Irina (Level 15)Irina
Irina's earliest memories are of griffins, as she was born into a respected family of griffherders. She grew up knowing the ins and outs of those proud and dangerous beasts, and when called to war for the Empire she readily brought her gifts to bear where she could do the most good. Irina ensures that the griffins that fight by her side are exceptionally healthy and respond well to commands.
» Specialty» Attributes
Griffin Trainer
Griffin Trainer
All Griffins, Imperial Griffins and Battle Griffins in hero's army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level. Griffins get Battle Dive Ability.
  • 7
  • 13
  • 4
  • 5
  • 2
  • 3
  • 50
» Skills
Basic Counterstrike

Basic Counterstrike

Unique knight's skill. Allows to upgrade limited number of human troops up the tier every week. Only works within Haven towns where Training Grounds facility has been built. Besides, damage dealt by knight's troops on retaliation strikes is increased by 5%.

Basic Counterstrike
Soldier's Luck

Soldier's Luck

Guarantees that useful combat abilities of creatures in hero's army (like Squires' Bash, for example) will trigger more often.

Magic Resistance

Magic Resistance

Increases magic resistance of all creatures in hero's army by 15%. Creatures are more likely to avoid enemy magic.

Expert Luck

Expert Luck

Increases luck of all creatures in hero's army by 3.

Expert Luck
Elemental Balance

Elemental Balance

Superb knowledge of summoning magic allows the hero to counterbalance the combat situation when battling against skilled summoners. Each time the enemy uses the Summon Elementals spell, a group of elementals of opposite alignment is automatically summoned to fight for the hero's cause.

Master of Conjuration

Master of Conjuration

Makes Conjure Phoenix and Summon Elementals spells more powerful (effective Spellpower is increased by 4 for casting those spells).

Advanced Summoning Magic

Advanced Summoning Magic

Allows hero to learn Summoning Magic spells of the fourth circle and makes Summoning Magic even more effective.

Advanced Summoning Magic
Vitality

Vitality

Increases hit points of all your creatures by 2 (Particularly effective for large armies)

Expert Defense

Expert Defense

Decreases damage dealt to your creatures in melee combat by 30%.

Expert Defense
Tactics

Tactics

Increases the area in which the hero can rearrange creatures before combat.

Basic Attack

Basic Attack

Increases damage dealt by your creatures in melee combat by 5%.

Basic Attack
» Creatures

40 Imperial Griffins

40 Battle Griffins

19 Inquisitors

80 Squires

240 Conscripts

150 Archers

2 Angels

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» Artefacts
Armor of the Forgotten Hero

Armor of the Forgotten Hero

Adds +2 to hero's primary stats and grants 20% magic resistance to hero's army.

Cape of the Lion's Mane

Cape of the Lion's Mane

Increases morale by +2.

Elemental Waistband

Elemental Waistband

Allows Summon Elemental spell to be equipped. Increases spellpower by +4 when Summon Elemental spell is cast

Shield of Crystal Ice

Shield of Crystal Ice

Adds +2 to hero's defense and grants 50% protection from fire-based spells while equipped.

» Spells
Weakness

Weakness 4

Causes the selected enemy unit to inflict less damage in combat. Spellpower determines the duration of effect.

Decay

Decay 6

Inflicts plague on target enemy stack. The stack receives earth damage each time it takes an action. (The spell does not work on undead, elemental and mechanical units).

Vulnerability

Vulnerability 5

Destroys armor of target enemy stack, reducing its defense. Can be cast several times on a single stack, but defense will not go lower than zero.

Haste

Haste 4

Causes the selected friendly unit to act more frequently in combat.

Divine Strength

Divine Strength 4

Causes the selected friendly unit to inflict more damage in combat. Spellpower determines the duration of effect.

Endurance

Endurance 6

Increases the selected friendly unit's defense strength. Spellpower determines the duration of effect.

Cleansing

Cleansing 10

Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Checks against caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage.

Fire Trap

Fire Trap 8

Puts randomly several magical explosive mines in a selected area of the battlefield. Mines are invisible to the enemy.

Fist of Wrath

Fist of Wrath 5

Summons magical fist to deal non-elemental physical damage to target enemy creature. This spell ignores magic resistance and protection from magic.

Arcane Crystal

Arcane Crystal 8

Creates a crystal on the selected place on the field, blocking the way until the end of combat or until the crystal is attacked and destroyed.

Raise Dead

Raise Dead 9

Reanimates creatures in target friendly stack. Undead creatures are brought back to "life", all other creatures are re-animated for the duration of the battle only. Every use of this spell decreases hit points of target stack by 20%.

Wasp Swarm

Wasp Swarm 5

Summons a swarm of insects to inflict magical damage on the selected enemy creature. (The spell does not work on undead, elemental and mechanical units.)

Blade Barrier

Blade Barrier 12

Temporarily creates a wall, three squares long, on the selected part of the field. The wall has additional 75% Defense only suffers 25% damage from the Range and Magical Attacks and returns physical damage equal to the number of lost Hit Points to the melee attackers.

» War Machines
Ballista

Ballista

Ammo Cart

Ammo Cart

Irina starts with a Ballista and an Ammo Cart.
This information comes from the Heroes V release version (v3.0).

Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!