces, and finally obtain the full powers of a Death Lord.
Find the lower half of the portal key
The road to Iluma-Nadin is blocked by a magical portal that can only be opened with a special key. This key was broken into two halves by Malfroy, the previous Lord of the city and hidden in separate places for reasons only known to him. To make matters worse, Malfroy has made arrangements with a new breed of Ghost Dragons to ward over each half of the key. Ornella must locate the dragons, recover the two halves of the key and seek help in order to make the key whole again. Only then will she be able to resume her journey.
Find the upper half of the portal key
The road to Iluma-Nadin is blocked by a magical portal that can only be opened with a special key. This key was broken into two halves by Malfroy, the previous Lord of the city and hidden in separate places for reasons only known to him. To make matters worse, Malfroy has made arrangements with a new breed of Ghost Dragons to ward over each half of the key. Ornella must locate the dragons, recover the two halves of the key and seek help in order to make the key whole again. Only then will she be able to resume her journey.
Mend the key in the Elemental Conflux
Ornella is certain to have found the two halves of the magical key. Now she must mend it. The only place where it can be made new again is the place where it was forged, the Elemental Conflux. 15 ore must be placed in the conflux in order for the fires to burn bright enough to mend the key.
Ornella must survive
Ornella must capture Iluma-Nadin and survive.
Capture Illuma-nadin in 3 months
'Iluma-nadin is the most important city in the strategically placed north-western corner of Heresh. Controlling it will allow Arantir to suppress the rebellion and restore the country`s former greatness. Thus, for the Necromancer to be able to see his colors flying over the spires of Iluma-nadin, Ornella will have to take the city by assault for him. But its defenders will not surrender quietly - what`s even worse, they are awaiting reinforcements, and if Ornella does not crack the town`s walls before their arrival, she will fail her mission. In order to make his companion`s task easier, Giovanni granted her a new valuable ability - to raise the dead.

Secondary Objectives:
Ornella needs to speak with the Witch
Ornella is intrigued by this new species of Undead. They are stronger and faster than any she has ever seen before. She asks herself if there are lost secrets that have escaped the knowledge of even her Master Giovanni, perhaps even High Lord Arantir. Ornella thinks that the wearily Witch might have answers to her questions, and it would indeed be just the sort of gift that a young and aspiring apprentice would give to her protector.
Collect enough components for an experiment
Having discovered the origin of the extraordinary Undead creatures, Ornella now wishes to learn how to create them herself. The Witch says that she has almost mastered the magic that drives them but needs to make a few final experiments. She is willing to share her secret if Ornella will bring her 10 Mercury, 10 Glowing Ore and 50 Zombies to finish her study.
Hire 10 Lich Masters
A well defended castle is not taken easily. Ornella must raise a powerful army to have a chance of taking Iluma-Nadin before the arrival of Arantir. Hiring 10 Lich Masters would be a welcome addition to her legion and improve her chances of success.
Test the upgraded Skeletons in the combat
There is a band of fearsome skeletons guarding some treasure that will undoubtedly come in handy for your hero. It might seem that killing these weak creatures is piece of cake for such a strong knight, but it is not quite so as they are quite large in numbers. Success will be achieved only if you make the new alternative upgrade of the Skeletons granting each of them a shield and reduced damage from long-range attacks. To test these new warriors in action, you will receive a new hero just for one fight with the skeletons - lead him in the battle and see how effective these newly gained abilities are!
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This information comes from the Heroes V release version (v3.0).

Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!