Razzak (Level 15)Razzak
Wisdom does not always come with age. After decades of study, Razzak attempted an experiment that would have permitted him to tap permanently and effortlessly into Asha's magic. He was lucky to survive, and now is partially paralyzed and must be carried by slaves. The experiment did have positive effects as well, though, as Razzak devoted himself to the crafting of Golems to help him as semi-autonomous hands and legs.
» Specialty» Attributes
Golem Crafter
Golem Crafter
All Iron Golems, Steel Golems and Magnetic Golems in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.
  • 6
  • 5
  • 7
  • 6
  • 4
  • 0
  • 60
» Skills
Consume Artifact

Consume Artifact

Special combat ability. Allows hero to consume artifacts equipped on friendly creatures to heal and resurrect it in combat.

Advanced Artificer

Advanced Artificer

Allows hero to create creature equipment of the second level.

Advanced Artificer
Vitality

Vitality

Increases hit points of all your creatures by 2 (Particularly effective for large armies)

Basic Defense

Basic Defense

Decreases damage dealt to your creatures in melee combat by 10%.

Basic Defense
Ballista

Ballista

Allows manual control of the Ballista. Ballista gains one extra shot. Restores the Ballista after the battle if it was destroyed

Basic War Machines

Basic War Machines

Makes war machines more effective overall. Increases Attack, defense and Damage of Ballista. Increases Catapult's Damage and grants it a 30% chance to hit. The First Aid Tent receives increased Healing Power. Ammo Cart gains an ability to increase Attack of ranged units in hero's army by 1.

Basic War Machines
Teleport Assault

Teleport Assault

Hero acquires Teleportation spell and the ability to cast it with assault effect, increasing the initiative of creature being teleported.

March of the Golems

March of the Golems

All golems under hero's command have their speed and initiative increased by +2.

Pathfinding

Pathfinding

Reduces penalty for moving through rough terrain by 50%.

Expert Logistics

Expert Logistics

Increases hero's movement speed over land by 30%.

Expert Logistics
Artificial Glory

Artificial Glory

War Machines and Golems are now affected by positive morale effects (negative morale does not apply).

Diplomacy

Diplomacy

Allows hero to effectively negotiate with hostile creatures. Increases chances and reduces costs of creatures that wish to join your army.

Advanced Leadership

Advanced Leadership

Increases moral of all creatures in hero's army by 2.

Advanced Leadership
» Creatures

140 Master Gremlins

140 Master Gremlins

75 Steel Golems

75 Magnetic Golems

6 Storm Titans

9 Archmages

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» Artefacts
Sword of Might

Sword of Might

Adds +2 to hero's attack.

Cape of the Lion's Mane

Cape of the Lion's Mane

Increases morale by +2.

Ring of Vitality

Ring of Vitality

Increases maximum hit points of all creatures in hero's army by +2.

Ring of Speed

Ring of Speed

Increases initiative of all your creatures by 20%.

Dragon Bone Greaves

Dragon Bone Greaves

Adds +3 to hero's Spellpower and increases initiative of all melee non-flying units in hero's army by 10%

» Spells
Slow

Slow 4

Makes target enemy stack take fewer actions in combat.

Weakness

Weakness 4

Causes the selected enemy unit to inflict less damage in combat. Spellpower determines the duration of effect.

Vulnerability

Vulnerability 5

Destroys armor of target enemy stack, reducing its defense. Can be cast several times on a single stack, but defense will not go lower than zero.

Eldritch Arrow

Eldritch Arrow 4

Shoots magic missile to deal non-physical damage to the selected enemy creature.

Ice Bolt

Ice Bolt 6

Deals ice damage to selected enemy unit.

Divine Strength

Divine Strength 4

Causes the selected friendly unit to inflict more damage in combat. Spellpower determines the duration of effect.

Haste

Haste 4

Causes the selected friendly unit to act more frequently in combat.

Endurance

Endurance 6

Increases the selected friendly unit's defense strength. Spellpower determines the duration of effect.

Cleansing

Cleansing 10

Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Checks against caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage.

Fire Trap

Fire Trap 8

Puts randomly several magical explosive mines in a selected area of the battlefield. Mines are invisible to the enemy.

Fist of Wrath

Fist of Wrath 5

Summons magical fist to deal non-elemental physical damage to target enemy creature. This spell ignores magic resistance and protection from magic.

Wasp Swarm

Wasp Swarm 5

Summons a swarm of insects to inflict magical damage on the selected enemy creature. (The spell does not work on undead, elemental and mechanical units.)

» War Machines
Ballista

Ballista

First Aid Tent

First Aid Tent

Ammo Cart

Ammo Cart

Razzak starts with a Ballista, a First Aid Tent and an Ammo Cart.
This information comes from the Heroes V release version (v3.0).

Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!